Kill Switch update: The Mastermind has been Kill Switched due to an issue with Virulent Bound. The Mastermind will be re-enabled once this issue is fixed.

http://dbd.game/killswitch

Novel idea for game balance. . . what are your thoughts?

After reading endless posts complaining about game balance I've thought of a new idea that I think could work. What if each individual survivor's objective action base speed was adjusted each match based upon relation to the killer's rank.

Here's my thought. Base speed could be +/- 3% per ranking tier disparity relative to killer rank. Here are some examples:

1. Red rank killer - Red rank survivor would have normal base action speed, Purple rank survivor +3% base speed, Green rank survivor +6% base speed, Yellow rank +9%, & Brown rank +12% speed.

2. Brown rank killer - Brown rank survivor would have normal base action speed, Yellow rank survivor -3% base speed, Green rank survivor -6% base speed, Purple rank -9%, & Red rank -12% speed.

3. Green rank killer - Green rank survivor normal base, Yellow rank +3% speed, Purple rank -3%, etc.

Wondering what the community and any devs like @Peanits think of this idea.

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