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Wake Up buff

My idea for Wake Up buff is +5% increased speed of opening the exit gates. Adittionally Wake Up will wake up sleeping survivor (like adrenaline) when each generator is completed.

Comments

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    I think it should be a more universal buff instead of just against Freddy, maybe Wake Up should give you a borrowed time effect that takes effect when you get hit as long you are opening a gate.
  • Acromio
    Acromio Member Posts: 1,737

    No. Just no.

  • ItsDaEmuDood
    ItsDaEmuDood Member Posts: 192

    I've had this idea for a while for Wake Up:
    The sound of the motors of the generators keeps you from falling behind in the process of escape. Each time a generator is completed within 20/25/30 meters of you, the auras of all other Survivors are revealed to you for 4/5/6 seconds, and you gain a 5%/6%/7% speed boost for 5/10/15 seconds. When all generators are powered, the Exit Gates are revealed to you when within 24/28/32 meters, and opening speed is increased by 5%/10%/15%.
    Should this activate in chases? That's my only question.

  • PigNRun
    PigNRun Member Posts: 2,428
    I am mostly comfortable with the perk as it is right now. But, if it gets buffs, yay!
  • holywhitetrash
    holywhitetrash Member Posts: 289

    wake up could make killer debuffs have a shorter duration or allow you to recover faster from killer powers like being asleep, clown gas , and taking off reverse bear traps

  • Thatbrownmonster
    Thatbrownmonster Member Posts: 1,640

    @holywhitetrash said:
    wake up could make killer debuffs have a shorter duration or allow you to recover faster from killer powers like being asleep, clown gas , and taking off reverse bear traps

    only when all gates are powered up and it would stack up with that other quentin perk

  • Oink_Oink
    Oink_Oink Member Posts: 79

    i think it's good how it is now.but that's just my opinion.