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Solution to farming teammates, which often leads to tunneling

Greyy
Greyy Member Posts: 5
edited October 2019 in Feedback and Suggestions

“Tunneling” is usually nothing more than the result of a bad teammate who doesn’t wait for the killer to leave the area.

To punish that, it’d be nice if we had a perk that when you unhook someone within 3/5/7 seconds of them being hooked, you instantly lose 1 health state and have the exposed status for 10 seconds.

Comments

  • Aikanaro
    Aikanaro Member Posts: 310

    Thats too much too much, better kick them out of the game too.

  • Greyy
    Greyy Member Posts: 5

    Nah, it really isn’t. And obv easily countered by, you know, not farming your teammates.

  • Aikanaro
    Aikanaro Member Posts: 310

    Its been a really long time since I saw that happening in a game, probably green rank stuff.

    Also it makes no sense sometimes you open the exit gates and got to make a quick move to rescue your buddy and then escort him to the gates with other survivors, that would ruin the strategy and punish the ones risking their buns.

    If the killer wants to attack the unhooked thats on him, he decides what to do, dont blame survivors.

  • HellCatJane
    HellCatJane Member Posts: 698

    That's not a great idea in my opinion, because if you both are injured... one of you is getting slugged while he goes after the other... then mostly likely both of you will be down and re-hooked... the better idea is to have the healthy person take the hit so the injured can get away.

    Also, I completely disagree that "tunneling" is because of or "usually" because of a bad teammate doing unsafe unhooks. I would sooner call that... a bad teammate doing unsafe unhook, I don't even get mad at the killer at that point. Like that's completely different to me (and hopefully many others who know the difference between tunnel and unsafe rescues)... Also, some people will legit "tunnel" regardless of injured people nearby. I just played a match we witnessed a tunnel on a person all of us were there. We all took hits even to try to stop it.. we all were injured at the point they got free and we didn't run away, us INJURED survivors continued to try to take hits and body-block, after they were free from the killers grasp, and the killer instead of knocking someone down blatantly ran past to get the one person he desperately wanted.... If he wants you, he will go for you regardless, is my point. (And further, after he downed him he didn't even go after us - we did not leave -... he went to hook him right away... could of easily ended the game most likely but getting that guy was I guess more important?) BT can help be a deterrent, but not always. There is LEGIT tunneling in this game... yes people wrongly call and say "omg i got tunneled", but realistically no they didn't, and there's different versions of what tunneling means to different people. I get it. Tunneling is a thing. That's why its complained about so much and disliked.

    Also teammates sandbag. It sucks but it happens. And sometimes it is an accident. If it was ever intentional or considered helping the killer level of actions, that is actually a bannable offense.

    And if you are talking about getting unhooked RIGHT away, that can be a counter to a few killer perks. Like make your choice and I think devour hope as well right ? If you can pull off a SAFE save right away it's generally better, I have noticed. (Not that most people can, but if they could).

    And in general, if you are stage 1 and the unhook is not safe, I would rather someone try to get me off before I reach stage 2. (regardless of killers proximity etc). And if people were punished for at least trying.... that's just awful... And would be abused by killers and most likely lead to facecamping for free exposes etc.

  • Greyy
    Greyy Member Posts: 5

    I see it happen at all ranks.

    And adding an exception to the perk “unless the exit gates are open” will fix that.

    Never said the killer can’t hit the hooked survivor, it’s logical that they do just that, but it is to blame on the survivors if they don’t wait a bit longer for the killer to leave to unhook. And they should be punished for acting stupid.

  • Greyy
    Greyy Member Posts: 5

    Someone doesn’t reach stage 2 in a few seconds lol. This perk would punish those who unhook you right in the killer’s face.

    If you were all hovering around the hook, then that was you acting stupid. Why would the killer leave that area if you’re all there? Why would the killer not hook the recently unhooked to secure that kill but go for the others first? Killer had no fault here, just doing their job. You guys just didn’t play this well.

    Borrowed time is to punish the campers, now we need something to punish the farming teammates. The latter is way worse.

  • ElusivePukka
    ElusivePukka Member Posts: 1,599

    Been getting a lot of red/purple ranked randos (who are playing Adams without Deliverance, Borrowed, or similar more often than not) who don't even wait for killers to finish the hooking animation before running up to the hook.

    Honestly, sometimes it seems pretty apparent that there's survivors who are more than willing to screw over their teammates for a few points - made worse by killers enabling that behaviour by slugging the unhook or even tossing them back on the same hook. Plenty of those same survivors kill themselves or DC on their first or second down.

    Some of this seems like depipping behaviour, some of it just seems like toxicity for no other reason than ruining other people's time.

  • Aikanaro
    Aikanaro Member Posts: 310

    Big part of the problem is killers have too much info about survivors, like that notification that the yellow hook is now empty so they can go back to punish someone, lets blame devs for giving killers so many toxic options.

  • HellCatJane
    HellCatJane Member Posts: 698


    My scenario was regarding punishing a survivor in general for "unsafe hook" as in the killer near/closeby the hook, maybe even facecamping. But ya sometimes teammates decide its a great idea to loop right next to a hooked survivor. Sometimes they even bring the killer TO the hook. But if the killer is close, the survivor trying to save shouldn't be punished for that. And I am not saying a killer chasing survivors nearby is camping either.... That definitely is on the survivors for creating that situation.

    If you want to talk about unhooks within the first few SECONDS of being hooked... There are plenty of situations that it is very beneficial to unhook someone FAST (some I already mentioned). Like exit gates are open, and the killer gets someone hooked, maybe its right at the gate, lot of times everyone can survive but if you want to punish that person for an quick unhook, then at least one or both would then die. Because the unhooking person can't bodyblock anymore and its just 2 easy downs. Maybe one can escape... But this kind of scenario happens a lot. And frankly, if there was punishment, most likely people won't get unhooked and they'd just leave at that point...

    " Why would the killer leave that area if you’re all there?" <- If you were talking about what happened in a game I explained about, the killer could have easily killed someone else, and also literally all of us. And I definitely didn't insinuate he was camping. He was just tunneling someone. Who promptly RAN AWAY, while WE all stayed around the killer. We were bodyblocking even. But he managed to get around... He completely disregarded anyone, but the one he was fixated on... He had easy kills.. He just wanted that person instead... Like he COULD have legit 4k'ed at that point....... People love to argue that obviously killers go after the injured person even if its a tunnel... How does it make sense to not kill an injured person that is standing right in front of you?.. I mean that was an easy slug situation... Regardless we were able to buy the survivor some extra time to play the game, so to me it was a success, and working together as a team is great to see, especially with randoms. Hopefully the dead person, felt good that we tried for him. Perhaps I didn't explain it clearly...

    And if a teammate actually uses BT, I don't really consider it being farmed, EDIT: I'm removing this portion because I think we have different meanings of "tunnel" (unless its like a tunnel situation) . It also doesn't ONLY help with campers....

    I do agree that there are farming teammates that really don't care about being safe in their actions regarding their teammates. But I don't see this as a fix for it. And it seems like it punishes good actions/efforts in other situations. But that's just my opinion.