Moris, Keys, Insta-heals Rework
This is my third attempt to rework Moris, Keys and Insta-heals. I think it's my best attempt yet. 😁Hopefully, you guys agree. What do you think?
1) Mori Rework:
Ebony Mori -- Grants the ability to kill one survivor who has been hooked by your hand during the next trial, after hooking survivors four times.
Ivory Mori -- Grants the ability to kill one survivor who has been hooked by your hand during the next trial, after hooking survivors five times.
Cypress Mori -- Grants the ability to kill one survivor who has been hooked by your hand during the next trial, after hooking survivors six times.
2) Insta-heal Rework:
Styptic Agent -- You no longer bleed while injured. (Passive effect when carried in med-kit)
Anti-hemorrhagic Syringe --> Morphine -- You no longer grunt in pain while injured. (Passive effect when carried in med-kit)
3) Key Rework:
Skeleton Key/Dull Key -- Can be consumed to open the hatch.
When the hatch spawns, your aura is revealed to the killer for 5 seconds.
After escaping through the hatch, if any survivor is still on the map, the hatch immediately closes and spawns in a new location.
Comments
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in my opinion pink insta heal should be changed to like a 30 charge add on
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No, and additionally never suggest balance changes again. You are absolutely incapable of understanding the game, its design, or anything related to balancing. It's your third attempt for a reason.
You have essentially made mori's completely ineffectual while making anyone with a medkit un-trackable if they complement it with the right perks and additionally made hatch escapes a freebie for a common dull key found more than any item in random chests.
It would be amusing if this were a joke post and not someone sincerely in belief these are even rational much less balanced.
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Don't like the hatch closing and spawning elsewhere that is a bit one sided to the killer, having you aura revealed maybe but the the key is fine the way it is.
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i agree fam
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