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Is it just me orrrr

HeroLives
HeroLives Member Posts: 1,985
edited July 2018 in Feedback and Suggestions
does anyone else want a survivor that’s a survivalist with killer tracking skills. Someone whose perks would allow you to see killers footprints perk , allow them to camoflage for a brief time when(exhaustion) while in the killers terror radius perk, and scout an area while a survivor is hooked,(aura perk) allows the survivor to see the killers aura within a 10, 20, 30 meters of the hooked survivor basically reverse kindred only the person using it can see the killers aura if they are within the meters.

Comments

  • Blueberry
    Blueberry Member Posts: 13,671
    It’s actually an interesting idea if they were implemented properly without being overbearing.
  • HeroLives
    HeroLives Member Posts: 1,985
    edited July 2018
    Blueberry said:
    It’s actually an interesting idea if they were implemented properly without being overbearing.
    Thanks man. I’ve been coming up with concepts for a map, killer , survivor. I was thinking like a cave map with catacombs and tunnels, the killer would be like smeagle from lord of the rings plus wrong turnish looks.  

    The killer would have jump lung power similar to nurses blink , but instead of going through walls he could jump really far. The same speed though. Or maybe a built in sonar for a power. Long arms and legs. His basic attack would be a bite. I wanted his story line to incorporate where he was forced into cannabilism so it would be mirror to that. 

    im going for a killer that’s animalistic from being deserted in a cave.
  • Master
    Master Member Posts: 10,200
    HeroLives said:
    does anyone else want a survivor that’s a survivalist with killer tracking skills. Someone whose perks would allow you to see killers footprints perk , allow them to camoflage for a brief time when(exhaustion) while in the killers terror radius perk, and scout an area while a survivor is hooked,(aura perk) allows the survivor to see the killers aura within a 10, 20, 30 meters of the hooked survivor basically reverse kindred only the person using it can see the killers aura if they are within the meters.
    Such perks are a really bad idea since using voice comm is common with swf
  • HeroLives
    HeroLives Member Posts: 1,985
    Master said:
    HeroLives said:
    does anyone else want a survivor that’s a survivalist with killer tracking skills. Someone whose perks would allow you to see killers footprints perk , allow them to camoflage for a brief time when(exhaustion) while in the killers terror radius perk, and scout an area while a survivor is hooked,(aura perk) allows the survivor to see the killers aura within a 10, 20, 30 meters of the hooked survivor basically reverse kindred only the person using it can see the killers aura if they are within the meters.
    Such perks are a really bad idea since using voice comm is common with swf
    Not to be that person but I solo que. the more I play the more I realize WHY SURVIVORS SWF Bc it’s the only way to synchronize and not all get immediately murdered or having literally one to two people carry the team. Maybe if survivors had some perks that worked well for people like me who solo que more people would solo que. Making perks that reflect information people want to know would make solo que more viable.
  • HeroLives
    HeroLives Member Posts: 1,985
    edited July 2018
    HeroLives said:
    Master said:
    HeroLives said:
    does anyone else want a survivor that’s a survivalist with killer tracking skills. Someone whose perks would allow you to see killers footprints perk , allow them to camoflage for a brief time when(exhaustion) while in the killers terror radius perk, and scout an area while a survivor is hooked,(aura perk) allows the survivor to see the killers aura within a 10, 20, 30 meters of the hooked survivor basically reverse kindred only the person using it can see the killers aura if they are within the meters.
    Such perks are a really bad idea since using voice comm is common with swf
    Not to be that person but I solo que. the more I play the more I realize WHY SURVIVORS SWF Bc it’s the only way to synchronize and not all get immediately murdered or having literally one to two people carry the team. Maybe if survivors had some perks that worked well for people like me who solo que, more people would solo que. Making perks that reflect information people want to know would make solo que more viable.


    ya know supply and command it’s not rocket appliances Julian. I can see where you might foresee a downfall though, but not really since if they are using voice comms these perks would be trash to them anyways since they can easily relay that kind of information to each other Bc it’s two-four pair of eyes. Where I have one brain, one set of eyes. I’m in one spot on the map. Do you see my point? Or are you telling me that I should swf to be able to have access to that kind of information(since the perks I’m suggesting are things swf already discuss amongst each other).I know because I’ve tried it.  I would prefer perks. 

    However if I’m missing why you think it would be bad Bc of voice comms. Would you please elaborate, so that I too can see the issue. I mean this all in the light of discussion and not an arguement. 

  • Blueberry
    Blueberry Member Posts: 13,671
    I was actually thinking a wolf man type killer with his ability to be jumping. He could climb trees and jump from one to the other. It would make survivors play completely differently. They’d be looking up instead of ahead.
  • Orion
    Orion Member Posts: 21,675
    edited July 2018

    @Blueberry said:
    I was actually thinking a wolf man type killer with his ability to be jumping. He could climb trees and jump from one to the other. It would make survivors play completely differently. They’d be looking up instead of ahead.

    I suggested something like this way back in the Steam forums, but instead of trees, he'd use poles that he himself would place on the map.

    Post edited by Orion on
  • HeroLives
    HeroLives Member Posts: 1,985
    Blueberry said:
    I was actually thinking a wolf man type killer with his ability to be jumping. He could climb trees and jump from one to the other. It would make survivors play completely differently. They’d be looking up instead of ahead.
    I really like the idea of an animalistic killer having a power that had to have trees though would have a huge set back though on maps that don’t have them. I really like the idea though. Maybe instead of trees he could use a smell power that detects aura that you then can jump to by the props/objects on maps. IE trees , walls, boxes, stacked cars. That way he would be able to use his power on all maps. Or even just that without the smell aura reading
  • ACoolName
    ACoolName Member Posts: 177

    the tee climbing killer wouldn't work on lery's.
    so Unless a major map change happens we won't be expecting this.
    And if you want, just mention me in this post and I'll write the lore and perks along with the physical features