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Changes I would Do to Improve the Game

Secondary Objective

The Survivors now have to destroy 5 small claws of the Entity in order to unblock the exit gate barriers. These claws’ auras are hidden for both sides. The Killer can reveal the auras by looking at the claws. 1 claw will always spawn in the basement, while the others are spread out on the map.

Totem Changes

The Survivors now have a totem counter that would show how many totems are left and how many hex totems are found. However, the Survivor who cleanses a hex totem will bear the curse for an extra 120 seconds. 

Generator Changes

The Survivors now have a greater debuff when working on a generator together with 1/2/3 survivors. (44 sec → 50 sec/ 33 sec → 48 sec/ 28 sec → 44 sec) Regressing Generators now requires 1.5 seconds of repairing to pause the regression. 

Perk Changes

These are just a few examples I can think of but there are way more perks needed to be changed as the ones listed below. I might do a post on all the perk if I have the time

Hex Ruin: A tremendously difficult skill check have a 50% chance of appearing without warning after a normal skill check.

Thanatophobia: When performing an action within 8 meters of an injured survivor, for each Injured, Dying, Hooked or Dead Survivor, the Survivors receive an action speed penalty of 10 % to a maximum of 40 %.

Mindbreaker: Survivors cannot recover from Exhaustion when working on a Generator and Exhaustion does not reset after being hooked. However, Exhaustion will be instantly recovered for every survivor when a Generator is finished if the survivor is not in a chase.

Comments

  • Mrjuice
    Mrjuice Member Posts: 94

    I dont really play survivors so I cannot really provide good changes on the survivors side. These are the changes I would made to make a match more fun for the Killer side without hugely hindering the survivors'