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Some small changes that could go a long way for Killers.

Mercury
Mercury Member Posts: 326
edited July 2018 in Feedback and Suggestions

The general stuff:

  • Give their BP scoring events some love.
  • Award Brutality 'hit' BP's for each health state you breached with your attack.

The Pig:

  • Make her crouch animation faster and rework combat straps.
  • Unarmed traps are dropped after a survivors takes them off and can be picked back up.
  • The Pig can grab out of stealth.

The Huntress:

  • Allow certain perks to affect hatchets, ie. MYC, NOED, etc.
  • BP gain for precise shot stops at some point and only 'charged' shots grant more BP's in deviousness. Would be nice if it was looked at.

If you guys have other ideas, I'd like to hear them. If possible just 'smaller' changes and not entire reworks.

Comments

  • azazer
    azazer Member Posts: 446
    Hey man, just so you know you can perform sick grabs with pig out of stealth. It's a timing thing, but you can stand, and there is a short delay before your heartbeat restarts. Use that narrow window to grab unsuspecting survivors.

    Alt suggestion remove roar for pig ambush to make it viable. 
  • Wolf74
    Wolf74 Member Posts: 2,959

    @Mercury said:

    The Huntress:

    • Allow certain perks to affect hatchets, ie. MYC, NOED, etc.
    • BP gain for precise shot stops at some point and only 'charged' shots grant more BP's in deviousness. Would be nice if it was looked at.

    If you guys have other ideas, I'd like to hear them. If possible just 'smaller' changes and not entire reworks.

    Insta down abilitiey like MYC or Noed could affect beartraps. ;)

  • Doom_Punk
    Doom_Punk Member Posts: 371

    @Wolf74 said:

    @Mercury said:

    The Huntress:

    • Allow certain perks to affect hatchets, ie. MYC, NOED, etc.
    • BP gain for precise shot stops at some point and only 'charged' shots grant more BP's in deviousness. Would be nice if it was looked at.

    If you guys have other ideas, I'd like to hear them. If possible just 'smaller' changes and not entire reworks.

    Insta down abilitiey like MYC or Noed could affect beartraps. ;)

    That honestly wouldn't be a bad idea. It'd invoke some fear of "Oh ######### he has Diamond Stone (Honing in next patch)!" when really, he caught you at a bad time to be caught.

  • Bravo0413
    Bravo0413 Member Posts: 3,647
    Mercury said:

    The general stuff:

    • Give their BP scoring events some love.
    • Award Brutality 'hit' BP's for each health state you breached with your attack.

    The Pig:

    • Make her crouch animation faster and rework combat straps.
    • Unarmed traps are dropped after a survivors takes them off and can be picked back up.
    • The Pig can grab out of stealth.

    The Huntress:

    • Allow certain perks to affect hatchets, ie. MYC, NOED, etc.
    • BP gain for precise shot stops at some point and only 'charged' shots grant more BP's in deviousness. Would be nice if it was looked at.

    If you guys have other ideas, I'd like to hear them. If possible just 'smaller' changes and not entire reworks.

    Agreed on the crouch.. for her traps the timer needs top start right away in its current state survivors can just work on gens and there is no pressure to slow the game down.. this way with the timer starting immediately after being unhooked or saved their forced to go to boxes...
    Combat straps don't need rework if they buff her crouch and stand up animation... 
    Ambush needs to have the roar at the end for entertainment purposes or they need to increase the movement speed of it.. 
  • Navydivea
    Navydivea Member Posts: 114

    Have to disagree on no roar, no killer should get a hit for free. Grab out of stealth is fine since they have to be brain dead to let it happen

  • Shadoureon
    Shadoureon Member Posts: 493

    I also think a killer should be able to push survivors away in a 3m area around the hook.
    Maybe hide all of the killer offerings so Mori isnt a obvious offering.