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Some small changes that could go a long way for Killers.
The general stuff:
- Give their BP scoring events some love.
- Award Brutality 'hit' BP's for each health state you breached with your attack.
The Pig:
- Make her crouch animation faster and rework combat straps.
- Unarmed traps are dropped after a survivors takes them off and can be picked back up.
- The Pig can grab out of stealth.
The Huntress:
- Allow certain perks to affect hatchets, ie. MYC, NOED, etc.
- BP gain for precise shot stops at some point and only 'charged' shots grant more BP's in deviousness. Would be nice if it was looked at.
If you guys have other ideas, I'd like to hear them. If possible just 'smaller' changes and not entire reworks.
Comments
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Hey man, just so you know you can perform sick grabs with pig out of stealth. It's a timing thing, but you can stand, and there is a short delay before your heartbeat restarts. Use that narrow window to grab unsuspecting survivors.
Alt suggestion remove roar for pig ambush to make it viable.0 -
@Mercury said:
The Huntress:
- Allow certain perks to affect hatchets, ie. MYC, NOED, etc.
- BP gain for precise shot stops at some point and only 'charged' shots grant more BP's in deviousness. Would be nice if it was looked at.
If you guys have other ideas, I'd like to hear them. If possible just 'smaller' changes and not entire reworks.
Insta down abilitiey like MYC or Noed could affect beartraps.
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@Wolf74 said:
@Mercury said:
The Huntress:
- Allow certain perks to affect hatchets, ie. MYC, NOED, etc.
- BP gain for precise shot stops at some point and only 'charged' shots grant more BP's in deviousness. Would be nice if it was looked at.
If you guys have other ideas, I'd like to hear them. If possible just 'smaller' changes and not entire reworks.
Insta down abilitiey like MYC or Noed could affect beartraps.
That honestly wouldn't be a bad idea. It'd invoke some fear of "Oh ######### he has Diamond Stone (Honing in next patch)!" when really, he caught you at a bad time to be caught.
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Mercury said:
The general stuff:
- Give their BP scoring events some love.
- Award Brutality 'hit' BP's for each health state you breached with your attack.
The Pig:
- Make her crouch animation faster and rework combat straps.
- Unarmed traps are dropped after a survivors takes them off and can be picked back up.
- The Pig can grab out of stealth.
The Huntress:
- Allow certain perks to affect hatchets, ie. MYC, NOED, etc.
- BP gain for precise shot stops at some point and only 'charged' shots grant more BP's in deviousness. Would be nice if it was looked at.
If you guys have other ideas, I'd like to hear them. If possible just 'smaller' changes and not entire reworks.
Combat straps don't need rework if they buff her crouch and stand up animation...
Ambush needs to have the roar at the end for entertainment purposes or they need to increase the movement speed of it..0 -
Have to disagree on no roar, no killer should get a hit for free. Grab out of stealth is fine since they have to be brain dead to let it happen
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I also think a killer should be able to push survivors away in a 3m area around the hook.
Maybe hide all of the killer offerings so Mori isnt a obvious offering.0