Piggy buffs
Freddy and Wraith are probably next on the buff table after which I think Amanda should get some love and here's some suggestions.
Crouch/Ambush
1) increase Amanda's crouching movement speed to 100% to help her not lose a huge amount of pressure due moving slower than nurse.
2) Remove the the insidious screech and delay her Roar/ yell to near the end of the ambush charge up.
3) Increase her ambush charge time and adjust her add-ons accordingly.
Jigsaw boxes:
1) Change the standard skill checks to one's similar to snap out of it (size and lack of additional progression for hitting it) so survivors can't easily just rush through the box search using greats.
2) Make rule no.2 part of her base kit this will add pressure on the survivor with a bear trap to waste time searching for the boxes as they don't know the locations until the trap is active and this will also add pressure to survivors not to pop generators.
3) Make huntress lullaby and thanatophobia effect jigsaw boxes
Add-ons
1) Rusty attachments and Utility blades effects will not only disappear when the reverse bear trap has been removed but also when the survivor is in a healthy state this would make these add-ons a little bit more potent as you would have to waste time fully healing before you got the trap off so the effects would disappear immediately upon removal or deal with the effects until you have healed.( if this is too strong when you're not in the healthy state but remove a trap the effect is put on a timer let's say a minute or 2 for example)
2) Fix crate of gears and bag of gears so they actually make the search time take longer.
3) Increase the range of Amanda's letter so it's more fitting with the disadvantages you get from equipping in probably 18 to 20 metres.
4) rework rule set no.2 to match the change of it being added to her base kit. For example failing a skill check whilst the bear trap is on will reduce the timer by 10 seconds per failed skill check ( this could either related to jigsaw box skill checks only or skill checks in general)
5)Rework Amanda's secret so it's more fitting with the negatives that it gives.
6) Change jigsaws annotated plan ( which should be name jigsaw sketch) so it's not so horribly bad in comparison with its higher rarity brother in the same way that Johns Medical file isn't complete trash in comparison to video tape
Comments
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What do you mean by the ambush charge time do you mean as in make her go further distance during the charge or do you mean make it take longer to charge up to use her ambush?...
Her traps need to activate right after they've been placed in my opinion because when you think about it her power in it's current state only works when survivors do gens.. so for the survivor to see the boxes if rule set 2 were her base kit they have to do a gen which is what they want to do .... rule set 2 should work like this.... survivors are shown 1 box they need to search after completing that box they'll be shown the 2nd and they have to complete all 4 in order to get it off... maybe buff her crouch movement speed up to nurse movement speed.. I agree fully on the crouch animation with combat straps it would be awesome to be able to have an actual mind game at all pallets0 -
Amanda moves at 108% speed when crouched0
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RotBb said:Amanda moves at 108% speed when crouched
This is why I suggested increasing it to 100%. This way you can actually have a lot more map pressure whilst crouched but you can't use it to basically keep up with survivors you would have to get up and run if you want to go after them.
If you want the source: https://deadbydaylight.gamepedia.com/Amanda_Young0 -
I was pretty sure Huntress' Lullaby and Thanatophobia affect boxes, but I haven't used either perk on her since before I finished my main build.
I don't think Jigsaw Box skill checks should be like Madness skill checks. Traps aren't meant to have a strong chance of killing you. If anything, Madness should be f*cking nerfed. I think the traps are pretty balanced right now, and statistically, she has a better kill rate than most killers. At most, they could _maybe _shave 5-10 seconds off of the timer, but anything else would be far too easy to get people killed with them. As it is, Tampered Timer with +1 box can be extremely dangerous if you're unhooked into your timer ticking and can't start on your closest box.
I find her main weakness to be in Ambush, since it's the lowest impact part of her by a huge margin. The roar is just too much of an alert to survivors, and there should be an inherent risk against Pig when doing generators/totems in low-visibility areas, and especially at pallets she could mindgame with it.
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Eninya said:
I was pretty sure Huntress' Lullaby and Thanatophobia affect boxes, but I haven't used either perk on her since before I finished my main build.
I don't think Jigsaw Box skill checks should be like Madness skill checks. Traps aren't meant to have a strong chance of killing you. If anything, Madness should be f*cking nerfed. I think the traps are pretty balanced right now, and statistically, she has a better kill rate than most killers. At most, they could _maybe _shave 5-10 seconds off of the timer, but anything else would be far too easy to get people killed with them. As it is, Tampered Timer with +1 box can be extremely dangerous if you're unhooked into your timer ticking and can't start on your closest box.
I find her main weakness to be in Ambush, since it's the lowest impact part of her by a huge margin. The roar is just too much of an alert to survivors, and there should be an inherent risk against Pig when doing generators/totems in low-visibility areas, and especially at pallets she could mindgame with it.
I'm not suggesting snap out of it skill checks because it would get kills but because it would apply pressure and make survivors more focused and getting the trap off than d9oing anything else standard skill checks are not hard to hit and with the fact that her traps are already RNG based it removes all the pressure they have.
Currently unnerving presence is the only killer perk that actually effects jigsaw boxes to make them more "difficult" ( I put quotations around that simply because unnerving presence by itself is not hard to hit if anything it just makes it great easier to get) however when it comes to making boxes even easier than they already are you have.
Resilience
Leader
Spine chill
This isn't happening
Stake out
Prove thyself
Compared to that is adding lullaby and thanatophobia list really going to be that overpowered.
As for mind gaming at pallets when it comes to crouching you're only going to hit potato survivors as people like bricky and monto has stated themselves any smart survivor is just going to leave the pallet when they notice you're crouching and then come back to it when you stand up.1 -
or, just hide the jigsaw box aura. would make it an actually fear fueling cat and mouse game then, not just cookie cutter run over to all the auras till the trap goes off
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So tier 1 Myers is faster and with yellow add on-> dead rabbit and m&a you are even faster and still silent. Why is piggy so slow in crouch mode again?
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I like your ideas and i can agree with many.
But Thana + Jigsaw boxes are to strong.
Lullababy + Jigsaw boxes is the only reason why I would use Lullababy.
Sometimes I hate the devs.
The perk say "All Skillchecks".
But it doesnt work on all Skillchecks.
Btw here is my complete balance opinion:
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