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How to play legion?
Title I guess
Best Answer
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Legions Priorities
You play like you're focusing on damage rather than hooking. What you should always focus on as Legion is keeping the team in a constant state of healing to prevent any further progress being done on generators.
Once all or most of the team is mending after a FF chain stab, than you start downing people regularly to get hooks. Doing so will keep the other teammates constantly healing while you can focus on your main objective which is downing and hooking.
Decent to best add-on combos
The best add-ons to use when you're just using Uncommons or Rares, is the Feral Frenzy duration add-ons, (Stolen Sketch Book + Mural Sketch.) these add-ons will help increase your chances of chain stabbing the entire team for a maximum time loss for the Survivors.
If you're interested in the rarer add-ons to combine, either try (Cold Dirt + Joey's Mixtape) to have an edge on a injured or even healthy Survivor once you FF stab them. It reduced the fatigue state drastically, and can give you enough time to easily down that Survivor when you're right on top of them while fatigued...
But the best combo for Post-Patch Legion is (Filthy Blade + Iridescent Button) Filthy blade increases the mend time at a moderate pace while Iridescent Button confuses the Survivors about your location for easy sneak ups, and it can be used to break pallets that're downed when you vault when Feral Frenzy is active.
perk builds
This is what I use when I play Legion at Red Ranks, I use Thanatophobia, Pop Goes the Weasel, BBQ & Chili, and Nurse's Calling.
Each perk in my build has its own role. For once, Thanatophobia reduced the action speed of all Survivors by 4% for each Survivor injured, giving them 16% reduction to Healing, Repairs, and sabotage speeds. While this is somewhat minor, the psychological effect of the perk is what benefits me. Survivors sometimes believe the perk is severely reducing their action speed greatly... so they tend to heal to reduce the penalty's...
By doing so, my Nurse's Calling lets me see them within a 24 meter radius if they're healing nearby, so I capitalize on that mistake...
BBQ & Chili is self explanitory... Legion is a point farming machine, so that's why I use it. Also, he still has the ability to do what I like to call "Force farming" similar to how Doctor farms Survivors, his FF racks up a lot of Brutality points and Deviousness points... So Feral Frenzy hitting Survivors more often will yield a lot more rewards post-game... Also, that goes with what you're supposed to do anyways (Which is damage the team more than actually hooking them. Than once all or most of the team is damaged, than you start hooking.)
And Pop Goes the Weasel is just to canalize on hooks and regressing any generators the Survivor team may have worked on... It's also good to use this when you're chain-stabbing again, it keeps them off the generator and sometimes they forget to go tap the generator to stop the regression.
I don't use Ruin because on Legion it's not really needed because of this perk combo... and how it works against the Survivors.
BUT!, if you want more action speed reduction, you can use this same build but swap BBQ out for Dying Light if you don't care much for points, or instead keep BBQ and swap out Nurse's Calling if you want to rely more on sounds to find healing Survivors.
You can even swap out BBQ for Ruin, and than swap out Nurse's Calling for Dying Light for a huge action speed reduction build... which ever you may think is best.
tl;dr...ish
Focus more on damaging the team than actually hooking them first. You need to chain-stab the team constantly to keep up pressure and time loss... As well as giving them a different objective (Which is Healing) while you go chase an injured Survivor and down them...
This causes more pressure on the team as a whole, and keeps generators from being completed. The less generators that're left, the easier it is to prioritize where to go and how many people you can chain-stab more often... You can even chain-stab the entire team at the start if you know where to go and anticipate where they'll go to avoid you.
Also, use time duration add-ons like Stolen Sketch Book and Mural Sketch to have a better chance at chain-stabbing the team.
If you want to try some perks out, I suggest this build. Dying Light, Ruin, Thanatophobia, and Pop Goes the Weasel. This build is best for beginners with Legion and can reduce the teams progress greatly, especially when they're injured and Ruin helps you have a better chance at popping off Dying Light and Thanatophobia to their fullest while its active.
If you want a more advanced build, use BBQ, Thanatophobia, Pop Goes the Weasel, and Nurse's Calling. This build centers more around capitalizing on the Survivors error in judgement... It'll let you find anyone healing nearby to stop the repair/healing/sabo speed reduction, and it keeps them off generators to do said healing and avoid being one hit with a regular M1...
Also, BBQ is for points because Legion is a points machine, and Pop Goes the Weasel is when you finally down someone and reduce progression on generators that may have been worked on... Ruin isn't really needed on Legion because of builds like these, or even with the build above... So once you get better with Legion you'll know what I mean by that in the future...
Yes Ruin makes it easier, but Ruin isn't really needed.
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Answers
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stab stab stab,
normal stab,
hook,
repeat.
there you go ^^
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*SLAPS TABLE*
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Lmao xD
To expand this information from Mister_xD , it's best to hit someone in Frenzy, then run immediatly to any other survs you see with Killer Instinct and hit them in Frenzy and when there isn't any other surv around that you can see then simply go after the last person you applied deep wounds on.
That way you can apply map pressure, that is needed for playing Legion, because Legion gets his first hit free with Frenzy, but has nothing that can help him end the chase after that, so any chase is taking too long for him while the survs can finish multiple gens.
On Legion it's also pretty important to run the right perks and Add-ons if you're playing in higher ranks, just try the perks out that work best for you. My standard perk build would be Hex:Ruin to slow the game down, Bbq, Nurses because they usually spend much time healing although you can't see them while they're mending, and Spirit's fury. I heard monitor and abuse also works great on Legion. Thanatophobia is a good choice too, since you have to injure everyone, but the extra time it gives you isn't that huge even if everyone is injured.
Long story short, just STAB
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Spoiler
You can't
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Since everyone here are just making fun of legion, im gonna answer this seriously.
As a rank 1 killer who also play legion, I think legion needs to rely on perks before he become viable at red rank.
The idea of legion is you hit as many people as you can with your power, and waste survivors time by having them mend & heal, so that they are not doing gens or anything.
With that being said, Thanatophobia + Dying Light is a very decent perk combo on Legion.
These two perk forces survivor to heal, because no one wants to have 16%+ penalty on everything. So if they dont heal, they do thing slow and you can one hit down them, if they do heal they waste a lot of time.
Optimal Build:
Thanatophobia, Dying Light, Bamboozle,
Last perk can choose from Sloppy Butcher, Save the best for last and Hex:Ruin
Gameplay:
At the beginning of them game, don't use your power until you see someone. Once you see a survivor, use your power to hit him and hit his teammate, then chase down the last guy you hit or chase down those who is caught off-gaurd. Repeat this process until game is over.
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