A 5th Perk Slot for Killers
A 5th perk slot for HEX perks.
Since hex perks get destroyed and completely take away a perk slot, I think this might make hex perks worth bringing in.
You could also use more than one hex perk, but it would take away from a real perk slot, since there is only one hex perk slot.
What do you think?
Comments
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I think a 5th Perk slot should be enabled, IF a SWF team enters. The Killer won't know, they can just select a 5th perk and IF/When a SWF team comes in they too have that perk.
As for HEX perks, I don't think it is needed. Part of the reason they are HEX perks is because they are extremely powerful. Part of the give and take is they can be destroyed. Now, the placement of the Hex's need to be worked on. maybe allow the killer to place the hex themselves Unless it is NOED. That could prevent the destruction of the Hex that quickly.
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@Nightmare247 Punishing SWF or trying to rebalance it is pretty useless. If they did implement something like that, survivors would just work around it by trying to get into the same lobby individually. Then all that's accomplished is the survivors are annoyed. Nothing changes for the killer, and they still get the SWF communication advantage. (Which isn't a given anyway - not everyone who uses SWF is communicating with each other while they play).
Otherwise, I was going to say what the above commentor already did - that hex perks are meant to be a double-edged sword. They are more powerful than regular perks, in exchange for being vulnerable to destruction. Although I do think it's a good idea that the killer should be able to choose which hex totem to apply their hex perk to, because otherwise it's just random and you can get a really good, hidden spot or a really bad one right in the open. Perhaps the perk doesn't come into effect until the killer has placed it, kind of like the trapper's/hag's traps having to be set before they do anything. Or maybe they can choose whether to place it themselves (and take up extra time ingame) or let it be placed randomly (and risk getting a bad spot).
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This 5th perk idea is actually king of good for the killer. Would help balance the game out quite abit
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