NOED does NOT rewards the killer for playing badly
I keep reading it all over the forums: "NOED is such a crutch perk because it rewards the killer for being bad", and I believe this can't be further from the truth.
You, as a killer, can play good and still have the 5 gens completed, specially if you're using low-tier characters.
NOED doesn't rewards the killer for playing bad, it penalizes bad survivor gameplay.
Another thing some people have been asking is for a totem counter on the HUD, this wouldn't just be a big nerf to NOED but also a buff to gens. Because if the counter reachs zero, no one will spend time searching for totems and they instead will do gens. And we have enough of gens speed complaints already right?
NOED is not a crutch perk nor an OP one, just cleanse the totems. :)
Comments
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Noed's power shouldn't be understated. It's a shame that noed can be accessed so easily. The perk allows new players to kill everyone without actually improving. Don't get me wrong, though; I use noed myself sometimes, especially on killers like clown. I love when survivors get cocky and rush the gens just to be blindsided.
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It penalizes survivors laziness.
I remember watching an Spanish streamer that said he runned NOED to counter "clowns that rushed trough gens"
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Your post is further from the truth. NOED does reward bad players, since the main objective is to do gens and prevent gens. The survivors dont have to check all map for totems, noed activating doesnt mean bad survivor plays, it means the survivors were focused on doing gens. If you compared noed and adrenaline, which is the most common killer main thing to say, Noed activates if you dont do the Gatekeeper objective as killer, and Adrenaline activates if you do all of your objectives of the Lightbringer category. This means that noed is a noob perk, and it rewards players who cannot prevent gen completion
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But it's so much easier to blame the Killer than yourselves!
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And also, the HUD idea would be pretty nice, since no killet uses noed at the better ranks and totems are more of a farming strat because you need over 25 k to pip
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It kind of does. You failed to protect the gens. There are some killers that are good and run Noed. Most of them are terrible though. As for just cleanse the totems. I do all the totems I find. You usually won't find all 5. If you do, you likely manage nothing else in that match. I don't have a problem with Noed. But let's not try to pretend most of the killers using it aren't terrible at the game.
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So, getting to the end game as a killer is being bad? Thanks to noed survivors have a secondary objective: cleanse the totems. And you also get points for doing it, so if you don't cleanse bones you're not doing one of the objectives (that is also on one of the BP categories)
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Totems do give boldness points, but that isnt a reason to make them the objective. Sabotaging a hook gives you points, so all survivors must bring toolboxes to do their third objective? Also, yes, getting to the endgame as killer is bad, your objective is to prevent gen completion and, from what i know, the endgame means all 5 gens have been fixed. And noed is a secret, how can i even assume i need to make totems? Or are you saying i need to spend 3 minutes of every match cleansing totems for the simple existence alone of a perk? Sorry, that doesn't make any sense to me, and as far as i know, my Ruin doesn't delay the game for 3 minutes.
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If all four survivors are on death hook and the 5th gen pops, is the killer bad? 🤔
NOED doesn't group all four survivors together. Yes, the one survivor that does get hit with NOED is going to feel cheated. But the other survivors should cut their losses and leave the "bad" killer with their one kill. So, unless you can break the totem and BT your teammate out the gate, don't feed the killer more.
To complain about a perk thats gone two reworks is laughable. Whould you rather face the original version? Be thankful you can prevent it's activation entirely.
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Do survivors win once the gens are completed? No. They still have to open the gates and walk through them to be considered successful. Ya, you can still score well and die, but you still die. On the other hand if the killer gets 4 sacrifices at any point in time, they have won, before or after the gates are powered. 2 live 2 die is like a tie because escaping/killing are the objectives of this game. Not being wicked mechanics.
I've said this in every NOED thread I may as well just copy it to my clip bored. If NOED is a noob crutch perk, then what's borrowed time? Or unbroken? Or decisive strike? Don't say they are "anit-tunnel" or "anti-camp" or "anti-slug" because then NOED is just an "anti-escape" perk. Live with it
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You sacrifice a perk slot until egc. They are still required to smack a survivor in order to down them. It's not as if once NOED activates, all the survivors just fall to the ground.
Now pair NOED with ruin. Depending how fast ruin gets cleansed, you could be working with only 2 perks the majority of the game before the egc.
What about egc builds that use NOED?
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NOED is a perk for killers who expect to lose all 5 generators. Now what kind of killer expects to lose all 5 generators? A good killer or a bad killer? You tell me. The only time I used NOED was when I was completely new to the game 2 years ago. I was terrible and literally turned 0ks into 4ks thanks to NOED.
I didn't deserve ANY of those kills and quite frankly every hate message I received for winning only thanks to NOED was justified. That's my opinion. NOED nullifies any type of skill since you get increased movement speed AND a cheap instadown at the when most of the pallets are gone (endgame) leaving no chance for survivors near the gates.
Obviously there's counterplay by cleansing totems but that doesn't make NOED any less "cheap n cheesy".
Just my opinion. Take it how you want.
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A lot of people use NOED at rank 1 lol. Your survivor main is showing.
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Tell me how I am supposed to prevent it like you say, if i'm using a lower tier killer?
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Yall wonder why you only see Spirit and such.
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Well then dont complain about loops! Loops have been through countless nerfs and changes so just be glad youre not going against old loops!
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All the perks you listed, borrowed time is a perk that allows you to overcome a camper, which is a massive advantage for the killer. Decisive is a perk that allows you to basically ignore one hook if the killer is very "attentive" to you. None of these perks are related to objective completion, they are survival ones. Also, every killer perk is a anti escape, the only difference is that they are regular perks and dont give you a free down, live with that
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Is that even a perk lol?
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Compare noed with literally any other viable perk, and you dont need to search stats, just watch videos on youtube and you will see that no killer with a brain uses noed. They all prefer to have a perk that is active from the start.
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You do realize the profile picture of the one you replied to, right?
Also, I am glad I'm not going up against the old loops. Thank you for noticing. 😘
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Low tier killers are more related to the variety of perks and playstyles you can use with them, as well as how easy to learn they are. You play nurse for 2 games, you can 4k against a good swf. You put hours into playing Clown, you will get destroyed by any players you face. But with the right build for say, Clown, you can wreck Swf and you can play at red ranks, against very optimal survivors. So my point is, all killers can be very effective with time and effort, and losing the first games you play with Wraith or Bubba doesn't mean they require Noed to be played
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Monto uses it. Not all the time, of course, but occassionally. OhTofu uses it. Otzdarva sometimes uses it. Argument invalid.
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Because not every player is determined to put hours in learning and practicing a killer, like umbra with huntress and Otz with Trapper. They just want a very easy 4k and since spirit is mindless to play, they chose her.
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Invalid? You listed 3 youtubers who make very alternative builds and most of them are themed. I mean an actual killer strat, not the insta down clown monto made, or the no one escapes michael otz did, those were jokes. Also, you do realise monto and otz have clips saying Noed is scummy right?
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Noed is unfair because give a killer more speed.
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Highly doubt Monto said that, but I know Otz did because he doesn't like using/good perks. Also, you said nobody uses it and I gave you some examples. So... yeah.
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Lmao. Spirit is not mindless.
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@WickedKatz so with borrowed time. A survivor fails to remain hidden and now in a chase. Then fails to win the chase and is downed and hooked. Then there team mate fails to preform a safe rescue and now borrowed time gives you a reward should you again fail to win a chase. Same could be said with decisive. Why should so many perks reward survivors for failing to remain hidden and uninjured and off hooks? But I digress.
This is my favorite though
"None of these perks are related to objective completion, they are survival ones." is survival not the ultimate objective?
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Noed is not a well designed perk. But neither are any of the ones you listed. I personally think it should be outright changed from how it is now (essentially removing it) but until survivor and killer are even remotely close to being on the same level (killers are way underpowered, so Noed is sadly needed) then nothing can be done
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Adrenaline activates with all gens done, if you are injured. Decisive activates if you get picked up by the killer. Borrowed activates if the killer is camping. Dead hard is not a second chance perk, it is a loop increase perk, there is not a single decent player that uses it to bait the killer. All perks above are related to prevent the killers objective in one aspect, yet noed is a perk that has an extremely powerful effect and only is countered by leaving the survivor objective and cleansing totems
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It's sadly needed for the state killers are in. Once the field is actually level, I think Noed should be removed (reworked into something completely different)
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You gave me three meme build users, so yeah, deja vu is red rank usable because tru3 uses it when requested, noob3 uses it, otz used it, ussylis and ayrun. Look, i gave you 5 people who used Deja Vu is a very specific situation and that means it is a very used perk in red ranks
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And yet the simple fact that this perk is necessary for regular players to have a chance is pathetic. If gen times weren't so unbelievably fast, there wouldn't be a need for a perk that requires you to leave the objective
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Spirit is so easy to play man, go against a swf with spirit and then do the same with wraith, trapper, ghost face or doctor
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You mixed two things, Gen speeds are ######### up.
But noed still is a ######### perk and that doesnt justify it
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I agree that Noed has no right existing. And if the game was actually balanced, I would be demanding it be removed. But the fact is survivors are grossly overpowered compared to all killers but one, and until they're level with all the killers this perk is necessary.
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As i said, they dont reward survivors who fail. If the killer is proxy camping, you dont fail to make a safe hook rescue, it is simply impossible, so borrowed allows you to waste the killers time. And decisive rarely activates on low ranks, it is so rare to have a killer who knows what he is doing tunnel you, but since that is very unfun for the person getting tunneled the perk is very used. None of these perks reward the survivor for failling, they help the survivor against some killer behaviours.
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It is not that survivors are overpowered, killers just require a lot more of skill since you have 1 vs 4
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Dude I literally play in red ranks. It's there, trust me.
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You survivor mains are just awful, I swear
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Saying that BT only activates if the killer is camping and that DS if the killer is tunneling is just being completely blinded to the game current state.
Most of the people running BT will rescue the person hooked right after you hook them
And the DS time is 60 seconds, you could've downed other survivors at that time and still get DS after finding again the DS user
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THIS. THIS.
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to the survivors going WAAA! NOED BAD! Is it really that hard to open a door and leave?
Your swf carry squad should usually have someone waiting at the door before the last gen is completed anyway so... ######### are you doing, to be downed by a single killer, that is still subject to physical barriers like pallets and windows?
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Where is da forest....
Through da treeeessssssss....
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The way you confirm questions is very annoying...
Using Dead Hard as a way to bait a hit is absolutely stupid, and no one with a small amount of skill does that. Also, the way dead hard works is like any other exhaustion perk, it is made to increase chase time. There are no second chances involved, the perk just helps you increasing looping time. Also, all survivors use those perks because they are the most prejudicial to killers, they delay the game more. The way DS works is related to how the killer behaves when chasing survivors, and since tunneling is very effective because you need 4 survivors to have a chance of winning, Ds will forever be a perk. And honestly, survivors hook bombing is good for you, you dont even need to look for survivors or patrol gens, they just give you free kills and you are complaining
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And im saying this because i play on grey ranks, and have absolutely no idea how red ranks are
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Yeah, survivor main here. I didn't p3 5 killers, neither did i waste 300 hours on killer. Actually, im so entitled i dont even know what a killer is
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Loop hard is a second chance perk because nobody is going to use it just to do one more round of the safe loop... they use it in a situation that they screwed up in to reach the next loop or correct a mistake
They should be dead, hence a second chance perk.
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You hook a survivor, and in less than 60 seconds you find a survivor and down him, hook him, find another one and it is the person with ds. I dont believe your games are like this, sorry
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At least you're honest.
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