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Fixing the Generator problem. Update 7

I won't give this up until we can work out together a way to fix the problem that gens are just simply done way to fast. To be clear I don't believe in "gen rush" as that is the survivor's soul goal in the game, what else are they supposed to do? I had in the past posted the idea of locking the gens and forcing the survivors to bring in a key or hunt for code paper to dial in to unlock the gens. But if that idea strikes your fancy tell me so here and I'll keep working on it, or go raise one of the last 6 posts about this topic I have made from the dead.

Generators will have 6 segments in their progress bar, and will auto degrade at the rate of 0.5 percent to the last mile stone passed, a damaged generator will degrade past milestones.
A damage generator will now degrade at a rate of 1%+ an initial loss of progress of (X)(Where X is the number of remaining Survivors times 1.5. So this means when a gen is kicked it will lose 6% progress with 4 survivors left, 3% with 2 survivors, Etc.
+killers can now kick a gen that is being worked on by survivors

As a means to keep the survivor’s feeling hopeful the entity has placed items that the survivors are fond of around his realm, allowing him to feed off of them longer. These Trinkets remind the survivors of where they come from and call to them with a soft hum.

New hud feature Survivor Trinket Counter
*These little Trinkets will be scattered and hidden across all maps and can be picked up by survivors to increase their score. Revamping the emblem system a slight amount to require at least 1 trinket to safety, 2 to pip, and 3 to double pip

Optional idea: Hope Crusher counter for killer, if the killer stumbles across one of these trinkets, he does not get the hum, he can spend a quick action to break them and gain a bonus to his score in the the Malicious and Gatekeeper Emblems. Adjust scoring requirements as needed, but I think just as a smaller bonus it would be good.

Overview of the most likely outcome of this change:
Gen tapping will forever be gone as the killer kicking a gen will degrade it faster than a survivor in chase can fix, causing them to lose A LOT of progress if they tried, as well as forcing a choice onto Survivors on weather they want to save their hooked friend or finish that next milestone as not to lose time.

With a little bit more added pressure and something else to do other than m1, the trinkets would add a flavorful objective to the survivors which will hopefully increase the length of the game by a small amount, by making the trinkets not all that hard to find because of their soft humming.