Time to replace the sabotage daily with breaking dull totems or something similar?
Seems to be the only daily that requires a change in the average killer / survivors playstyle. Yes it only takes 30sec to break a couple hooks but it doesn't seem to fit with the rest of the daily activities.
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The sabotage daily should be gone completely, because sabotaging is niche. Repairing gens or saving teammates not.
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I always wait to sabotage hooks at the late game/end game otherwise the killer always tunnels me thinking I'm running a sabotage build when I'm just trying to do my daily lol.
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I'm fine with the sabo daily. I wish they'd get rid of the "Open an exit gate as _____" dailies. They're such a pain, I always trash those. Even if I survive and finish repairing the final gen two feet from an exit, someone Sprint Bursts out from behind a tree to beat me to opening the exit gate.
Daily Rituals to cleanse dull totems would be nice, though, I could get behind that.
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A daily that requires a specific teachable perk, or for you to bring an item to do it. Not to mention that it offers your team basically nothing for your time spent, or how there are a lot of killers who will hard tunnel + camp you for breaking their hooks. Still, I'm always excited when I get a daily I can do as a survivor. No 10-min queue times to get into a single lobby as killer =S
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Time to rework dailies altogether.
Get rid of saboutage, make coop actions take less than 5 full generators, ADJUST THE BLOODPOINTS so that survivor ones aren't worthless and the original 3 killers aren't worth a hell of a lot less than everyone else.
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I just wish we'd at LEAST get Dailies up to a 30k minimum reward....those lower end ones feel awful...
Id also wish they'd eliminate the "Rescue/Escape as X Survivor" or only have em for Survivors you've leveled up...hate rerolling a Daily I don't want and getting one for a Survivor that's only level 1.
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I don't mind them so much as even a low level survivor can be used to escape.
The killers are "open the gates" where no matter what you do or how immersed you are, you will be found and hooked the instant the gates are powered and only unhooked once both are open.
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Sure.
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It's not about how tough it is....its about screwing over the other Survivors because you lack any real Perks/Builds to either better extend being chased, safe unhooks in the event of Killers camping others (doubly so for the Unhook 3 Survivors as X Survivor Daily) or ways to punish tunneling Killers. It's just unnecessarily obtuse imo
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