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How do YOU feel about keys?
A sequel to my previous poll how do YOU feel about borrowed time.
Anyway how do YOU feel about keys?
How do YOU feel about keys? 59 votes
Comments
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I don't like em
I really don't like them. Cannot disagree that they do fit a niche in the game, though.
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Just use Franklin's demise
Just use franklins, simple and effective counter against (from my view balanced) keys.
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Overpowered
In my opinion, both roles shouldn't be able to "skip" some of their objective if it doesn't take skill.
What keys should be balanced around:
BNP "skips" a small portion of the survivors' objective, but it requires some skill from the owner to land all of the skill checks.
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Situational but powerful
Keys are extremely situational, but very powerful and can save you from certain death.
The keys have very specific requirements to use, tied to how many survivors are still alive and how many gens are done. This is a clear restriction for their use and is perfectly balanced. After meeting the requirement you still need to find the hatch without getting killed.
It's a great item in my opinion, I don't really get why so many killers are against it. I get that they can feel cheated out of that 4K they thought was a sure clincher, but I blame EGC on that. Nobody asked for EGC but killers wanted to be able to close the hatch, feeling it's a sure win if they do. Keys "steal" that sure win from them and it leaves a lot of killers salty.
But really, they're fine and are balanced.
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Needs some tweaking
A literal free win in your hands.
Regardless of state of the match.
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Situational but powerful
I have to tell you that my usual SWF team does this specific tactic: "if we see the killer has Franklins we go and drop the key at a spot we ALL know about, the hatch spawns, one goes for it and we leave".
If this tactic spreads you'll be doomed
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Perfectly balanced as all things should be
If you think keys are OP I'm assuming you're a killer main with NOED
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Situational but powerful
Keys are Powerful and could let survivors escape, but it is verrrrry situational. I had 2 Survivors bring in a Skeleton Key and a Dull Key.
They both got sacrificed because of their decisions. They both had White Ward and had addons to see Survivors Auras.
They all died to a Myers ;)
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Needs some tweaking
Just make hatch spawn for 3 survivors only after all gens are finished.
Everything else is fine IMO
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I don't like em
Keys can go suck it. But they dont need a nerf.
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Needs some tweaking
For some reason there seems to be a common misunderstanding. The issue is NOT 4 survivors escaping after all gens are done. It's 2-3 survivors escaping while there are still 1-2 gens left. The killer cannot stand over the hatch AND guard gens. It takes a very short amount of time for the survivors to run up to the hatch, press M1 and jump in. This means the killer has to stay close to the hatch to close it (after at least one person escapes), meaning they're not watching gens. That puts them in a lose/lose scenario.
And no, Franklin's Demise is not a counter to keys. I don't understand why people keep parroting that. At best, you'll knock the key out of their hand while they run toward the hatch. Then what? Are you gonna stand guard over a tiny key that can easily be picked up and used by anyone in seconds? Then the gens pop and gates open and you still lose. If you wanna get rid of it for good you'd have to hit them 10 times, and by then they're likely dead anyway. There's nothing stopping survivors from simply coming back for the key when you're busy guarding gens. Better yet, they could just hide the key and come back for it later and there's nothing you can do about it.
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