Hatch balance/fix idea
I think a good fix for the hatch would be that any killer can grab the survivor that's standing on the hatch. no closing hatch needed.
it means the survivor will have to get moving fast to find it and not creep around the map immersed. and if the killer found it, just go fix gens. at the end of the day, hatch standoffs are down to pure stubbornness imo. but this fix i suggest is balanced I believe. at the hatch.. the killer should have the upper hand.
Comments
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Change this to, the killer can grab any survivor who is within a 5M radius of an open hatch, no mater what state the survivor is in, and I would agree to this.
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It wouldn’t end the hatch stand-off issue though, as the survivor will still just hide, doing nothing, until the killer moves a safe distance away from the hatch. We still have a stalemate, unless there is also a timer that requires the survivor to do something, which would probably be too overpowering.
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@Kaelum said:
It wouldn’t end the hatch stand-off issue though, as the survivor will still just hide, doing nothing, until the killer moves a safe distance away from the hatch. We still have a stalemate, unless there is also a timer that requires the survivor to do something, which would probably be too overpowering.That is a seperate issue that devs apparently are about to address.
Change of whispers make it so if you wreck survivors so hard they don't have 2 gens finished you don't have any means of find the last guy if he decides to crouch around the edge of the map.0 -
The hatch can be closed by the killer finds it before the survivor.
The hatch reopens if the last survivor repairs 1 generator.
The hatch will appear in a new place to avoid camp.
The killer can instantly catch a survivor in a radius to the 5 meters of the hatch if is open, this would avoid endless games.0