We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

QoL Change: PGTW

lynelmane
lynelmane Member Posts: 549
edited October 2019 in Feedback and Suggestions

As we all know, PGTW is one of the strongest killer perks in the game. It can literally be the difference between entity displeased and merciless killer. The only issue I have with this perk is the following:

The timer for PGTW goes down after hooking a survivor. In order for it's affect to be applied to a generator, you must damage a generator within the time that the perk is active.

*if you begin the damage animation on a generator, and the timer goes down as you damage the generator and is not technically active when the animation is complete, the affect is not applied to the generator.

This is BS! I was going as quickly as I could (as Pig, so not crouched) to the nearest generator with progress, and since I only had the perk at level 2, I made it to the generator when there was about ~3 seconds left on the perk. I started the damage animation, and right before it completed, the perk deactivated and PGTW was not applied to that generator. It was at like 90%, so that was AWFUL for me. I got a 4k anyway but it was after the gates were powered.

This perk should be changed so that if you start the damage animation on a generator while the perk is active, it should apply even if it deactivated while you were in animation. I felt so ripped off.

EDIT: To clarify I think that the timer on the perk should pause when the damage animation begins. If the animation is cancelled/the killer lets go, the timer should resume.

EDIT 2: This us more of a QoL change. NOT A REWORK.

Post edited by lynelmane on

Comments

  • xllxENIGMAxllx
    xllxENIGMAxllx Member Posts: 923

    Nope with how the SwF is strong right now PGTW should remains as it is. Ruin is a useless against them. Discordance is useless against them. So i don't want PGTW to be useless because he pretty much is. Why ? because they all do seperate gens and PGTW can all regress one gen at a time per hook.

  • lynelmane
    lynelmane Member Posts: 549

    I mentioned that I didn't have level 3 of the perk and the generator was far away.

    My solution would be to have the timer pause on the perk when you start the animation, and if you cancel the animation/let go then the timer continues.

  • lynelmane
    lynelmane Member Posts: 549

    I don't know what you're referring to? I just think the timer on the perk should pause if you start the kick animation on a generator so you actually get to use it

  • FriendlyGuy
    FriendlyGuy Member Posts: 2,768

    Got that problem sometimes too. Would be a nice QoL change to PGTW.

  • lynelmane
    lynelmane Member Posts: 549

    It wouldn't be indefinite. The timer would go down after letting go and there would be no delay on that. I'm just asking for a QoL change, not a huge buff like what you're describing.

    As I mentioned in the op, I couldn't make it to the generator 2 seconds earlier. I felt ripped off because the perk was active when I started the kick animation and deactivated less than 1 second before the regression was applied.

    *also I don't know why but I haven't been able to find PGTW level 3 in my bloodweb for like 20 levels now. So believe me, I'm trying.

  • SleepyWillo
    SleepyWillo Member Posts: 2,197

    Just no.

    Get the higher tier if youre struggling with what you have. The entire perk doesnt need a rework because youre too lazy to get the higher tier of the perk...

  • lynelmane
    lynelmane Member Posts: 549
    edited October 2019

    It's rude to assume I'm lazy. The game literally won't give me level 3 of the perk in my bloodweb.

    Edit: not a rework either. It's a QoL change.

  • SleepyWillo
    SleepyWillo Member Posts: 2,197
    edited October 2019

    It seems a valid assumption. Its literally impossible for the bloodweb to withhold perks/tiers from you. Just invest the necessary bloodpoints into it and you will have it.

    This is the equivalent of a survivor complaining about the exhaustion timer on a tier 1 perk and not wanting to grind for the higher tier. What would your reaction be to that?

    If you want to get rid of tiers all together I could almost get behind that but to just want to rework an entire perk because you dont want to grind the higher tier is selfish imo.

  • PigMainBigBrain
    PigMainBigBrain Member Posts: 1,893

    Do you guys NOT read the post? What the op is talking about makes perfect sense.

    What he's saying is, that the timer deactivates even while you're in the middle of the animation thus losing out on the perk. It doesn't freeze the timer which would make sense when you start the animation and wait for you to completely kick the gen.

    As in if your bar is 50% of the way before completing and the timer drops you lose out even if you finish the gen kick. It wouldn't be a bad quality of life change, and assume you don't complete the kick and break the animation it would count as the perk timing out devoiding it.

    I don't understand why people aren't grasping what he's saying?

  • lynelmane
    lynelmane Member Posts: 549

    In assuming you didn't read anything I said in other comments. I've grinded 20+ levels after getting level 2 and it won't show up.

    Please don't insult me, it's not nice. I never once said I didn't want to grind for it.

  • SleepyWillo
    SleepyWillo Member Posts: 2,197

    I've grinded 20+ levels after getting level 2 

    So youre level 22+? I assume thats a typo. But with the Bloodweb changes after level 40, and once you reach level 50, you shouldnt have too much trouble getting the perks you want/need.

    Again, please dont look to change something because you dont want to do what other people do - grind the tier you need/want.


    PS

    Yes, I have read your responses. I dont see anything of value or to sway towards your argument. The only note I can see is you dont like travelling far distances after you hook. Either hook the person closer to the gen you want to kick or kick a closer gen...

  • lynelmane
    lynelmane Member Posts: 549

    Let me lay this out for you.

    I'm level 50 pig, but I've been leveling up past 50 for a week or two and I bought PGTW from the shrine this week, (Tuesday) and I didn't get it in the Pig's bloodweb until about Thursday. I got level 2 yesterday. I played a lot today and still haven't gotten level 3.

    In the game I described in the op, I had 2 generators left and 3 survivors left. One of the generators (the one I wanted to kick) was across the map from where I hooked the person and killed them. Then there were 2 survivors left and one competed a generator even further away as I was walking to the generator in question.

    The perk timed out as I was in the middle of the kick animation. My suggested QoL change (get that I said QoL, NOT rework) is to have the timer pause when you start the kick animation. Letting go would resume the timer.

    I also have a lot of perks unlocked for killer and don't yet have them all on all killers, so the game loves to give me other perks that are useless to me instead of PGTW 3.

    I could not control how close to hook the survivor to the generator and there were no generators with progress that were closer to me than the one in question.

    Assuming that I "don't want" or "don't like" to do something is condescending and rude. Please do not focus on me as an individual and just focus on my suggested QoL change.

  • SleepyWillo
    SleepyWillo Member Posts: 2,197

    Please stop making assumptions. If I mean to say something I will say it. I suggest you do the same so we can avoid any confusion. Can we agree on that much?

    QoL change or rework doesnt matter. It is completely unnecessary when you could just get the higher tier of the perk.

    I also dont understand how you could have been short on time if you went straight for the gen after the hook. Thats 50 seconds to get there. What map were you on? I cant think of a single map where you count make that journey with even tier 1 of the perk. Did you either crouch your way there or take time to break pallets/chase survivors.


    Once again, the perk doesnt need to be changed, "QoL" or rework, because you wont grind for the higher tier or cant manage your time efficiently.

  • Mercury
    Mercury Member Posts: 326


    Give up, they are not going to grasp your concept. It would indeed be a nice QOL change OP and would just go along with other things already stopping their timer when a condition is met = Pig Trap timer stopping when in terrorradius, mending not going down when in terror radius. I don't see why they wouldn't be able to make the timer stop ticking, once you start to kick the generator.

  • lynelmane
    lynelmane Member Posts: 549

    @SleepyWillo

    I was on Springwood, can't remember the version of the preschool. I think I took too long going around a building because of a pallet that I didn't have time to break.

    I'm still loving how you're saying that I won't grind for the higher tier when I just said that I've been trying.

  • SleepyWillo
    SleepyWillo Member Posts: 2,197

    So you know of a way to add 10 seconds onto a timer you initially only wanted to pause for 1-2 seconds and are actively using the in game mechanics to do so?

    So... A QoL change for something that is objectively worse than the obvious solution (which youre working on) would simply be unnecessary imho.

  • SleepyWillo
    SleepyWillo Member Posts: 2,197

    Just because we dont agree with the concept doesnt mean we dont understand it.

  • bendermac
    bendermac Member Posts: 772

    Yeah, I'd like that change :)

  • Rydog
    Rydog Member Posts: 3,275

    You have a full minute to kick a gen, every time you hook somebody. That's already incredibly generous.

  • PigMainBigBrain
    PigMainBigBrain Member Posts: 1,893

    Thats what it reminded me of! Mend! Before they changed mend it used to bug out and continue ticking as you were doing the mend animation even if your bar wasn't fully out and you'd pass out on the floor. They later made that condition pause so people could mend and the thing would pause as you're doing the animation to remove the debuff. Legion was op as ######### during that small phase of the game....like completely broken....

  • lynelmane
    lynelmane Member Posts: 549

    I did not say to increase the timer, I said to have it pause as you kick the generator so you don't lose out on the affect. Like I mentioned, I still had about 3 seconds left on the timer and it ran out as I was in the middle of kicking the generator.

    As @PigMainBigBrain mentioned, it is similar to how the mend action works. It pauses while you're mending so you can finish, but if you stop mending the timer continues to count down.

  • PigMainBigBrain
    PigMainBigBrain Member Posts: 1,893

    Yeah, that makes sense, You would think that the skill would work like that in the first place but maybe an oversight...

  • SolAkira
    SolAkira Member Posts: 71

    How about no. An easy fix for this would to be to run Brutal Strength next time. You have your fix just use it.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Why do you keep calling this a QoL change?

    This is clearly a balance change. A QoL change would be an indication of when you would be past the point where kicking it won't proc the perk in time.