Gen rush
Games end too quickly. This isn't about being pro killer, those kind of games are boring to play from both sides, so please seriously look into it. It's unsatisfying to spend your entire match sitting on a gen, without taking part in the action.
A solution is to substantially increase time needed to complete a generator, while reducing it progressively during the match How? Add a "Fear Bar" for survivors. You gain fear when you get chased, hit or hooked, and the more you're scared, the quicker you can fix gens (because you're panicking) but you also get more skill checks (to pressure more survivor the longer they take to escape, adding some adrenaline).
This would make the gen rush harder at the beginning, since survivors would have their fear bar empty, while making them faster to repair gens the more they've interacted with the killer. This would encourage interaction with the killer, providing more action and fun matches, also making the game somewhat more competitive, weakening players that only hide and fix gens, refusing to play as a team.
Comments
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ITs a survival game and everyone plays as they want to play it. If they do not want to save you from a hook or the killer by all means they do not need to do that if they dont want to. In all the matches i did if the killer knows what he is doing he can easily prevent survivors from completing the generators fast.
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@Grimzy said:
ITs a survival game and everyone plays as they want to play it. If they do not want to save you from a hook or the killer by all means they do not need to do that if they dont want to. In all the matches i did if the killer knows what he is doing he can easily prevent survivors from completing the generators fast.My suggestion doesn't prevent you to play the way you want, the higher time to repair gens is to avoid gen rush, not to punish the guy that hides and only fix gens. If you interact with the killer in some ways you get a prize, that's it.
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I think this could make camping and tunneling a lot stronger.
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@Chi said:
I think this could make camping and tunneling a lot stronger.Give more time to the killer, punish him if he camp or tunnel.
Of course we all want to play our style, but dbd it's still a multiplayer game and everyone in a match should have a somewhat good experience. Devs should incentivize the "correct way to play" that benefits everyone and make the game fun, while leaving the possibility to play in other ways that may be frustrating for someone.
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shouldnt it be more like the other way around?
The more fear you get, you work slower, since you cant concentrate very much?2 -
@Mister_xD said:
shouldnt it be more like the other way around?
The more fear you get, you work slower, since you cant concentrate very much?Fear gives you adrenaline, so you should be able to do more (and you get more skill checks that will prove your concentration)
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@Shynras said:
@Mister_xD said:
shouldnt it be more like the other way around?
The more fear you get, you work slower, since you cant concentrate very much?Fear gives you adrenaline, so you should be able to do more (and you get more skill checks that will prove your concentration)
so high rank survivors will get the gens even easier done than before, since they'll have more repairing speed and also continuously hit these great skill checks.
10/10 best idea ever.2