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No Mither Ideas

So, No-Mither is a-near guarantee for a killer tunnel. While it has its niche it's hardly rewarding for a perk, likely as the killer sees the icon for it, they will never slug someone down and leave them. Two ideas I had which could work together or either/or might make it a little more of an opportunity for people to use it if they would like:

  1. No-Mither Icon - The distinctive icon for No Mither really has to go. It tells your teammates you can't be healed, sure, but if it isn't obvious after 3 seconds of trying to heal someone, there is an issue. Advertising to the killer that you can be one-hit-downed is worse than running an Obsession perk. Unless you're really good at hiding or wasting a second perk slot on Iron Will, there just isn't a point to having it at all.

  2. Status Effect Alert - It happens with NoED, We'll Make It, Devour Hope, any status effect delivers an alert to the survivor about perks. Why don't we do something like this with No Mither? Instead of the affected icon starting off injured, why not start it off healthy for the rest of the team, and when the killer hits the survivor and they immediately go down, give everyone an alert of 'No Mither' and correctly display the icon for the rest of the match? That would also prevent tunnelling the no mither from the start of the match.

Comments

  • Bravo0413
    Bravo0413 Member Posts: 3,647

    No icon should be displayed... the notification should happen after the perk is used... so when the survivor gets up No mither should be displayed for everyone... it should be the same for lullaby after the the first skill check check is effected by lullaby then it should be displayed not right away before the perk has yet to be used..they do it for devour why not do it for all the perks asides for the ones that expose survivors.... and even then that's debatable

  • Luigifan64
    Luigifan64 Member Posts: 1,124

    So, No-Mither is a-near guarantee for a killer tunnel. While it has its niche it's hardly rewarding for a perk, likely as the killer sees the icon for it, they will never slug someone down and leave them. Two ideas I had which could work together or either/or might make it a little more of an opportunity for people to use it if they would like:

    1. No-Mither Icon - The distinctive icon for No Mither really has to go. It tells your teammates you can't be healed, sure, but if it isn't obvious after 3 seconds of trying to heal someone, there is an issue. Advertising to the killer that you can be one-hit-downed is worse than running an Obsession perk. Unless you're really good at hiding or wasting a second perk slot on Iron Will, there just isn't a point to having it at all.

    2. Status Effect Alert - It happens with NoED, We'll Make It, Devour Hope, any status effect delivers an alert to the survivor about perks. Why don't we do something like this with No Mither? Instead of the affected icon starting off injured, why not start it off healthy for the rest of the team, and when the killer hits the survivor and they immediately go down, give everyone an alert of 'No Mither' and correctly display the icon for the rest of the match? That would also prevent tunnelling the no mither from the start of the match.

    I like both ideas, however I can see a slight problem with #2. So if the killer hits you and you instantly go down, they’re going to know that you have it, which would cause you to have the same problem as the original NM. A possible remedy for this is that one you’re injured the first time, you’re stuck like that for the rest of the game (including the notification for other survivors). It wouldn’t ruin synergies either, because all you’d have to do is get hit once, sure you won’t have Resiliance or other perks at the start but it would make the perk better overall; and again, you can just get hit once.
  • Volfawott
    Volfawott Member Posts: 3,893

    So, No-Mither is a-near guarantee for a killer tunnel. While it has its niche it's hardly rewarding for a perk, likely as the killer sees the icon for it, they will never slug someone down and leave them. Two ideas I had which could work together or either/or might make it a little more of an opportunity for people to use it if they would like:

    1. No-Mither Icon - The distinctive icon for No Mither really has to go. It tells your teammates you can't be healed, sure, but if it isn't obvious after 3 seconds of trying to heal someone, there is an issue. Advertising to the killer that you can be one-hit-downed is worse than running an Obsession perk. Unless you're really good at hiding or wasting a second perk slot on Iron Will, there just isn't a point to having it at all.

    2. Status Effect Alert - It happens with NoED, We'll Make It, Devour Hope, any status effect delivers an alert to the survivor about perks. Why don't we do something like this with No Mither? Instead of the affected icon starting off injured, why not start it off healthy for the rest of the team, and when the killer hits the survivor and they immediately go down, give everyone an alert of 'No Mither' and correctly display the icon for the rest of the match? That would also prevent tunnelling the no mither from the start of the match.

    I like both ideas, however I can see a slight problem with #2. So if the killer hits you and you instantly go down, they’re going to know that you have it, which would cause you to have the same problem as the original NM. A possible remedy for this is that one you’re injured the first time, you’re stuck like that for the rest of the game (including the notification for other survivors). It wouldn’t ruin synergies either, because all you’d have to do is get hit once, sure you won’t have Resiliance or other perks at the but it would make the perk better overall; and again, you can just get hit once.
    I doubt it would make the perk better in fact it might make it more situational and a lot less reliable as you're hoping on the possibility that the Killer slugs you if they don't you just wasted a perk slot and now you're in injured state the whole match.

    Also getting hit once it's not that simple especially against the good killer getting hit once could lead to you getting downed and hooked true you activated your synergy build but now you're closer to death than you would be if you just originally started injured.

    To add to this part you also have to deal with these potential outcomes.
    Getting farmed
    Getting tunneled
    Getting camped
    Getting left on hook till death or struggle
    Moris
    And all this just to activate synergy that is barely even worth the injured state to begin with.
  • Luigifan64
    Luigifan64 Member Posts: 1,124
    edited July 2018
    This comment was too long and it was duplicated for some reason, so I deleted it. If you want to see what I said there is a comment below that has what you’re looking for.
    Post edited by Luigifan64 on
  • Nos37
    Nos37 Member Posts: 4,142

    @GrifterWolf said:
    So, No-Mither is a-near guarantee for a killer tunnel. They will never slug someone down and leave them.

    I used a Sabo Jake build (Sabo, Boil Over, No Mither, Resilience) to knock out several hooks in one area temporarily. The killer comes over, downs me, picks me up, and carries me a long way before I wiggle free. I run back to that area and then the kiler just slugs me and runs off while I get back on my feet.

    I wish Resilience also affected Recovery speed.

  • Luigifan64
    Luigifan64 Member Posts: 1,124

    So, No-Mither is a-near guarantee for a killer tunnel. While it has its niche it's hardly rewarding for a perk, likely as the killer sees the icon for it, they will never slug someone down and leave them. Two ideas I had which could work together or either/or might make it a little more of an opportunity for people to use it if they would like:

    1. No-Mither Icon - The distinctive icon for No Mither really has to go. It tells your teammates you can't be healed, sure, but if it isn't obvious after 3 seconds of trying to heal someone, there is an issue. Advertising to the killer that you can be one-hit-downed is worse than running an Obsession perk. Unless you're really good at hiding or wasting a second perk slot on Iron Will, there just isn't a point to having it at all.

    2. Status Effect Alert - It happens with NoED, We'll Make It, Devour Hope, any status effect delivers an alert to the survivor about perks. Why don't we do something like this with No Mither? Instead of the affected icon starting off injured, why not start it off healthy for the rest of the team, and when the killer hits the survivor and they immediately go down, give everyone an alert of 'No Mither' and correctly display the icon for the rest of the match? That would also prevent tunnelling the no mither from the start of the match.

    I like both ideas, however I can see a slight problem with #2. So if the killer hits you and you instantly go down, they’re going to know that you have it, which would cause you to have the same problem as the original NM. A possible remedy for this is that one you’re injured the first time, you’re stuck like that for the rest of the game (including the notification for other survivors). It wouldn’t ruin synergies either, because all you’d have to do is get hit once, sure you won’t have Resiliance or other perks at the but it would make the perk better overall; and again, you can just get hit once.
    I doubt it would make the perk better in fact it might make it more situational and a lot less reliable as you're hoping on the possibility that the Killer slugs you if they don't you just wasted a perk slot and now you're in injured state the whole match.

    Also getting hit once it's not that simple especially against the good killer getting hit once could lead to you getting downed and hooked true you activated your synergy build but now you're closer to death than you would be if you just originally started injured.

    To add to this part you also have to deal with these potential outcomes.
    Getting farmed
    Getting tunneled
    Getting camped
    Getting left on hook till death or struggle
    Moris
    And all this just to activate synergy that is barely even worth the injured state to begin with.
    But you’re not going to get tunneled just for having NM and the killer won’t know that you have it, which are the main 2 things that are wrong with it. The things that you stated would happen with this change would happen with normal NM, if not more so. Also if a killer knows you have NM, there is no way they are leaving you on the ground, but if they have no idea if you have it, then it would have a higher chance of getting a use out of its main ability. 
  • Volfawott
    Volfawott Member Posts: 3,893

    So, No-Mither is a-near guarantee for a killer tunnel. While it has its niche it's hardly rewarding for a perk, likely as the killer sees the icon for it, they will never slug someone down and leave them. Two ideas I had which could work together or either/or might make it a little more of an opportunity for people to use it if they would like:

    1. No-Mither Icon - The distinctive icon for No Mither really has to go. It tells your teammates you can't be healed, sure, but if it isn't obvious after 3 seconds of trying to heal someone, there is an issue. Advertising to the killer that you can be one-hit-downed is worse than running an Obsession perk. Unless you're really good at hiding or wasting a second perk slot on Iron Will, there just isn't a point to having it at all.

    2. Status Effect Alert - It happens with NoED, We'll Make It, Devour Hope, any status effect delivers an alert to the survivor about perks. Why don't we do something like this with No Mither? Instead of the affected icon starting off injured, why not start it off healthy for the rest of the team, and when the killer hits the survivor and they immediately go down, give everyone an alert of 'No Mither' and correctly display the icon for the rest of the match? That would also prevent tunnelling the no mither from the start of the match.

    I like both ideas, however I can see a slight problem with #2. So if the killer hits you and you instantly go down, they’re going to know that you have it, which would cause you to have the same problem as the original NM. A possible remedy for this is that one you’re injured the first time, you’re stuck like that for the rest of the game (including the notification for other survivors). It wouldn’t ruin synergies either, because all you’d have to do is get hit once, sure you won’t have Resiliance or other perks at the but it would make the perk better overall; and again, you can just get hit once.
    I doubt it would make the perk better in fact it might make it more situational and a lot less reliable as you're hoping on the possibility that the Killer slugs you if they don't you just wasted a perk slot and now you're in injured state the whole match.

    Also getting hit once it's not that simple especially against the good killer getting hit once could lead to you getting downed and hooked true you activated your synergy build but now you're closer to death than you would be if you just originally started injured.

    To add to this part you also have to deal with these potential outcomes.
    Getting farmed
    Getting tunneled
    Getting camped
    Getting left on hook till death or struggle
    Moris
    And all this just to activate synergy that is barely even worth the injured state to begin with.
    But you’re not going to get tunneled just for having NM and the killer won’t know that you have it, which are the main 2 things that are wrong with it. The things that you stated would happen with this change would happen with normal NM, if not more so. Also if a killer knows you have NM, there is no way they are leaving you on the ground, but if they have no idea if you have it, then it would have a higher chance of getting a use out of its main ability. 
    I'm not talking about getting tunneled for using the perk.
    You stated to activated synergy with the injured perk you simply just have to take one hit which as I said taking one hit is not as simple as you think unless you're really good at losing the killer it's going to result in you getting hooked.

    As I stated before not only does you getting hooked mean you're closer to death than you would have been if you started injured it also means you open yourself up to the point I mentioned in my previous post which includes tunnelling.

    Which surprisingly enough happens more frequently to players than slugging. When someone talks about it destroying the synergy they're not talking about not being able to use the injured perks, they're talking about how we have to go out of their way to get injured and potentially screwed themselves over in the process just because people want to chance of actually being slugged which in itself is a rare occurrence unless.

    Now let's be honest if this change goes through it's not going to make the perk more useful in fact the perk is still going to be outclassed by unbreakable as it doesn't have a down side and being slugged is already a rare occurrence and it's even going to be even less useful to those who run it with the injured synergy perks because they have to go out of their way to actually activate the synergy which let's be honest for 9% isn't worth it.

    Also little side note if you think all of these

    Getting farmed
    Getting tunneled
    Getting camped
    Getting left on hook till death or struggle
    Moris

    Only happen to people who run no mither because they run no mither you clearly don't know enough about the game.
  • Luigifan64
    Luigifan64 Member Posts: 1,124
    Also little side note if you think all of these

    Getting farmed
    Getting tunneled
    Getting camped
    Getting left on hook till death or struggle
    Moris

    Only happen to people who run no mither because they run no mither you clearly don't know enough about the game.
    I don’t think that those things ONLY happen to NM people, I just think that it is more likely to happen to someone with it because of the natural disadvantage and easy target the perk makes you.

    You’re main point about taking a hit, while I personally don’t see it being too hard, to say that everyone will have the exact same experience is false. I agree with you that it would put you in a bad spot and that it wouldn’t necessarily be as easy a thing to do as I made it seem to be. I do think that it’d be easy for me, but I can’t blanket statement that for everyone; so you bring up a good point.
  • GrifterWolf
    GrifterWolf Member Posts: 19

    I like both ideas, however I can see a slight problem with #2. So if the killer hits you and you instantly go down, they’re going to know that you have it, which would cause you to have the same problem as the original NM. A possible remedy for this is that one you’re injured the first time, you’re stuck like that for the rest of the game (including the notification for other survivors). It wouldn’t ruin synergies either, because all you’d have to do is get hit once, sure you won’t have Resiliance or other perks at the start but it would make the perk better overall; and again, you can just get hit once.

    Well that would be the balance, once you get knocked down, everyone would know you've got it including the killer, it would promote a bit more immersive play, or a way of getting one over on them at least once. The killer might leave someone there if they're in a chase, not realizing you're down or thinking they may have hit you already until you've picked yourself up. My goal on these ideas was to make it slightly less obvious without making it an obsession perk, due to its downside of it being a one-hit-down I don't think it would qualify for the obsession status. I made it through a match yesterday without being seen or knocked down with No Mither on but those matches are hard to come by, if it's less obvious it could have its own rewards. Right now it is practically useless in application.