Just a comment about the motivation behind the Ruin update
Comments
-
Yet you seem to forget that as long as a Survivor is chased, all of the other 3 Survivors have absolutely no Reason at all to not work on Gens rendering its value almost non existent. As a Killer you actively would have to give up a chase in order to keep them from Gens but doing that will most certainly not contribute to the Killer getting Hooks. Maybe wait until changes to the pace of a trial are made and then push out this change alongside them or otherwise Killer Players (especially on High Ranks) will Resort to cheap and unfun tactics like Slugging, Tunneling. Especially Tunneling because if you manage to kill one survivor really early, the rest of the team is basically doomed. Yeah that’s definitely more fun than current ruin. Moris will probably be used even more because Killers have way too little time to hook 4 Survivors 3 Times. To compare one Gen equals 20% Of their Goal (not counting exit gates) completed. One Hooked Survivor equals 8,33333% of a Killers Goal Completed. When a Killer chases a Survivor, by the time the survivor is downed, 2-3 Gens will already be completed meaning the Killer did 8,33333% of his objective, Survivors already completed completed 40-60% of their Objective. The only thing that prevented the average high rank Match from looking like this was either Ruin or really bad Survivors. In fact Ruin actually proves whether or not a Survivor deserves to be at that rank. Good Survivors won’t even bother with searching for the totem and will instead work through it, meanwhile bad Survivors were punished and would be forced to waste time to search for the totem. I know a lot of people made the argument “duuuuh iF yOu cAn’T pLaY wiThOuT rUiN, tHeN yOu sHoUlDn’T hAvE iT!!!” And I honestly am amazed at how unoriginal people get with their arguments. The Reason why Ruin was pretty much mandatory at high ranks was because it was the only way for a match to have a possibly fair length of match for a Killer. Now I am able to play good on high ranks without ruin but it is a truly miserable and stressful experience that is absolutely no fun whatsoever. Now if this comment isn’t a fair criticism of a bad choice done by BHVR, then I don’t know what is.
Post edited by LRGamer on11 -
Then you all need to lose your jobs. This is one of the worst changes I've seen since the great strike of 2017. You have no idea how your changes affect your game, yet you stand there and tell the ENTIRE community that they're wrong, when this is one of the few times I've seen a majority of the community unite against the Devs. People give two flying ######### about the Gatekeeper emblem, in fact, since the current ranking system is absolute gutter trash. Most killers determine their success by kill rate, which back when it applied to killers was one of the few times ranks actually made a lick of sense. Please, for the love of god, take off the blinders, and play a season until you hit rank 1 on killer, you might actually start to understand why Ruin had such a ridiculously high pickrate
7 -
BHVR hire this man as your PR man. He is clearly better at this than almo, peanits and whoever wrote those terrible patch notes last week
7 -
Gen speeds aren`t the problem.
THEY WILL NEVER TOUCH GEN SPEED. And they shouldn't.
No one needs more M1 in this game.
They should touch maps, but it's honestly laughable to see people ask so vehemently for them to make the objectively worst part in the game for survivors even longer. That's not gonna happen.
1 -
Hi Almo,
Id like to give my peice of mind in this. Ive only been playing DBD for about a yr and in the beginning hex skill checks completely dominated me as a survivor main and new player at the time. But as time would fly by and experience kicking in i managed to reach rank 1 survivor and hit my hex skill checks about 75% of the time at high rank games. Practice makes perfect overtime is my point here. And with data on a perk that 80% of high rank killers use to help apply pressure early game and butcher it to cater to a set of audience bcuz of their ability to not practice hitting hex skill checks and learning over time is completely one sided truthfully. As i have slowly opened the doors to playing killer often lately and wanna challenege myself to achieve rank 1 with the the killers i use (trapper,huntress,legion,hag) it is definitely out the door now. As for myself i use hex ruin on all 4 of these lower tier killers(by the way)especially as a trapper main to apply early pressure and stop the gen rush from occuring . And yea ppl will argue thats theres other perks that can still do that but just take a look at the data you pulled recently about 80% of high rank killers using ruin , facts speak for themselves and theres a reason for it. Now this will force ppl who main low tier killers or who often use lower tier killers to play with killers they may not prefer aka the high tier killers like billy,spirit,nurse......so im sure ill prepare to face more of those often killers often as a survivor after this ruin change but now the biggest issue is low tier killer mains like myself will either have to A)switch to a high tier killer to hopefully win a few games after of course learning how to play them overtime..... or B) Quit playing killer period because the lower tier killers that i enjoy playing with more will be decimated majority of my games thx to hex ruins new nerf. Please highly think about this before rolling out that change. Trust me as a lower tier killer main it will hurt us in the long run. Thanks
5 -
When you make such an important change that affects everyone, your intentions don't matter. The results do. And the community reverse-engineers their perception of your intentions, based on those results. Because of this, the community will reject any statement of your intentions that do not line up with this perception... which is good, as this means that they view you as at least competent developers (in the sense that when you make a change, the community believes that it is the change you intended to make). Because the alternative (that the community at large has been refusing to consider until recently) is that you (the devs) don't put thought into your development decisions and make unintelligent/shortsighted decisions. The community already knows and accepts that you are not bipartisan/even-handed when it comes to development decisions in regards to killer vs survivor. But now, because of questionable development decisions and subsequent questionable developer statements, the community is questioning your competency as a developer, to the point where they are telling you things that are common sense or can be thought of with a moment's thought on the subject (which should tell you how their perception of you has declined, as the implied message in those statements is that you are either incapable of such common sense or minimal thought). Proof of this, is that I'm telling you how a community image works, when you are the supposed professionals. Your decisions and statements are only harming your own community's image of you - you should put some thought into your next move, or it will only harm your image further.
If this forum had a downvote button, I can only imagine the amount of downvotes that developer posts would be receiving at the moment, and deservedly so. Looking how the OP has 51 upvotes, compared to the 131 upvotes of the first comment that is contrary to the OP, it is not difficult to hypothesize that this would be the case.
8 -
5
-
You...
You killed me.
🤣🤣🤣🤣🤣
3 -
Your designer notes directly contradict this.
<quote>
Recent data show that Hex: Ruin is used in over 80% of all games in the red ranks, and across the entire userbase it appears in about 45% of all games.
We took a close look at the perk to identify what makes it so frustrating to play against. Three key issues were identified:
- Its punishment of new players or those who can't hit Great Skill Checks. Newer players trying to help veterans with generator repairs tend to make the situation worse rather than better.
</quote>
"Easy" for new players is "less frustrating". Learning skills to play certain game mechanics is part of every good game, otherwise different skill levels in a game will not exist.
8 -
Sounds like a major source of "frustration" that new survivors face has to do with the effect it has on skill checks but if that's the case why not make ruin a flat but powerful generator repair slowdown? It would resolve the RNG aspect and then there's no Red Skillchecks which I can see how they would be demoralizing for new players, and it would also preserve the all important game slowdown aspect that people need ruin for in the first place. New Ruin throws the baby out with the bathwater and hurts all players with even moderate experience with the game for the benefit of a comparatively small number of number of newbies. (Using newbie neutrally and not as a pejorative by the way, for those who like to read ill intent into my words, you know who you are!)
0 -
You're showing time and time again that you have no clue about the game and it's balance when both killer and survivor play the game correctly. You are balancing the game for survivors that have no clue what they are doing against a killer that has no clue what he's doing. These players will get better eventually, realising the game is boring as #########.
4 -
I’ll answer that for you because they won’t.
”we will look into it, we will go by our stats”
In layman’s terms...
no we won’t, now time to buff survivors :))
3 -
I mean the ruin nerf is basically taking the skill out of survivor besides looping.
1 -
So you're not gonna mention how Gatekeeper was literally completely broken in the PTB so we have no clue whether or not the Ruin changes are even making a difference whatsoever?
No? Okay, cool
2 -
Ruin was weaker vs good survivors but still serves a purpose..it still at least 1 of them avoiding gens to find it..and let's face it..nobody lands EVERY skill check..it had intrinsic value during the most important part of the trial..the true issue is..perks have been used to cover holes in the game to the point where we get mediocre killers with perks to be the real obstacle..because the devs are balancing killer powers around perks and vice versa making mediocre resultss on both ends of the table..hence why survivor perks have been overall of higher quality..killers should use perks as bonuses..not as a way to fix a hole in the killers kit..that's why spirit and freddy are so successful..they arnt restricted by builds or perk reliance
2