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My simple and fair solution to the Self Care 'problem'

Rex_Huin
Rex_Huin Member Posts: 1,208

Self Care – allows you to heal 3 full health states
Botany Knowledge – when combined with above allows infinite heals.

My pleasure.

«1

Comments

  • brokedownpalace
    brokedownpalace Member Posts: 8,804
    Self Care healing sounds and groans of pain should be louder and the skill checks should be harder (the tiers would affect this rather than medkit charges).

    Botany Knowledge could be buffed to negate healing noises and make skill checks easier, as well as the increase in speed.
  • Master
    Master Member Posts: 10,200

    SC needs a nerf, but thats a bad idea tbh

  • Rex_Huin
    Rex_Huin Member Posts: 1,208

    My idea is simple, fair, elegant and doesn't take too much from people.
    Also finally a use for Botany Knowledge!

    Many survivors wont notice any difference. If you do find it harder then you can take Botany. That's the price you will have to pay to continue playing in a rank above your ability.

  • yeet
    yeet Member Posts: 1,832

    all healing should be to a limited amount of times tbh

  • Rex_Huin
    Rex_Huin Member Posts: 1,208

    @yeet said:
    all healing should be to a limited amount of times tbh

    I agree yet politically impossible. Hence my idea.

  • deadbydaylightfan
    deadbydaylightfan Member Posts: 262
    I like the nerf the devs have in mind once you stop healing with sc the bar resets until you fully heal
  • Delfador
    Delfador Member Posts: 2,552

    @deadbydaylightfan said:
    I like the nerf the devs have in mind once you stop healing with sc the bar resets until you fully heal

    They gave up because of the survivor review bomb. Survivors got what they wanted.

  • deadbydaylightfan
    deadbydaylightfan Member Posts: 262
    Delfador said:

    @deadbydaylightfan said:
    I like the nerf the devs have in mind once you stop healing with sc the bar resets until you fully heal

    They gave up because of the survivor review bomb. Survivors got what they wanted.

    Rip I hate the entitlement of some survivors I play survivor most of the time and barely use self care only thing I hate is camping bc it’s boring and the killer gets less points so there’s no point in doing it
  • Delfador
    Delfador Member Posts: 2,552

    @Brady said:
    Self Care is not a problem, at all. It's in the meta because it's a simple perk that has common sense to be in the game. And a great plus on actually being a lone wolf. You know, the way the devs originally intended this game would be like.

    Run without Self Care, at any given rank, and you'll see there isn't a that much of a difference at all. It just makes solo players less reliant on other players, and when you solo, that's something you know.. that's really nice. Stop trying to take that away.

    "It'll prevent mindless actions like bodyblocking, etc" lol no it won't and it hasn't. I still bodyblock without Self Care, and so fourth.

    And if you change Self Care, Bond's gonna be meta along with the possibility of Botany, Empathy, or Leader making it's way up there too. Give or take. Maybe even We'll Make It will become more meta too. And you know what that means?

    Faster Heals, grouped up so faster gen rushes, and way more coordination due to everyone running Bond because Self Care wouldn't even be considered worth a perk slot.

    Just my opinion.

    @Delfador said:

    @deadbydaylightfan said:
    I like the nerf the devs have in mind once you stop healing with sc the bar resets until you fully heal

    They gave up because of the survivor review bomb. Survivors got what they wanted.

    They gave up because it was found too problematic. No review bombs. Watch the Q&A's...

    I still insist that they gave up because of review bombing. After all, they couldn't say that they were afraid of another review bombing so they made up a couple of reasons to not to.

  • yeet
    yeet Member Posts: 1,832

    @Vietfox said:
    Self care is not a problem at all.

    "The strongest perk in the game with a 90% usage rate is not a problem"

  • RepliCant
    RepliCant Member Posts: 1,436
    edited August 2018

    @yeet said:

    @Vietfox said:
    Self care is not a problem at all.

    "The strongest perk in the game with a 90% usage rate is not a problem"

    I quote with reasoning:

    @Brady said:
    Self Care is not a problem, at all. It's in the meta because it's a simple perk that has common sense to be in the game. And a great plus on actually being a lone wolf. You know, the way the devs originally intended this game would be like.

    Run without Self Care, at any given rank, and you'll see there isn't a that much of a difference at all. It just makes solo players less reliant on other players, and when you solo, that's something you know.. that's really nice. Stop trying to take that away.

    "It'll prevent mindless actions like bodyblocking, etc" lol no it won't and it hasn't. I still bodyblock without Self Care, and so fourth.

    And if you change Self Care, Bond's gonna be meta along with the possibility of Botany, Empathy, or Leader making it's way up there too. Give or take. Maybe even We'll Make It will become more meta too. And you know what that means?

    Faster Heals, grouped up so faster gen rushes, and way more coordination due to everyone running Bond because Self Care wouldn't even be considered worth a perk slot.

    Just my opinion.

  • Rex_Huin
    Rex_Huin Member Posts: 1,208

    A question for survivors - how many times do you self care in a game on average?

  • Noreturn
    Noreturn Member Posts: 7

    a limited use SC would be nice, i dont use seöfcare more than 2-3 times in a match, a limited usage would not hurt^^

  • Bravo0413
    Bravo0413 Member Posts: 3,647
    Vietfox said:

    Self care is not a problem at all.

    Self care is a perk with 0 draw backs to it.. it may take longer to heal but you can heal with no worries an infinite number of times... it encourages the other survivors to not worry about you even if you're injured allowing them to work on gens... meaning the killers pressure is not working.. if there was a limit or some sort of draw back to SC it would be okay.. I always thought the healing progress should regress while not healing, not be reset right away like the devs were thinking but regress and regress faster while running 
  • qpwoeiruty
    qpwoeiruty Member Posts: 98

    @deadbydaylightfan said:
    Delfador said:

    @deadbydaylightfan said:

    I like the nerf the devs have in mind once you stop healing with sc the bar resets until you fully heal

    They gave up because of the survivor review bomb. Survivors got what they wanted.

    Rip I hate the entitlement of some survivors I play survivor most of the time and barely use self care only thing I hate is camping bc it’s boring and the killer gets less points so there’s no point in doing it

    I hate everything about self care (survivor main) and even I admit that change would be dumb. If they made that change I would have 0 respect for anyone who would still run it lol...

  • Rex_Huin
    Rex_Huin Member Posts: 1,208

    @Rex_Huin said:
    A question for survivors - how many times do you self care in a game on average?

    I wasn’t expecting many answers because survivors know the following:

    If it’s a number less than infinity they must acknowledge that it’s ridiculous that self care is infinite.

    If it’s a number greater than 4 they must acknowledge that it’s a crutch perk for them.

    If they were to tell the truth I suspect the answer would be most people use it 2 or 3 times in an average game. In which case my idea will make no difference to them.

    BUT if you need it more than that it because you have been caught and hit a lot. Should there really be no consequence for that?
    (even then you can still use med-kit or be team healed)

    ALSO I still give the option of bringing new Botany Knowledge for infinite heals.

    Really the gentlest brush of the nerfbat…more of a caress…but still resisted even though it is a patently fair and generous offer.

  • BasementLeatherBoi
    BasementLeatherBoi Member Posts: 72
    edited August 2018

    Why not simply make the drawback to self care be that other survivors heal you 65% slower and vice versa. Maybe something like that that makes you more self reliant but less useful in a group? (The numbers would be adjustable)

  • yeet
    yeet Member Posts: 1,832

    @Brady said:

    @yeet said:

    @Vietfox said:
    Self care is not a problem at all.

    "The strongest perk in the game with a 90% usage rate is not a problem"

    I quote with reasoning:

    @Brady said:
    Self Care is not a problem, at all. It's in the meta because it's a simple perk that has common sense to be in the game. And a great plus on actually being a lone wolf. You know, the way the devs originally intended this game would be like.

    Run without Self Care, at any given rank, and you'll see there isn't a that much of a difference at all. It just makes solo players less reliant on other players, and when you solo, that's something you know.. that's really nice. Stop trying to take that away.

    "It'll prevent mindless actions like bodyblocking, etc" lol no it won't and it hasn't. I still bodyblock without Self Care, and so fourth.

    And if you change Self Care, Bond's gonna be meta along with the possibility of Botany, Empathy, or Leader making it's way up there too. Give or take. Maybe even We'll Make It will become more meta too. And you know what that means?

    Faster Heals, grouped up so faster gen rushes, and way more coordination due to everyone running Bond because Self Care wouldn't even be considered worth a perk slot.

    Just my opinion.

    healing in general needs to be limited imo

  • Jack11803
    Jack11803 Member Posts: 3,930

    @Delfador said:

    @Brady said:
    Self Care is not a problem, at all. It's in the meta because it's a simple perk that has common sense to be in the game. And a great plus on actually being a lone wolf. You know, the way the devs originally intended this game would be like.

    Run without Self Care, at any given rank, and you'll see there isn't a that much of a difference at all. It just makes solo players less reliant on other players, and when you solo, that's something you know.. that's really nice. Stop trying to take that away.

    "It'll prevent mindless actions like bodyblocking, etc" lol no it won't and it hasn't. I still bodyblock without Self Care, and so fourth.

    And if you change Self Care, Bond's gonna be meta along with the possibility of Botany, Empathy, or Leader making it's way up there too. Give or take. Maybe even We'll Make It will become more meta too. And you know what that means?

    Faster Heals, grouped up so faster gen rushes, and way more coordination due to everyone running Bond because Self Care wouldn't even be considered worth a perk slot.

    Just my opinion.

    @Delfador said:

    @deadbydaylightfan said:
    I like the nerf the devs have in mind once you stop healing with sc the bar resets until you fully heal

    They gave up because of the survivor review bomb. Survivors got what they wanted.

    They gave up because it was found too problematic. No review bombs. Watch the Q&A's...

    I still insist that they gave up because of review bombing. After all, they couldn't say that they were afraid of another review bombing so they made up a couple of reasons to not to.

    Y’know the spaghetti code they refuse to fix and just let it fester and cause more bugs with each patch? Yeah the self care change is LITERALLY impossible without it effecting other healing as well. spaghetti code finally did a bite in their ass.

  • RepliCant
    RepliCant Member Posts: 1,436

    @yeet said:

    @Brady said:

    @yeet said:

    @Vietfox said:
    Self care is not a problem at all.

    "The strongest perk in the game with a 90% usage rate is not a problem"

    I quote with reasoning:

    @Brady said:
    Self Care is not a problem, at all. It's in the meta because it's a simple perk that has common sense to be in the game. And a great plus on actually being a lone wolf. You know, the way the devs originally intended this game would be like.

    Run without Self Care, at any given rank, and you'll see there isn't a that much of a difference at all. It just makes solo players less reliant on other players, and when you solo, that's something you know.. that's really nice. Stop trying to take that away.

    "It'll prevent mindless actions like bodyblocking, etc" lol no it won't and it hasn't. I still bodyblock without Self Care, and so fourth.

    And if you change Self Care, Bond's gonna be meta along with the possibility of Botany, Empathy, or Leader making it's way up there too. Give or take. Maybe even We'll Make It will become more meta too. And you know what that means?

    Faster Heals, grouped up so faster gen rushes, and way more coordination due to everyone running Bond because Self Care wouldn't even be considered worth a perk slot.

    Just my opinion.

    healing in general needs to be limited imo

    Really? That's a very unreasoning opinion.

  • JammyJewels
    JammyJewels Member Posts: 611

    I like Self Care as it is. If they further reduced the speed at which you heal using Self Care I'd love that: Self Care is a wonderful tool as it is one of many perks that allows someone to waste time not doing generators and slightly rewards losing the chase as you're then able to hide away and heal. Though of course I'd ask for a buff to Botany Knowledge. One thing I always take into account when considering perk balance is that there are only four slots. If you made a perk like Self Care and Botany knowledge as a combo look appealing you only have two slots left. For me those would be filled by Iron Will and Urban Evasion. If you make perks look just as appealing as Decisive Strike and Sprint Burst and therefore make the survivors have less slots to power these perks (Vigil, I'm looking at you) then I'd say we're going in the right direction. Though I'm not a game developer and may never be, so take my addition to this discussion with a grain of salt.

  • JammyJewels
    JammyJewels Member Posts: 611

    @Brady said:

    @yeet said:

    @Brady said:

    @yeet said:

    @Vietfox said:
    Self care is not a problem at all.

    "The strongest perk in the game with a 90% usage rate is not a problem"

    I quote with reasoning:

    @Brady said:
    Self Care is not a problem, at all. It's in the meta because it's a simple perk that has common sense to be in the game. And a great plus on actually being a lone wolf. You know, the way the devs originally intended this game would be like.

    Run without Self Care, at any given rank, and you'll see there isn't a that much of a difference at all. It just makes solo players less reliant on other players, and when you solo, that's something you know.. that's really nice. Stop trying to take that away.

    "It'll prevent mindless actions like bodyblocking, etc" lol no it won't and it hasn't. I still bodyblock without Self Care, and so fourth.

    And if you change Self Care, Bond's gonna be meta along with the possibility of Botany, Empathy, or Leader making it's way up there too. Give or take. Maybe even We'll Make It will become more meta too. And you know what that means?

    Faster Heals, grouped up so faster gen rushes, and way more coordination due to everyone running Bond because Self Care wouldn't even be considered worth a perk slot.

    Just my opinion.

    healing in general needs to be limited imo

    Really? That's a very unreasoning opinion.

    Healing should not be limited. If anything it should be only slowed down. When a survivor is injured they are likely to go off and heal, not doing gens. The more time they spend away from gens the slower matches go.

  • Vietfox
    Vietfox Member Posts: 3,823

    @Brady said:

    @yeet said:

    @Brady said:

    @yeet said:

    @Vietfox said:
    Self care is not a problem at all.

    "The strongest perk in the game with a 90% usage rate is not a problem"

    I quote with reasoning:

    @Brady said:
    Self Care is not a problem, at all. It's in the meta because it's a simple perk that has common sense to be in the game. And a great plus on actually being a lone wolf. You know, the way the devs originally intended this game would be like.

    Run without Self Care, at any given rank, and you'll see there isn't a that much of a difference at all. It just makes solo players less reliant on other players, and when you solo, that's something you know.. that's really nice. Stop trying to take that away.

    "It'll prevent mindless actions like bodyblocking, etc" lol no it won't and it hasn't. I still bodyblock without Self Care, and so fourth.

    And if you change Self Care, Bond's gonna be meta along with the possibility of Botany, Empathy, or Leader making it's way up there too. Give or take. Maybe even We'll Make It will become more meta too. And you know what that means?

    Faster Heals, grouped up so faster gen rushes, and way more coordination due to everyone running Bond because Self Care wouldn't even be considered worth a perk slot.

    Just my opinion.

    healing in general needs to be limited imo

    Really? That's a very unreasoning opinion.

    Dont be like that c'mon. Though we might not agree with @yeet on SC being limited i like how he's changed, from "git gud" comments to a more respectful ones.

  • JammyJewels
    JammyJewels Member Posts: 611

    @Brady said:

    @yeet said:

    @Brady said:

    @yeet said:

    @Vietfox said:
    Self care is not a problem at all.

    "The strongest perk in the game with a 90% usage rate is not a problem"

    I quote with reasoning:

    @Brady said:
    Self Care is not a problem, at all. It's in the meta because it's a simple perk that has common sense to be in the game. And a great plus on actually being a lone wolf. You know, the way the devs originally intended this game would be like.

    Run without Self Care, at any given rank, and you'll see there isn't a that much of a difference at all. It just makes solo players less reliant on other players, and when you solo, that's something you know.. that's really nice. Stop trying to take that away.

    "It'll prevent mindless actions like bodyblocking, etc" lol no it won't and it hasn't. I still bodyblock without Self Care, and so fourth.

    And if you change Self Care, Bond's gonna be meta along with the possibility of Botany, Empathy, or Leader making it's way up there too. Give or take. Maybe even We'll Make It will become more meta too. And you know what that means?

    Faster Heals, grouped up so faster gen rushes, and way more coordination due to everyone running Bond because Self Care wouldn't even be considered worth a perk slot.

    Just my opinion.

    healing in general needs to be limited imo

    Really? That's a very unreasoning opinion.

    Healing should not be limited. If anything it should be only slowed down. When a survivor is injured they are likely to go off and heal, not doing gens. The more time they spend away from gens the slower matches go.

  • JammyJewels
    JammyJewels Member Posts: 611

    @WhateverIGuess said:
    My simple and fair solution to the self care problem: None. Self-Care is not a problem. Leave this perk alone, idc if you nerf DS, idc if you nerf SB, idc if you nerf Kate's breast physics, do NOT touch self-care.

    Yep. It's the one perk that has been my best aid as a solo survivor.

  • Greater_Cultist
    Greater_Cultist Member Posts: 81

    @Rex_Huin said:
    Self Care – allows you to heal 3 full health states
    Botany Knowledge – when combined with above allows infinite heals.

    My pleasure.

    I think you might be playing slightly too aggressively if you have to SC 3 times in a match, but let me just tell you why I think this isn't a good idea.

    It doesn't fix the main problem with SC, which is that
    1. It makes healing entirely self sufficient
    2. It is much more efficient time-wise than actually being healed

    To prove point 2:
    SC is 24 seconds
    normal healing is 12 seconds

    BUT
    you need to find someone to heal you, which can take time.

    also, being healed means you and the other person aren't doing anything, meaning that you're both using 12 seconds, which combined is 24 seconds.

    What I'd do?
    Reduce SC healing speed
    or/and
    make it reset healing if interrupted (doesn't count if self healing with medkit.

  • JammyJewels
    JammyJewels Member Posts: 611
    edited August 2018

    @Greater_Cultist said:

    @Rex_Huin said:
    Self Care – allows you to heal 3 full health states
    Botany Knowledge – when combined with above allows infinite heals.

    My pleasure.

    I think you might be playing slightly too aggressively if you have to SC 3 times in a match, but let me just tell you why I think this isn't a good idea.

    It doesn't fix the main problem with SC, which is that
    1. It makes healing entirely self sufficient
    2. It is much more efficient time-wise than actually being healed

    To prove point 2:
    SC is 24 seconds
    normal healing is 12 seconds

    BUT
    you need to find someone to heal you, which can take time.

    also, being healed means you and the other person aren't doing anything, meaning that you're both using 12 seconds, which combined is 24 seconds.

    What I'd do?
    Reduce SC healing speed
    or/and
    make it reset healing if interrupted (doesn't count if self healing with medkit.

    Your very last suggestion was actually one that the Developers were throwing around. This change would be a buff for one special boi: Freddy. If the healing reset then taking the risk of missing a skillcheck during a chase is no longer as rewarding as you are no longer able to return to a healthy state mid chase after missing the skill check.

    Post edited by JammyJewels on
  • Greater_Cultist
    Greater_Cultist Member Posts: 81

    @JammyJewels said:

    @Greater_Cultist said:

    @Rex_Huin said:
    Self Care – allows you to heal 3 full health states
    Botany Knowledge – when combined with above allows infinite heals.

    My pleasure.

    I think you might be playing slightly too aggressively if you have to SC 3 times in a match, but let me just tell you why I think this isn't a good idea.

    It doesn't fix the main problem with SC, which is that
    1. It makes healing entirely self sufficient
    2. It is much more efficient time-wise than actually being healed

    To prove point 2:
    SC is 24 seconds
    normal healing is 12 seconds

    BUT
    you need to find someone to heal you, which can take time.

    also, being healed means you and the other person aren't doing anything, meaning that you're both using 12 seconds, which combined is 24 seconds.

    What I'd do?
    Reduce SC healing speed
    or/and
    make it reset healing if interrupted (doesn't count if self healing with medkit.

    Your very last suggestion was actually one that the Developers were throwing around. This change would be a buff for one special boi: Freddy. If the healing reset then taking the risk of missing a skillcheck during a chase is no longer as rewarding as you are no longer able to return to a healthy state mid chase after missing the skill check.

    But Freddy is super OP, they even had to nerf him!
    /s

    Yeah it kinda sucks that our lonely, sad and depressed sweater boi didn't get that small buff thrown his way.

  • feechima
    feechima Member Posts: 917

    Self-care doesn't need a nerf. There is enough perks on the killer side to punish it; Nurses calling, add-ons that slow healing like mangling, coulrophobia, not to mention doc's madness that stops any form of objective without snapping out first. Self-healing in itself is a compromising thing to do. It means you aren't doing any gens, taking someone off the hook, or destroying totems. I don't doubt that it's a powerful perk, as it means you can take another hit without getting down but it can also backfire on the survivor.

  • Skorpanio
    Skorpanio Member Posts: 605
    edited August 2018

    @brokedownpalace said:
    Self Care healing sounds and groans of pain should be louder

    Yeah way louder!
    Like this...
    https://youtu.be/214rZ1SWewg
    Edit:
    The last one is a failed skillcheck. ;3

  • Global
    Global Member Posts: 770

    @JammyJewels said:

    @Brady said:

    @yeet said:

    @Brady said:

    @yeet said:

    @Vietfox said:
    Self care is not a problem at all.

    "The strongest perk in the game with a 90% usage rate is not a problem"

    I quote with reasoning:

    @Brady said:
    Self Care is not a problem, at all. It's in the meta because it's a simple perk that has common sense to be in the game. And a great plus on actually being a lone wolf. You know, the way the devs originally intended this game would be like.

    Run without Self Care, at any given rank, and you'll see there isn't a that much of a difference at all. It just makes solo players less reliant on other players, and when you solo, that's something you know.. that's really nice. Stop trying to take that away.

    "It'll prevent mindless actions like bodyblocking, etc" lol no it won't and it hasn't. I still bodyblock without Self Care, and so fourth.

    And if you change Self Care, Bond's gonna be meta along with the possibility of Botany, Empathy, or Leader making it's way up there too. Give or take. Maybe even We'll Make It will become more meta too. And you know what that means?

    Faster Heals, grouped up so faster gen rushes, and way more coordination due to everyone running Bond because Self Care wouldn't even be considered worth a perk slot.

    Just my opinion.

    healing in general needs to be limited imo

    Really? That's a very unreasoning opinion.

    Healing should not be limited. If anything it should be only slowed down. When a survivor is injured they are likely to go off and heal, not doing gens. The more time they spend away from gens the slower matches go.

    Slowing it down is a boring fix for something just like how slowing down gen speeds to nerf gen rushing is stupid there should just be different things to worry about like other objectives or limited use.

  • brokedownpalace
    brokedownpalace Member Posts: 8,804
    Skorpanio said:

    @brokedownpalace said:
    Self Care healing sounds and groans of pain should be louder

    Yeah way louder!
    Like this...
    image
    Edit:
    The last one is a failed skillcheck. ;3

    Hahaha I love it
  • yeet
    yeet Member Posts: 1,832

    @Brady said:

    @yeet said:

    @Brady said:

    @yeet said:

    @Vietfox said:
    Self care is not a problem at all.

    "The strongest perk in the game with a 90% usage rate is not a problem"

    I quote with reasoning:

    @Brady said:
    Self Care is not a problem, at all. It's in the meta because it's a simple perk that has common sense to be in the game. And a great plus on actually being a lone wolf. You know, the way the devs originally intended this game would be like.

    Run without Self Care, at any given rank, and you'll see there isn't a that much of a difference at all. It just makes solo players less reliant on other players, and when you solo, that's something you know.. that's really nice. Stop trying to take that away.

    "It'll prevent mindless actions like bodyblocking, etc" lol no it won't and it hasn't. I still bodyblock without Self Care, and so fourth.

    And if you change Self Care, Bond's gonna be meta along with the possibility of Botany, Empathy, or Leader making it's way up there too. Give or take. Maybe even We'll Make It will become more meta too. And you know what that means?

    Faster Heals, grouped up so faster gen rushes, and way more coordination due to everyone running Bond because Self Care wouldn't even be considered worth a perk slot.

    Just my opinion.

    healing in general needs to be limited imo

    Really? That's a very unreasoning opinion.

    survivors currently suffer no penalty for repeated injuries
    even the devs have acknowledged this and want to change it, but its always shouted down by survivors

  • yeet
    yeet Member Posts: 1,832

    @WhateverIGuess said:
    My simple and fair solution to the self care problem: None. Self-Care is not a problem. Leave this perk alone, idc if you nerf DS, idc if you nerf SB, idc if you nerf Kate's breast physics, do NOT touch self-care.

    it's by far the strongest perk in the game, it absolutely needs adjusting

  • I don't think self care needs to be changed, even as a Freddy main.

  • JammyJewels
    JammyJewels Member Posts: 611

    @Legacy_Zealot said:
    I don't think self care needs to be changed, even as a Freddy main.

    Off-topic, but do you think healing when in the dream state should be more punishing? When playing against Freddy I can drop a pallet and try getting a skill check if I'm injured. And I, even as a survivor main, find it rather silly how it's acceptable to wake up and then keep your healing progress.

  • [Deleted User]
    [Deleted User] Posts: 0
    edited August 2018

    To be honest I am unsure, I have never thought about this before. If it is the case that even if they are slowed by being asleep and the odds of getting a skill check are still the same as when they are awake it should be changed. If you are asleep your skill checks should in some way be associated to the amount of progress you have made to healing without there being a set value that causes a skill check to appear, it should still be random. It would be very nice to see some sort of regression after failing the skill check so you are less likely to start chasing a healthy survivor again. A regression similar to failing a gen skill check perhaps?

  • RepliCant
    RepliCant Member Posts: 1,436

    @yeet said:

    @Brady said:

    @yeet said:

    @Brady said:

    @yeet said:

    @Vietfox said:
    Self care is not a problem at all.

    "The strongest perk in the game with a 90% usage rate is not a problem"

    I quote with reasoning:

    @Brady said:
    Self Care is not a problem, at all. It's in the meta because it's a simple perk that has common sense to be in the game. And a great plus on actually being a lone wolf. You know, the way the devs originally intended this game would be like.

    Run without Self Care, at any given rank, and you'll see there isn't a that much of a difference at all. It just makes solo players less reliant on other players, and when you solo, that's something you know.. that's really nice. Stop trying to take that away.

    "It'll prevent mindless actions like bodyblocking, etc" lol no it won't and it hasn't. I still bodyblock without Self Care, and so fourth.

    And if you change Self Care, Bond's gonna be meta along with the possibility of Botany, Empathy, or Leader making it's way up there too. Give or take. Maybe even We'll Make It will become more meta too. And you know what that means?

    Faster Heals, grouped up so faster gen rushes, and way more coordination due to everyone running Bond because Self Care wouldn't even be considered worth a perk slot.

    Just my opinion.

    healing in general needs to be limited imo

    Really? That's a very unreasoning opinion.

    survivors currently suffer no penalty for repeated injuries
    even the devs have acknowledged this and want to change it, but its always shouted down by survivors

    Yes, they currently don't. And they shouldn't.

    You lost the chase. You weren't able to keep LoS of the Survivor and broke off. You don;t deserve another easy down if you find them again, do you?

    Self Care is not a problem and it never has been; playing without self care has no worries because it's simply as easy as finding the next survivor or finding a chest.

  • @JammyJewels said:

    @Legacy_Zealot said:
    I don't think self care needs to be changed, even as a Freddy main.

    Off-topic, but do you think healing when in the dream state should be more punishing? When playing against Freddy I can drop a pallet and try getting a skill check if I'm injured. And I, even as a survivor main, find it rather silly how it's acceptable to wake up and then keep your healing progress.

    To be honest I am unsure, I have never thought about this before. If it is the case that even if they are slowed by being asleep and the odds of getting a skill check are still the same as when they are awake it should be changed. If you are asleep your skill checks should in some way be associated to the amount of progress you have made to healing without there being a set value that causes a skill check to appear, it should still be random. It would be very nice to see some sort of regression after failing the skill check so you are less likely to start chasing a healthy survivor again. A regression similar to failing a gen skill check perhaps?

    (Sorry had to post again forgot to quote)

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    I would prefer the devs just go forward with what they already proposed - Self Care reverts if you stop healing at any time.

    Only reason they haven't gone forward with it is it also reverts heals from medkits or teammates - which I agree is too powerful.

  • JammyJewels
    JammyJewels Member Posts: 611

    @FrenziedRoach said:
    I would prefer the devs just go forward with what they already proposed - Self Care reverts if you stop healing at any time.

    Only reason they haven't gone forward with it is it also reverts heals from medkits or teammates - which I agree is too powerful.

    I'd rather it was a regression, rather than an outright reversion of all of the progress you made. Any changes akin to these would be a huge buff to Freddy. There are a few cases where someone who has woken up from a missed skill check and then been able to complete the heal due to no real harm to their progress. Now if you use a missed healing skill check it'd damage your chances of surviving that chase due to your lost progress.

  • yeet
    yeet Member Posts: 1,832

    @Brady said:

    @yeet said:

    @Brady said:

    @yeet said:

    @Brady said:

    @yeet said:

    @Vietfox said:
    Self care is not a problem at all.

    "The strongest perk in the game with a 90% usage rate is not a problem"

    I quote with reasoning:

    @Brady said:
    Self Care is not a problem, at all. It's in the meta because it's a simple perk that has common sense to be in the game. And a great plus on actually being a lone wolf. You know, the way the devs originally intended this game would be like.

    Run without Self Care, at any given rank, and you'll see there isn't a that much of a difference at all. It just makes solo players less reliant on other players, and when you solo, that's something you know.. that's really nice. Stop trying to take that away.

    "It'll prevent mindless actions like bodyblocking, etc" lol no it won't and it hasn't. I still bodyblock without Self Care, and so fourth.

    And if you change Self Care, Bond's gonna be meta along with the possibility of Botany, Empathy, or Leader making it's way up there too. Give or take. Maybe even We'll Make It will become more meta too. And you know what that means?

    Faster Heals, grouped up so faster gen rushes, and way more coordination due to everyone running Bond because Self Care wouldn't even be considered worth a perk slot.

    Just my opinion.

    healing in general needs to be limited imo

    Really? That's a very unreasoning opinion.

    survivors currently suffer no penalty for repeated injuries
    even the devs have acknowledged this and want to change it, but its always shouted down by survivors

    Yes, they currently don't. And they shouldn't.

    You lost the chase. You weren't able to keep LoS of the Survivor and broke off. You don;t deserve another easy down if you find them again, do you?

    Self Care is not a problem and it never has been; playing without self care has no worries because it's simply as easy as finding the next survivor or finding a chest.

    pretty disingenuous to claim that the only time a survivor gets injured is during a chase.
    god forbid survivors aren't just able to take hits whenever they please and might actually have to think about how they engage the killer rather than just a brainless "I'm always invincible" mentality that they have now.
    the devs themselves don't like this, but survivors who want to keep the game a bully simulator decry it every time.

  • RepliCant
    RepliCant Member Posts: 1,436

    @yeet said:

    @Brady said:

    @yeet said:

    @Brady said:

    @yeet said:

    @Brady said:

    @yeet said:

    @Vietfox said:
    Self care is not a problem at all.

    "The strongest perk in the game with a 90% usage rate is not a problem"

    I quote with reasoning:

    @Brady said:
    Self Care is not a problem, at all. It's in the meta because it's a simple perk that has common sense to be in the game. And a great plus on actually being a lone wolf. You know, the way the devs originally intended this game would be like.

    Run without Self Care, at any given rank, and you'll see there isn't a that much of a difference at all. It just makes solo players less reliant on other players, and when you solo, that's something you know.. that's really nice. Stop trying to take that away.

    "It'll prevent mindless actions like bodyblocking, etc" lol no it won't and it hasn't. I still bodyblock without Self Care, and so fourth.

    And if you change Self Care, Bond's gonna be meta along with the possibility of Botany, Empathy, or Leader making it's way up there too. Give or take. Maybe even We'll Make It will become more meta too. And you know what that means?

    Faster Heals, grouped up so faster gen rushes, and way more coordination due to everyone running Bond because Self Care wouldn't even be considered worth a perk slot.

    Just my opinion.

    healing in general needs to be limited imo

    Really? That's a very unreasoning opinion.

    survivors currently suffer no penalty for repeated injuries
    even the devs have acknowledged this and want to change it, but its always shouted down by survivors

    Yes, they currently don't. And they shouldn't.

    You lost the chase. You weren't able to keep LoS of the Survivor and broke off. You don;t deserve another easy down if you find them again, do you?

    Self Care is not a problem and it never has been; playing without self care has no worries because it's simply as easy as finding the next survivor or finding a chest.

    pretty disingenuous to claim that the only time a survivor gets injured is during a chase.
    god forbid survivors aren't just able to take hits whenever they please and might actually have to think about how they engage the killer rather than just a brainless "I'm always invincible" mentality that they have now.
    the devs themselves don't like this, but survivors who want to keep the game a bully simulator decry it every time.

    You assume that by tampering with Self-Care, it will end risks like bodyblocking.

    Not. The. Case.

    I'll even be your prime example. I will bodyblock even when I'm injured. I'm not that afraid; I know how to optimally lose a killer, take them on a wild goose chase while injured, or do gens and escape while injured. Not everyone is able to, and you shouldn't take away the most basic mechanic that has the most common sense, in the game.

    It seems that the more in the future we go, the more EASIER everyone wants the Killer Side to be. Pallets are a problem, the length of a chase, and gen rushing. Not healing. Prioritize your concerns rather than picking at every single good thing a survivor has in this game. It needs a fair balance, Self care is fine. Use Nurse's, Use BBQ, Use your auditory senses to find survivors. If they healed up before you got to them, it means they deserved the heal.

    Also I'll state it again, be careful what you wish for. Completely touching Self Care would switch the meta and you know what the better alternative to self care is? Bond. You know what Bond does? Faster heals, grouped up for gen rush, and also more increase in use of perks like leader, that will make everything faster. Be careful what you want.

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    @JammyJewels said:

    @FrenziedRoach said:
    I would prefer the devs just go forward with what they already proposed - Self Care reverts if you stop healing at any time.

    Only reason they haven't gone forward with it is it also reverts heals from medkits or teammates - which I agree is too powerful.

    I'd rather it was a regression, rather than an outright reversion of all of the progress you made. Any changes akin to these would be a huge buff to Freddy. There are a few cases where someone who has woken up from a missed skill check and then been able to complete the heal due to no real harm to their progress. Now if you use a missed healing skill check it'd damage your chances of surviving that chase due to your lost progress.

    And a big buff to Freddy is bad because.... why? He's literally the worst killer in the game right now.

  • JammyJewels
    JammyJewels Member Posts: 611

    @FrenziedRoach said:

    @JammyJewels said:

    @FrenziedRoach said:
    I would prefer the devs just go forward with what they already proposed - Self Care reverts if you stop healing at any time.

    Only reason they haven't gone forward with it is it also reverts heals from medkits or teammates - which I agree is too powerful.

    I'd rather it was a regression, rather than an outright reversion of all of the progress you made. Any changes akin to these would be a huge buff to Freddy. There are a few cases where someone who has woken up from a missed skill check and then been able to complete the heal due to no real harm to their progress. Now if you use a missed healing skill check it'd damage your chances of surviving that chase due to your lost progress.

    And a big buff to Freddy is bad because.... why? He's literally the worst killer in the game right now.

    Did I say, anywhere at all, that a buff to Freddy would be bad? Not explicitly. If it was implied or seemed that way then I apologise. I'd personally love Freddy to be more powerful (I don't know why but I love the way his weapon is shown in first person, plus the noise of the blades being brushed against one another. Oof) but as it was said in the Play with the Devs stream, not every killer is going to be top tier.