[Suggestion] Give Totems (Dull & Hex) an effect to reduce genrushing
Genrushing is a big topic at the moment and I really have to say that its kinda unfun to play as a killer and also as a survivor.. (who wants to play a boring game that could be over after 5 minutes?)
I also dont mind that killers running NOED, starting to tunnel or camp to get a kill after the ruin rework - its way too stressful for them.
So I had a little idea to reduce genrushing and to make our totems (especially dull totems) more useful: Each totem has a penalty effect.
For every remaining totem on the map, each survivor gets cursed and have an action speed penalty for repairing, healing, sabotage etc.
Lets say every dull totem on the map gives a survivor an action speed penalty of 2%.
And for every hex totem an action speed penalty of 4%.
1 Dull Totem: 2% action speed penalty / 1 Hex Totem: 4% action speed penalty
2 Dull Totems: 4% action speed penalty / 2 Hex Totems: 8% action speed penalty
3 Dull Totems: 6% action speed penalty / 3 Hex Totems: 12% action speed penalty
4 Dull Totems: 8% action speed penalty / 4 Hex Totems: 16% action speed penalty
5 Dull Totems: 10% action speed penalty / 5 Hex Totems: 20% action speed penalty
The amount of action speed penalty depends on the killer. For every hex perk the killer has, the percentage is increased by 2%. This means the standard action speed penalty would be 10% = 5 x 2% and max 20% if the killer runs only hex totem perks. Genrushing could be slowed down a bit (especially at the beginning of a round) to give a killer more time to scout.
And for every totem that got cleansed, the action speed penalty of every survivor is removed by 2% (dull totem) or 4% (hex totem) until 0.
All in one: I want to give survivors a second objective that they can do without forcing them to do it and give killers more time to check generators and hunt survivors.
What do you guys think?
Comments
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What would stop a Killer from just camping his or her first catch while Survivors rush around looking for totems?
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Seems like a good start for a base mechanic building off what's in the game already
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Half all those values and you might have something there
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I thought about this but i believe it would stealth nerf HEXs. The great thing about some hexs is them not being searched for. If totems is a crucial part of gens then hexs would be found even faster before they do anything. (Devour, New Ruin)
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It would make all hex perks useless, specially devour hope and noed
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Yes, it could be a nerf for all hex perks - i agree. Just want to find a way to make dull totems more useful without forcing survivors to make them.
Devs could just simply improve the totem location on every map but well.
Youre right, the amound was too much.
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