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We Need Secondary Objectives

ModernFable
ModernFable Member Posts: 836
edited January 2020 in Feedback and Suggestions

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Behavior has made it very clear that new secondary objectives are not coming anytime soon; and that touching Gen speed is not something they want to do.

The main issue with this is that a killer lacks enough time to properly hunt survivors. However, increasing generator times is not the only way to increase a killer’s effective time in a match. 

So I’d like to propose some new possible effects for one of our current secondary objectives: Totems. In hopes of reducing time wasted by the killer and give survivors a worthwhile secondary objective.

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  • The killer receives a +7% speed bonus to the “Picking-Up, Dropping, Hooking, and Generator Damaging actions” per remaining Totem (max 35%)
  • The killer also receives a 10% cool-down reduction “on basic attacks that downed the survivor” per remaining Totem (max 50%)

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Many dislike mechanics that directly affect a survivor’s ability to play (e.g. Dying Light, Thanatophobia, Old Ruin, etc..). So rather than nerf the survivor’s speed, let’s buff the killer’s ability to time manage.

I would like to note that Hexes would be indirectly nerfed from these changes. However, that does not mean they can’t be buffed during or after the fact.

Ultimately, the overall health of the game should take priority over a few already niche perks being nerfed.

And yes, maps are a larger problem, but map adjusted will take months or years to finish.

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Edit: [Made additions to text for clarity]

Edit 2: [This wouldn’t be the last update of DBD, Hexes and maps can still be adjusted, relax]

Edit 3: [Made adjustments based on feedback]

Post edited by ModernFable on
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