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Decisive Strike?

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Comments

  • ShrimpTwiggs
    ShrimpTwiggs Member Posts: 1,181


    I love how these threads always seem to go downhill.

  • yeet
    yeet Member Posts: 1,832

    @Speshul_Kitten said:
    ZombieGenesis said:

    Oh, speshul kitten. Another one to ignore because all he has is hyperbolic "experiences" to share along side slinging insults. Another one for the ignore list.

    “Another person with evidence and facts” lets ignore him since we have noting to counter what evidence there currently is. Talk about confirmation bias.

    anecdotal evidence doesn't mean crap

  • pauloandrade22
    pauloandrade22 Member Posts: 697

    @feffrey said:
    decisive strike has a hard counter you can juggle them every few seconds or hug a corner until you get to the nearest hook.

    or just let them all hit it early mid game and after you drop one go for others until they all use it

    Hard counter= completely Nullifies said perk or ability

    What you stated was a risky soft counter at best (easily hard countered by body blocking.

  • pauloandrade22
    pauloandrade22 Member Posts: 697

    @feffrey said:
    that's a common excuse most killers make when they have no argument against DS and why they wanted it nerfed. call the poster a "troll"

    i have a thousand arguments but walls tend to not be good discussing partners

  • feffrey
    feffrey Member Posts: 886

    @feffrey said:
    that's a common excuse most killers make when they have no argument against DS and why they wanted it nerfed. call the poster a "troll"

    i have a thousand arguments but walls tend to not be good discussing partners

    right next killers will complain about MedKits and teammates healing each other without any medical back ground lol... they're some tough walls to crack


    Honestly Desive strike should be in the game if anybody was carrying you you would wiggly and strike the killer.

    why not remove mori from the game? no killer should get a easy free kill.

    I'm sure you will reply well I had to hook them first
    but again your failed attempt to keep the survivor hooked shouldn't be rewarded
  • Speshul_Kitten
    Speshul_Kitten Member Posts: 1,861
    yeet said:

    @Speshul_Kitten said:
    ZombieGenesis said:

    Oh, speshul kitten. Another one to ignore because all he has is hyperbolic "experiences" to share along side slinging insults. Another one for the ignore list.

    “Another person with evidence and facts” lets ignore him since we have noting to counter what evidence there currently is. Talk about confirmation bias.

    anecdotal evidence doesn't mean crap

    Remind me why you’re one of the only killers who complains about every advantage a survivor has? Just git gud noob.
  • dennyn
    dennyn Member Posts: 2

    acho que DS precisa de um buff no skill check, menor um pouco que o skill check do gerador já ta bom, a gameplay de assassino é bem mais fácil que a de sobrevivente, e o DS só pode ser usado uma vez

  • Orion
    Orion Member Posts: 21,675

    @dennyn said:
    acho que DS precisa de um buff no skill check, menor um pouco que o skill check do gerador já ta bom, a gameplay de assassino é bem mais fácil que a de sobrevivente, e o DS só pode ser usado uma vez

    There's a Portuguese sub-forum, you know: https://forum.deadbydaylight.com/en/categories/portuguese

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  • Baphomett
    Baphomett Member Posts: 394
    edited August 2018
    feffrey said:
    I'm sure you will reply well I had to hook them first
    but again your failed attempt to keep the survivor hooked shouldn't be rewarded
    I thought you were totally against protecting the hook (aka camping).  Did I miss something?
  • Speshul_Kitten
    Speshul_Kitten Member Posts: 1,861

    I'm not sure what amuses me more about these two specific survivors; that they result to name calling when their arguments fall apart or when they resort to deflecting to other perks/offerings when it happens. Or their sad attempts at straw man arguments.

    Sounds like you’re deflecting the topic here with being confused at what amuses you
  • feffrey
    feffrey Member Posts: 886
    Baphomett said:
    feffrey said:
    I'm sure you will reply well I had to hook them first
    but again your failed attempt to keep the survivor hooked shouldn't be rewarded
    I thought you were totally against protecting the hook (aka camping).  Did I miss something?
    there is a difference between face camping and patrolling around hook
  • Weederick
    Weederick Member Posts: 1,080

    @ShrimpTwiggs said:

    I love how these threads always seem to go downhill.

    Funny how often they end up about facecamping

  • iceman2kx
    iceman2kx Member Posts: 462

    As a killer main myself, I don't really care about the perk itself, it's the impact it has on the game. I understand from your perspective why you think the perk is fine. One time use and prevent 1 hook, big deal right?

    Look at it from the killer's perspective though. Pretty much every killer has to run Ruin or some sort of gen regression ability. The rate of generators getting completed through the game is extremely fast. It's not abnormal for 2 gens to be completed by the first time you have your first hook. So, you finally get your first survivor down and the survivor uses d-strike, stuns you and runs to another loop. The time wasted chasing this survivor again is just the nail in a coffin because the other 3 will continue to pound out gens while the survivor you are chasing again continues to loop you.

    It's bad enough to where it's better to just down a survivor that you know has d-strike and leave them in the dying state (don't hook) just to generate some pressure so other survivors will quit working on gens and come rescue that survivor. If you're close enough to a hook, you can "dribble" a survivor with d-strike if you know they have it. IMO, that's not working as intended so it doesn't surprise me d-strike will be nerfed. That's just one survivor, now add in 2, 3, 4 survivors and this just becomes a terrible perk for a killer to play against.

    In the end, you need to play what perk works best for you. No one can rightfully get mad at you for using a mechanic that the devs put in the game. But keep this in mind when a killer uses tactics against you that you may feel are cheap like face camping or tunneling.

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    Imagine for a moment that somebody you desire just said "yes". You're getting ready to release all that passion you've built up and you're ready to go. Clothes are coming off and it's time for that moment

    Then suddenly, a SWAT team shows up and ruins the mood before you can complete the deed.

    That's akin to how it feels to be DS'd.

    The game's chases are long, and often very frustrating. Then, as you finally get a payoff, it's yanked away from you.

    That's why it's so hated. That dopamine release your expecting from getting the hook is suddenly denied - and it's enraging.

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  • feffrey
    feffrey Member Posts: 886

    Imagine for a moment that somebody you desire just said "yes". You're getting ready to release all that passion you've built up and you're ready to go. Clothes are coming off and it's time for that moment

    Then suddenly, a SWAT team shows up and ruins the mood before you can complete the deed.

    That's akin to how it feels to be DS'd.

    The game's chases are long, and often very frustrating. Then, as you finally get a payoff, it's yanked away from you.

    That's why it's so hated. That dopamine release your expecting from getting the hook is suddenly denied - and it's enraging.

    It isn't a pay off until you hook them. you can't expect to be paid for a half job

    imagine this you put in hard work fixing Gens and unhooking teammates to finally come down to be chased.

    the Exit gates are powered and you tell the ones on last hook to leave.

    you finally go down all of your hard work for nothing  DS gives you that 2nd chance 
  • Orion
    Orion Member Posts: 21,675
    edited August 2018

    @ZombieGenesis said:
    Imagine if a killer had a power that could reduce a generator from 99% to 0% with a single kick. That's what DS feels like. You've put in all the work, watched as the other side of the game has done their stuff, and you've finally moved forward with the..oh no, never mind. I guess I get to start all over again. And that's just 1 DS on 1 survivor. Forget about multiple DS perks on multiple survivors, flashlight saves, DH, insta-heal medkits, SC...

    Ugh. Is it any wonder why killers just want some of this stuff curbed a little bit?

    That's why DS needs the following changes:

    • Instantly consumed upon being picked up
    • No longer an Obsession perk
    • Survivor suffers permanently from the Exposed status effect (i.e.: one hit and they go down)

    Problem solved. Chase time is cut in half instead of getting a 50% increase, and the Killer gets to decide whether or not he wants to take the stun and have to catch the Survivor again. In other words, the Killer gets the power, as it should be.

  • feffrey
    feffrey Member Posts: 886

    Imagine if a killer had a power that could reduce a generator from 99% to 0% with a single kick. That's what DS feels like. You've put in all the work, watched as the other side of the game has done their stuff, and you've finally moved forward with the..oh no, never mind. I guess I get to start all over again. And that's just 1 DS on 1 survivor. Forget about multiple DS perks on multiple survivors, flashlight saves, DH, insta-heal medkits, SC...

    Ugh. Is it any wonder why killers just want some of this stuff curbed a little bit?

    I wouldn't mind a perk like that called overwhelming despair and can only be activated if 3 Gens are done.

    that's is fair because he would have to go to each gen and if Survivors spread out and do Gens that are close to each other first.

    it counters the perk.

    and what 80seconds is nothing to do a gen

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    @feffrey said:
    FrenziedRoach said:

    Imagine for a moment that somebody you desire just said "yes". You're getting ready to release all that passion you've built up and you're ready to go. Clothes are coming off and it's time for that moment

    Then suddenly, a SWAT team shows up and ruins the mood before you can complete the deed.

    That's akin to how it feels to be DS'd.

    The game's chases are long, and often very frustrating. Then, as you finally get a payoff, it's yanked away from you.

    That's why it's so hated. That dopamine release your expecting from getting the hook is suddenly denied - and it's enraging.

    It isn't a pay off until you hook them. you can't expect to be paid for a half job

    imagine this you put in hard work fixing Gens and unhooking teammates to finally come down to be chased.

    the Exit gates are powered and you tell the ones on last hook to leave.

    you finally go down all of your hard work for nothing  DS gives you that 2nd chance 

    I've been that guy, and I accept it as part of the game. That's why there is 4 survivors and why you don't have to survive to rank up. I don't use DS as I prefer to use perks that keep me from being found in the first place. If I got found, then I failed and don't deserve to get away free anyway.

    Doing 3 gens worth of work and dying at the end is 10X less frustrating than getting DS'd, I'll tell you that right now. I play both sides.

    Abusive Strike is getting nerfed, it's only a matter of time.

  • feffrey
    feffrey Member Posts: 886
    I play killer and dealt with DS and simple downed him again. I was also Nurse so looping and pallet stunning wasn't a thing and I destroy pallets...

    how about this change the animation of destroying pallets so that your view can keep an eye o on survivors in front of you
  • NMCKE
    NMCKE Member Posts: 8,243
    The Killer is being punished for doing his job. He then has to get looped for a few minutes all over again. It also has no good counters. Enduring doesn’t stop the strike from happening and Unnerving skillchecks can still be hit by Survivors. The nerf that it’s getting is good. 

    Just kidding! Don't take it to heart! I just love this meme and I can't help but use it here since this thread is a killvivor war on DS! <3
  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    @feffrey said:
    FrenziedRoach said:

    Imagine for a moment that somebody you desire just said "yes". You're getting ready to release all that passion you've built up and you're ready to go. Clothes are coming off and it's time for that moment

    Then suddenly, a SWAT team shows up and ruins the mood before you can complete the deed.

    That's akin to how it feels to be DS'd.

    The game's chases are long, and often very frustrating. Then, as you finally get a payoff, it's yanked away from you.

    That's why it's so hated. That dopamine release your expecting from getting the hook is suddenly denied - and it's enraging.

    It isn't a pay off until you hook them. you can't expect to be paid for a half job

    imagine this you put in hard work fixing Gens and unhooking teammates to finally come down to be chased.

    the Exit gates are powered and you tell the ones on last hook to leave.

    you finally go down all of your hard work for nothing  DS gives you that 2nd chance 

    Hard work? Dude that's all really easy! You're either crazy or this is bait.

  • chemical_reject
    chemical_reject Member Posts: 940
    Nickenzie said:
    The Killer is being punished for doing his job. He then has to get looped for a few minutes all over again. It also has no good counters. Enduring doesn’t stop the strike from happening and Unnerving skillchecks can still be hit by Survivors. The nerf that it’s getting is good. 

    Just kidding! Don't take it to heart! I just love this meme and I can't help but use it here since this thread is a killvivor war on DS! <3
    Cyberbully
  • fcc2014
    fcc2014 Member Posts: 4,388
    @chemical_reject i think someone was being a hypocritical cyberbully.
  • chemical_reject
    chemical_reject Member Posts: 940
    fcc2014 said:
    @chemical_reject i think someone was being a hypocritical cyberbully.
    I don't think @Nickenzie realizes words can hurt people. 
  • fcc2014
    fcc2014 Member Posts: 4,388
    fcc2014 said:
    @chemical_reject i think someone was being a hypocritical cyberbully.
    I don't think @Nickenzie realizes words can hurt people. 
    People in glass houses shouldn't throw stones.
  • NMCKE
    NMCKE Member Posts: 8,243
    fcc2014 said:
    @chemical_reject i think someone was being a hypocritical cyberbully.
    I was being nice and told him that I was just playing around lol. Nothing to see here! <3
  • chemical_reject
    chemical_reject Member Posts: 940
    edited August 2018
    Nickenzie said:
    fcc2014 said:
    @chemical_reject i think someone was being a hypocritical cyberbully.
    I was being nice and told him that I was just playing around lol. Nothing to see here! <3
    so if I say "just kidding" it negates anything that precedes it?
  • fcc2014
    fcc2014 Member Posts: 4,388
    Nickenzie said:
    fcc2014 said:
    @chemical_reject i think someone was being a hypocritical cyberbully.
    I was being nice and told him that I was just playing around lol. Nothing to see here! <3
    so if I say "just kidding" it negates anything that precedes it?
    I think jk :chuffed: should suffice.
  • NMCKE
    NMCKE Member Posts: 8,243
    Nickenzie said:
    fcc2014 said:
    @chemical_reject i think someone was being a hypocritical cyberbully.
    I was being nice and told him that I was just playing around lol. Nothing to see here! <3
    so if I say "just kidding" it negates anything that precedes it?
    Well, it let's him know that I'm just being playful and don't actually mean it. Now you can't say extreme stuff then say "JK" because it doesn't work like that lol. Even the person I quoted knew I was just being playful lol.
  • Tzeentchling9
    Tzeentchling9 Member Posts: 1,796
    feffrey said:

    or the perk will be useless and should be removed.
    if Killers can remove one of our perks we should get to remove one of theirs
    Are you legitimately being serious right now? Hex perks would like a word with you.

    ZombieGenesis is correct. You aren't worth any sort of attention. 
  • feffrey
    feffrey Member Posts: 886
    feffrey said:

    or the perk will be useless and should be removed.
    if Killers can remove one of our perks we should get to remove one of theirs
    Are you legitimately being serious right now? Hex perks would like a word with you.

    ZombieGenesis is correct. You aren't worth any sort of attention. 
    do you have any valid argument? probably not... so what about a Hex?
     they aren't a problem unless they aren't taken care of. it has a perfect balance

    vs Killers whinning about a 1 time use perk that can be dealt with early on
  • pauloandrade22
    pauloandrade22 Member Posts: 697

    @feffrey said:
    pauloandrade22 said:

    @feffrey said:

    that's a common excuse most killers make when they have no argument against DS and why they wanted it nerfed. call the poster a "troll"

    i have a thousand arguments but walls tend to not be good discussing partners

    right next killers will complain about MedKits and teammates healing each other without any medical back ground lol... they're some tough walls to crack

    Honestly Desive strike should be in the game if anybody was carrying you you would wiggly and strike the killer.

    why not remove mori from the game? no killer should get a easy free kill.

    I'm sure you will reply well I had to hook them first
    but again your failed attempt to keep the survivor hooked shouldn't be rewarded

    So now you want me to camp? or what is your argument? (aside from making the killer lose no matter what because of ....... reasons.......)

  • Master
    Master Member Posts: 10,200

    @Vietfox said:

    @ZombieGenesis said:
    Play killer against a good team with 3-4 DS users and you'll know. Till then you just won't understand.

    Also, stop trying to equate NOED to DS. They are not the flip side of the same coin. At all. By any stretch of the imagination.

    Stop trying to equate balance (swf) to solo survivors.

    Balance is when both sides use all the tools available, and this includes SWF.
    If you take a solo group of CSGO players and let them play against a team with voice comms, then this would be unfair too, but nobody would claim that this means that CSGO is unbalanced :wink:

  • feffrey
    feffrey Member Posts: 886

    @feffrey said:
    pauloandrade22 said:

    @feffrey said:

    that's a common excuse most killers make when they have no argument against DS and why they wanted it nerfed. call the poster a "troll"

    i have a thousand arguments but walls tend to not be good discussing partners

    right next killers will complain about MedKits and teammates healing each other without any medical back ground lol... they're some tough walls to crack

    Honestly Desive strike should be in the game if anybody was carrying you you would wiggly and strike the killer.

    why not remove mori from the game? no killer should get a easy free kill.

    I'm sure you will reply well I had to hook them first
    but again your failed attempt to keep the survivor hooked shouldn't be rewarded

    So now you want me to camp? or what is your argument? (aside from making the killer lose no matter what because of ....... reasons.......)

    camping is all up to you and if its your playstyle then it is no difference right?


  • pauloandrade22
    pauloandrade22 Member Posts: 697

    @feffrey said:
    pauloandrade22 said:

    @feffrey said:

    pauloandrade22 said:

    @feffrey said:
    
    that's a common excuse most killers make when they have no argument against DS and why they wanted it nerfed. call the poster a "troll"
    
    
    
    i have a thousand arguments but walls tend to not be good discussing partners
    
    
    
    right next killers will complain about MedKits and teammates healing each other without any medical back ground lol... they're some tough walls to crack
    
    Honestly Desive strike should be in the game if anybody was carrying you you would wiggly and strike the killer.
    
    why not remove mori from the game? no killer should get a easy free kill.
    
    I'm sure you will reply well I had to hook them first
    

    but again your failed attempt to keep the survivor hooked shouldn't be rewarded

    So now you want me to camp? or what is your argument? (aside from making the killer lose no matter what because of ....... reasons.......)

    camping is all up to you and if its your playstyle then it is no difference right?

    Ummmmmm..... what?