General Discussions

General Discussions

If you had to remove ONE perk? killer and surv.

Member Posts: 747

For me:

-Spirit Fury, it's complete BS (and boring to counter by throwing pallets like a rank 20) and it makes trash killers who can't loop actually feel like they're good at the game.

-Sprint Burst. It's freaking annoying to go or sneak to a survivor only to have him sprint to a window or a pallet. It requires 0 skill and the reward is too much and it can't really be countered (though rarely I have countered it by predicting where they'd sprint to). Also I noticed that bad survivors tend to use sprint and good ones tend to use Dead Hard. Dead Hard on the other hand, requires some skill to use and it can be countered by predicting it, it's balanced.

What are your least favourites perks to go against?

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Comments

  • Member Posts: 273

    NOED because it rewards killers for having a bad midgame.

    Unbreakable because it can completely topple the killer's snowball.

  • Member Posts: 1,946

    Hmmm actually removed removed?

    Id rather have reworks, but if that is not an option for this question.

    Nurses Calling

    DS

  • Member Posts: 1,790

    Killer

    -Infectious Fright

    Survivor

    -No Mither

  • Member Posts: 4,883

    Borrowed time and noed

  • Member Posts: 383

    Killer: BBQ (aura reading) - it's a cheap perk that allows Killers to skip tracking for survivors and enter chase immediately

    Survivor: any second-chance perk

  • Member Posts: 1,471

    NOED and either DS or Dead Hard. NOED gives the killer the opportunity to completely turn around a losing game, DS is DS, and Dead Hard can get you to a loop/window you wouldn't have reached otherwise.

  • Member Posts: 120

    Survivor definitely dead hard because sometimes its not counterable and killer probably monstrous shrine because even with a rework survivors still can run to the other side of the map which could make the perk useless

  • Member Posts: 3,627

    Go against Urban?`I'd rather say Urban when it's on your teammate :)

    BBQ on Freddy, Nurse or Billy, otherwise I'd say Franklins (or Rancor when I'm the obsession :P )

    Survivor - OoO when I'm not a stealth killer, Adrenaline otherwise

  • Member Posts: 1,936

    Haha yes, I hate it when my teammates use Urban Evasion

    I didn't see the going against part so it would probably be OoO then.

  • Member Posts: 793

    Noed and DS

  • Member Posts: 3,558

    Whispers and Self-Care.

  • Member Posts: 526

    I don't mind when my teammates have Urban Evasion, as long as they are using it correctly. To you know Evade the killer when he is looking in their area. But When I'm on the hook, and a survivor is being chased, and I just see them crouch walking everywhere I want to commit Seppuku.

  • Member Posts: 1,936

    Well, I pretty much never see anyone using it correctly.They are always crouching around the map when the killer is nowhere near them and it is depressing to see them crouching towards me when I'm on hook

  • Member Posts: 526

    I've been on the receiving end of urban evasion terribleness. I was put on the hook, someone was being chased. And two people were urban evasioning towards me from across the map. I died on my first hook.

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  • Member Posts: 284

    Bamboozle: Just shut down an easily mindgamable loop without thinking. 4Head

    Sprint Burst: Just walk around, cucking survivor map pressure. Then when you're about to get punished by being found just click shift and sprint to a loop or to hump the Rancid Abattoir window. 4Head

  • Member Posts: 760

    DS or DH

    Noed

  • Member Posts: 1,080

    This. Unless Sprintburst becomes meta again, then that.

  • Member Posts: 1,088

    Killer: insidious. I saw how OhTofu tried to use it NOT for camping. Guess what, it has no other use.

    Survivor: No Mither. I mean, is it even a perk?

  • Member Posts: 169

    Killer:NOED(luv this perk but gonna keep it fair)

    Survivors: Decisive strike(god I hate you)

  • Member Posts: 286

    Rancor: No real counter play.

    For survivors either OoO or Adrenaline

  • Member Posts: 828

    Dead Hard

    noed

  • Member Posts: 1,250

    DS and Noed.

  • Member Posts: 21,225

    DS

    NOED

  • Member Posts: 1,303

    Adrenaline- can't tell you how many times I've had someone down and adren ######### me...

    Hex:Ruin- It's completely useless now. 😂

  • Member Posts: 2,396

    For everyone saying Urban Evasion, would you rather your teammates crawl without it? Because you know if they’re too scared to run with UE, they would still be scared without it.

  • Member Posts: 7,669
    edited January 2020

    Object Of Obsession

    Insidoius

    #NoMoreToxicity

  • Member Posts: 1,379

    Decisive Strike

    NOED

  • Member Posts: 536
    edited February 2020

    Object of Obsession and Insidious, both induce toxic behavior and are difficult to use without being a jerk.

    Post edited by Inji on
  • Member Posts: 23

    Dead hard(no chance to bait if used right) & Noed

  • Member Posts: 618

    Ahh yes, killer perks that make survivor gameplay difficult being jumped to bad killer rewarding

  • Member Posts: 859

    Killer:

    Infectious Fright, since all it does is encourage and facilitate slugging, which saps the fun out of the game.

    Survivor

    Object of Obsession. I hate x-ray vision perks in general (for both sides) but this one is used almost exclusively to make the killer's game as miserable an experience as possible.

  • Member Posts: 1,352

    Decisive Strike - Even the existence of the perk forces the killer to lose pressure, and it's often not even used as an anti-tunneling device. With the DS user being able to perform gen repairs, hook saves, and other actions that clearly show that they aren't being tunneled, it's very frustrating to deal with. And that's not even including the counter-counter to the perk: lockers.

    BBQ&C - The bloodpoint bonus is so insane that it's not worth playing a game without it. Leveling and progression is a slog with the default bloodpoint gain, and it doesn't feel worth my time to play a 15 minute game and not even get close to the next level. This perk needs to be stripped of the bloodpoint bonus, and the base bloodpoint gain needs to be increased by at least 50% to compensate.

  • Member Posts: 14,110

    Franklin’s Demise and flip flop

  • Member Posts: 529

    I would delete 2 any killer perks in exchange for deleting DS. It's just too strong

  • Member Posts: 1,033

    Killer: overwhelming presence, it's completely useless

    Survivor: Decisive because it's a constant effect that can be used multiple times on every survivor. It's pretty much like they stock piled get out of jail free cards.

    Noed is pretty easy to counter. You might get one down off before it's destroyed. That happens about 90% of the time if it doesn't just not activate or get destroyed immediately

  • Member Posts: 4,125

    Noed and Sprint burst. Both dont require any effort or planning and can carry you alot by doing nothing special.

  • Member Posts: 632

    None, i know alot of people hate things like noed etc. but you can easily just get the totems, its not like games or gens have gotten harder people just need to slow down and get the totem when they cross it. But if i was to rework perks then DS because 60seconds is huge, sometimes i get 2 other hooks and still get hit by DS somehow. as for killer i dont really care what perks they run tbh, most are either weak or balanced and i like seeing a range of perks used against the killers i verse, this might be because iv been rank 1 for 2 years odd and am use to most things or i dont see any perks can change the game drastically

  • Member Posts: 1,364

    Ds 100%

  • Member Posts: 1,262

    Killer- Mindbreaker

    Because it's less then useless. Noone uses this and when it is used effects for a second? What a joke. Hope its reworked soon to give a huge exhaustion effect for people working on gens.


    Survivor- Decisive strike has to go.

    Only because it encourages toxic survivor behavior. Unsafe hooks, body blocking and gives the survivors 60 seconds of invincibility.

    It usually happens after I've already hooked the rescuer and then return to find the orginal rescuee, chase and down them. Pick them up. I'm stunned they save the second person now I hit that orginal victim for the 4th time and down him for the 3rd time BUT WAIT he's got BT so he keeps running and I gotta chase him till the bleed timer


    My second choice is dead hard because it doesnt make sense... it's just magic for the sake of magic. And if it was to be even close to theme it would only null killer magic not basic attacks. Other then theme it's fine.

    Rancor because theres no counter I've herd of. While everything else has a survivor way to balance this one doesnt.

  • Member Posts: 3,536

    Killer: NOED - Crutch perk that enables campers

    Survivor: Adrenaline, Dead Hard or Sprint Burst. One screws the killer at the last second, one is used by everyone and guarantees a free pallet regardless of skill, the last is just an all out crutch perk

  • Member Posts: 1,262
    edited January 2020

    Dont take my no mither away !

    It's a full counter to two ENTIRE killers and my best anti slug build.

    Why you wanna take my no mither ?

    Plague? Haha no heals no problem.

    Oni ? No blood from me vampire, no power for youu.

    EDIT

    Stalked by mike and gf ? Doesnt matter. Chainsaw killers saw me anyway Noed, rancor, haunted ? Tons of times when all the killer power ups in the world didn't effect me in the slightest. And being injured I repair and save so much faster then anyone else.

  • Member Posts: 2,117

    Not surprising that killer wanna get rid of a perk thats needed cause they play cheap the whole day.


    NOED and OoO

  • Member Posts: 175

    Franklin's Demise: (I know it wastes a perk slot for the killer if they use it and like maybe one person has an item, but it seems every time i'm doing a "Heal with medkit" or whatever challenge like in the last Tome, it'd get slapped out of my hand by the killer.

    No Mither: Every time I have a teammate use it, they're the first down, and they either suicide on first hook or DC. Take us down 3 v 1 with maybe one gen done.

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