We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list

Suggestion to Change the Basepower of Legion

Here I have you a little Inspiration if you want to change Legion, but still be a bit true to your original idea. Maybe the numbers are a bit unbalanced, but I tried to make it as fair as I can.


When in feral frenzy the Legion walks faster 5.0m/s can vault pallets with a hitbox, but they cannot vault windows. Each successful hit in Feral Frenzy applies Deep wound status effect, reset the powers duration and Killerinstinct will trigger for 3seconds, but the survivors get a warning if they‘re revealed, for every survivor in the terrorradius, but only for those 3seconds, scratchmarks can be seen but only half the distance, sounds will be reduced by 50%. Duration of frenzy maybe 4 seconds longer. You also can miss 1 attack during the frenzy, means if you miss the first attack, you lose 20% of the duration, than hit a survivor successfully, frenzy timer resets, but than you miss again you would suffer 1,5 second longer fatigue. When you cancel feral frenzy or the timer reaches zero the fatigue would be 2 seconds. The fatigue does partly obscure the screen because of the hands rising to the head, giving only a few peakholes to look through, and movement speed is 2.5m/sec during fatigue.

Outside feral frenzy 4.5m/s movement speed, can vault windows as fast as a survivor when fast vaulting, but this is token based, you start with 3 tokens, when you hit at least 2 survivors in a frenzy you get 1 token for every survivor you hit in the frenzy.

thx for reading, hope you enjoyed it.

Stan

Comments

  • GamingHulk123
    GamingHulk123 Member Posts: 244

    To be honest, the power of The Legion, shouldn't be an infinite Borrowed Time. Playing the whole group sounds like a better rework idea. No matter how many times they rework Feral Frenzy, it will never work out.

  • StanRaufzeil
    StanRaufzeil Member Posts: 10

    Maybe deep wound could habe the effect that the longer you stay in this status effect the bleed out timer when you're down gets depleted by the amount, like each 4seconds you stay in that state while not in a chase the bleed out timer gets reduced by 2 seconds, while in a chase 0.5seconds each 4seconds, up to a maximum of 120seconds. The mending time does not count towards that, and if you mend successfully the survivor gains back 80% of the penalty