Should DS be percentage based?
What if we made it soo DS requires a percentage to be usable
Let's say survivors need to either fix a percentage of a generator, or be chased by a killer after a certain time
Would this make the perk more interesting, instead of an easy escape?
Comments
-
Honestly it just needs to be an actual anti-tunnel perk instead of one-minute immunity.
4 -
You sound like you're giving off an idea to nerf old DS (?)
The perk will now be usable only for a limited amount of time after the user gets off from a Hook.
0 -
^^^ dis ^^^
Any action but running away from killer and healing oneself must deactivate DS. Also, if the unhooked survivor is running near other survivor for more than 5s, it must deactivate, too, because the survivor is trying to protect someone. Just split.
2 -
I would be already happy, if DS won't trigger if u're jumping in a locker. In front of the killer... and he has no chance to get you because of MAGIC!
1 -
I think DS should be changed to: No skill check, HOWEVER, only 30 sec long.
1