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Otz's new video shows what's wrong with the game
Comments
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Ok, so stop complaining when there ARE survivors that put this much time into the game, like I said, every killer on this forum whines about how the devs balance against low rank survivors, and that the game should be balanced around high ranked gameplay... but when you say the same thing to killers... it's... "I'm not this person", "I don't have the time to play this well"... etc etc.
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No the thing I see are people complaining that the game gets balanced for low ranked survivors who are too dumb to play cause the consequence of this is a heavy unbalance in highrank.
You know the part where both sides should be skilled. This ofc requires both sides to have a skill floor but this is what the survivor side is completely missing right now. Nobody has a problem with skilled survivors. You wanna talked about skill? This ash got hit twice with the same chainsaw charge by bubba, a bubba who carries ######### distressing.
The problem is that when you balance for low ranks, doesn't matter on which side you do it, you will have completely unfair matches in the high ranks.
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This is a stupid example. You would have a great point if he used idk Billy with meta perks and his strongest addon, eventually mori aswell. Then the video would look different. But here he used freaking Bubba!! With speedlimiter! With basically 0 perks! And STILL 4ked at the end! Imo he shouldn't even get 4 kills with this ######### build. This video is actually backfiring killers, it shows that even with a garbage killer and garbage loadout u can still destroy survivors with meta perks.
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Sadly again, just no.
Otz still got a 4k for one.
Two, he himself mentioned in the video he made ~Several mistakes~ and made it clear to his chat, though it was clear he was frustrated that game.
Three, his build is a meme build, yet he managed to 4k with the lowest tier killer, again showing that he truly belongs at the rank he is because... Well he's a good killer main lol
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Thanks @Spooky13 - The next killer nerf is on you!
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Does the flow of the match and the events that occurred during the trial matter at all? Or is it just the results that are looked at by the dev team? Yes, Otz ended the match with a 4k double pip. Why did that happen? Was it because Bubba is an ultra strong killer with OP perks and addons? Or was it because the survivors continuously threw themselves at the one on the hook? Is that how survivor play is supposed to occur? If not, then why were they able to get a near total reset?
No doubt the community and the devs both want to keep interesting and clutch plays in the game, but how many mistakes were afforded to the survivor team during the course of that match? How many are typically afforded to killers playing against typical red rank survivor teams? This, coupled with the time crunch killers are under, is where the imbalance in DBD lies.
One last question to ponder; do you think Otz felt good about that match or frustrated, despite the results?
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You can't avoid the problem forever peantis, stop trying too be lazy and stop making excuses for the major problems in the game and just fix it.
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Sorry but if you run addons that intentionally make your killer weaker, and perks that have 0 synergy at red ranks then you should struggle, Otz knows, we all know there are perks infinitely better suited, and addons better suited for that rank. Do you think they'd have done nearly as well if he'd had a good build? Unlikely, but here we are, everyone saying "IT's not that he 4Kd, it's that they got to reset". But missing the entire part where he intentionally made everything as hard as possible for himself and still 4Kd despite the "survivors have 64978236984 second chance perks".
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The amount of people missing the point in here is staggering. Granted, this wasn't a great example but the point isn't exactly hard to see and I'm not even a killer main. The fact is that the survivors made massive mistakes and still nearly completed their objective. Whereas Otz made smaller mistakes that almost cost him the game. That was the point. Killers have to walk a tightrope suspended over goddamn lava whereas survivors are on a conveyer with trampolines on either side, bouncing them right back up when they fall off.
Given that its Otz, the killer he played doesn't matter. The dude mains Trapper, that should tell you how skilled he is. The point of OP showing this video was to illustrate how unforgiving killer gameplay can be, but survivor gameplay has more forgiveness than a Catholic church. Not even to mention that if it had been any regular killer player using Bubba, the survivor would have basically gotten a free win. Them being horrible at the game notwithstanding.
Anyways. Be less focused on the end result and more focused on the actual issues and maybe we'll get somewhere as a community. Now you can go back to insulting each other like a bunch of self-important snarky little gits. Since that's all the forums seem to be for.
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I think people are missing the point. That game should have been over in no time. The survivors were crap. Had otz been using a "meta" killer build then it definitely would have been. The whole point is that the survivors were bad. Against one if the better killer players they were decimated. Then otz made 1 or 2 mistakes and those survivors, the ones that were getting murdered early were able ti snowball that mistake into nearly winning that game. Against a lesser killer they most likely would have. Against a killer of there skill level, they wouldnt have been in that position in the first place.
The point i believe is that as survivor you can mess around and make a mistake and be ok. As killer, against survivirs on your skill level, you don't get to mess around. You don't get to make multiple mistakes.
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Counterquestion: Was Otz supposed to have an easy time using the worst addons and worst perks on one of the "weakest killers" in the game? Was he supposed to have a blast despite the fact the survivors ran meta perks?
This video basically shows survivor perks don't matter. You can play one of the weaker killers (yes Bubba is my favourite killer and I've been maining him since day 1 of his release but that doesn't change the fact he's easily countered) and run the worst possible addons/perks and still 4k/2pip.
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Result is the only thing that matters because that's what get put into the stats and we know how they love their stats :)
Thank you Otz for de facto proving the opposite of the point you were trying to make, time to put Speed Limiter base kit in the next Chainsaw Killers rework :)
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Seriously? You still cryng about ruin?
Tell me at least other 5 changes that were implemented just to please "le baby survivors" that isnt your precious crutch perk, i will be waiting.
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the only major issue buddy is the camping and tunneling and slugging, allowing no other players to farm points
a player start the game and what he gets? slugged off the hook to avoid DS if he have it, left there bleeding while he was in the game to be chased, fix gens, unhook others
nah but the killer can slug everyone at 4 gens up and thats okay, can you stop whining?
how dare they survivors loop killers or god forbid they have 1 perk that can be used 1 time to balance the game instead of the game finishing at 4 gens up with each of them farming 4k points barely while the killer easily got 20k
yeah lets fix the game, start the trial with all survivors injured, what a punch of crying whining players who want to "WIN" the game when its all about points at the end
when Otz decided to slug off everyone he stopped survivors from playing the game and doing their objective of unhooking, chasing and fixing gens
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Wow, they indeed nerfed speed limiter when Scott Jund made a 4k 50 games in a row using it.
Great logic you got there mate.
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I don't think anyone was expecting him to have an "easy" time with the build he was running. His entire stream was of him running the same "worst perks" in the game on all killers. Many of the same frustrations were experienced playing this "bad build" as are experienced when he runs normal "meta" builds.
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The point is they were super bad and still managed to almost pull it off thanks to 2nd chance perks despite all their mistakes. The game should have ended in 4 mins.
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The devs don’t care
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I don't know if we watched the same match, but I just saw 4 potato survivors making mistakes left and right still finish all the gens and getting saved from a smashing defeat because of overlapping second chance perks and nothing to do with their skill at the game. I saw a killer make a mistake and it costing them greatly while the survivors make mistakes the whole match and barely get punished by comparison.
Any killer with any build can win against potatoes, the point is being entirely missed because people are getting so focused on the end result.
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Most recent would be sabo changes so it doesn't require any preparation on survivor side. Enduring/DS buff comes to mind, remember when DS was buffed cause it was lowered by Enduring yet the buff was left as is even when it was changed so it no longer affects stun time from DS. BT a perk being buffed over and over again which encourages bad survivor play. Fire Up, nerf comes to mind. Old Freddy.
Yes ruin was a bandaid for lots of issues. Removing the bandaid without fixes to those issues was a dumb move.
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No, the problem is not him having a hard time that was the expected result of the build. Yet you ignore the part where the survivors throw the game completely because all they do is make mistake after mistake but have no trouble to recover from it.
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Why should survivors have no chance to recover from mistakes especially when it's 4 of them obviously resulting in more overall mistakes compared to killer gameplay?
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And again, just like the other killers have said, ignores every comment and just goes "4k with bubba no problem here" thats why stats are so skewed. We arent asking it for survivors to be trash, we are asking that equal skill for equal result. One of the best killers in your game has to fight over and over and over again because the survivors get so many mistakes fixed for them by perks, but he makes one misplay and it nearly cost him the match.
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This response right here shows the blinders the Devs have about the game. This will be their similar response to the number of DC's you see now.
"DC's are down 95%! I don't know what game you're playing so few people DC now." Meanwhile first hook suicides are up 95%.
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Its not "no chance" its they have too much of a chance. Survivors have 16 perks total, killer has 4. Survivors, as a whole, can be in 4 places, killer can only be in one. The problem is you can have survivors that should not have any business doing half as well as they do getting carried by their 16 second chance perks per game.
4 of them or not, as a team if they make more mistakes overall they should be losing. The amount of mistakes killers get allowed compared to survivors is out of control. The power survivors have over the match is out of control.
The game should be 50/50 but its closer to 80/20 or worse in favor of the survivors.
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The problem is that if you have a team of 4 players, 1 mistake can be even outed by the others. Mistakes in a team are way less consistent and can be helped out while if you play alone you have nothing that can make your mistakes less impactfull. Since dbd is the only game that brings up a semi balanced unsymetrical gameplay you can see the clear difference of solo play vs teamplay. It is just natural and it was always like that. Thats why most esport games preffer teamplay than solo because mistakes are not that present in teamfights.
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You guys literally keep picking the worst examples to prove your points.
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Nancy walked directly past him while he wasn't paying attention, which is why the game didn't end in three minutes.
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I'm not sure what this is video is meant to prove or disprove.
The survivors were bad, but they didn't come back solely because of meta perks. They came back because meta perks, because he was literally running the antimeta^3 and he made one MAJOR, almost rookie, mistake. Does it even come as a surprise that they managed to reset when he literally stacked the deck against himself and in their favor?
Now, imagine if he was running anything meta instead. This game would have lasted 3 minutes, even if he made the same errors.
That greed for the slug is always a huge gamble, especially if you can't instadown. Slugging is good for pressure. Overslugging is good to give a chance to come back. It reminds me of that Nurse video by Ardetha that was posted here recently. Same issue, both killers were too thirsty for the slug. The faster way to kill survivors is by hooking. Giving 4 minutes on the ground plus 2 on hook is the slower method.
One-hooking comes at your own risk. If you have thousands of hours in the game, you should know that very well.
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It would have been over fast because he has to resort to slugging to counteract the gen speed. That's what happens for players who don't have old Ruin as an option.
The team rebounded because it's now more common for people to carry Unbreakabill.
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I don't think most killer mains don't want to have to play so sweaty - all the time -that Otz had to in order to come back from a likely 0k. The game then becomes a chore.
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Your way of looking at things is why I stopped playing DBD and don't spend more money on it. It's not fun to play sweaty to make up for a little mistake early in the game as killer.
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Your response doesn't fit the narrative that the OP or the streamer wants put forth. Your statement is invalid. The 4 dead survivors are OP and need to be nerfed.
Survivor second chance perks need to be nerfed/removed, also while at it add more one shot mechanics for killers and op addons. OP and Streamer need ez 4k wins on brain-dead mode.
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i see people still go "he got 4k tho" and completely miss the point
shocking
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So what? Otz (a killer that is good but by far not one of the best) wins with a comparable bad killer, super bad addons and with a perk build that is questionable to say the least. He gets the 4K by playing trash! And you guys come here and complain about a second chance perk which did nothing to the outcome of the game.
What happend with this community..?
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I don't know if we read the same post, but I read about how killer mistakes are much more punishing than survivor mistakes. Extrapolating that survivors are invariably stronger than killers thanks to the number of second chances they have collectively.
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Survivors make insane amount of mistakes that should have killed them 4 minutes into the game but that doesn't matter since the killer won/pipped in the end right ? No, I don't think so. Potatoe survivors getting carried from 4 gens into powering gates isn't balance were're trying to reach.
This is actually perfect example of horrible survivors giving hard time to player with superior skill to them only thanks to their perks. Even arguing that if he used real build isn't really an excue to the fact that potatoes should have died to that very bad build in 4 min and not be able to almost win.
Pity that people do their best to ignore the match itself and better focus on the scoring insted of thinking what good players can do with those perks if potatoes can get carried so hard by them.
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Sooo.... everyone just ignored the whole point of this video?
The survivors were so horrible, that they nearly lost to a speed limiter Bubba but got carried by meta perks. However, they were so ######### bad, that they still lost after getting a second chance. Had that'd been even a slightly better team, a comeback like that would mean a total lose for Otz. Why are we removing BL? Because it's a hand holding perk for baby killers, and yet survivors still have access to perks like DS, Unbreakable, Adren, and DH which hold your hand when you make a mistake
"Oh, but he 4kd"
"Oh, but he double pipped"
Yes, after sweating his ass off and getting really ######### stressed out. I have rarely seen Otz this frustrated with the game. Wonder why killers keep complaining about second chance perks and gens speeds? This is why; they're no as good as Otz, True, or Fungoose. So these times where you lose all pressure with the push of a button, will cause you to lose and depip.
No game should ever have this level of hand holding perks. If you make a comeback, that should be entirely based off of skill, no perks
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I think you miss the point.
The point is that despite the huge difference of skill between the killer and the surviviors (proven by the 4k with speed limiter bubba), surviviors still had a VERY high chance of winning.
These surviviors should get completely destroyed, they made rookie mistakes (letting themselves get hit TWICE with the same chainsaw charge), but they still got many points and probably pipped (or at least didnt depip).
Its the same when camper with NOED doesnt depip because 5 gens + cleansing NOED takes more time than camping one person. Someone camping since the beginning of the game and not applying pressure shoud get DESTROYED even by noobs, without any chance of gettimg brutal killer. But unless its SWF or good surviviors, killer will get 2 kills easily.
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So basically you are admitting that the game is not balanced lmao.
What the hell is "bad killer", "worst addons" and "worst perks"?!? I thought that all perks, except Monstrous Shrine and Cruel Limits, are equal?!? And that all killers are also equal, the difference is only in preffered playstyle. Not to mention that purple addon should be one of the strongest addons available, and even brown addons should help you at least slightly.
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Who wants long matches?
I thought we wanted CLOSE matches.
And CLOSE matches are always long.
And thats because both teams are EQUAL SKILL, so the game is not decided untill the last second.
If we go by your logic, then the best solution would be to make killers and surviviors not being able to move for the forst 10 minutes of the match lol
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I watched a killer main streamer of thousands of hours last night. They made one mistake and had one bad chase where they lost a survivor one time.
That was it, it cost them the whole game. The rest of the game was played very efficiently but that was it, the moment they lost one chase they lost the entire match.
I've made soooo many mistakes as survivor and still escaped the match.
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Is the result honestly all you guys are focusing on? I could go on a massive rant about all the second chance perks survivors have but it's been said tons already.
What does bother me is you watched someone play a game that was stressful rather than enjoyable and focused on nothing but the result. I loved playing killer before but now the gameplay is not enjoyable whether I get 4 or 0 kills.
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It would be nice if you also saw that the surviviors were playing very badly and were able to even play versus that killer only because of their meta perks thay carried them to the high ranks.
Why are you even allowing players with such difference in skill to be matched together? And why are meta perks so strong that they allow really bad surviviors survive this long against such skilled killer player?
Not to mention that these sirviviors probably didnt depip, do you think they played well enough to be not punished by the emblem system? Or maybe equiping "meta perks" allows you to climb in ranks by default, no matter how bad you play?
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Please tell me where I even remotely claimed that the game was perfectly balanced. It's an asymmetrical game with every killer has a unique power that changes how the game is played. That alone means you will always have weaker and stronger killers. So yes you can have "weak" and "strong" killers.
Once again, I never said all perks are equal, in fact once again, there are strong and weak perks. It would be statistically impossible to make each and every perk carry the same "value". One because of how much the perks powers very, what math would you use to compare BBQ to Pop.
Even if you did figure out how to mathematically compare those perks you would than have to make the perks balance them based off the killers power. For example, Pop is much less useful on Huntress than it is Freddy. Because huntress is a slow killer who has to slow down more to get hatchets. So also stopping to kick a gen is just more wasted time. However, Pop has great value on Freddy because he can just teleport across the map and kick a gen. He loses almost all time.
However in all of the nonsense you just spoke you did make a one single valid point, "rarity" means basically nothing.
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Few words: borrowed time+die hard + ######### bug with surv between hook and hooked surv. Also if these are not enough, u have ds if hooked again. If a rescuer is hooked, just repeat previous and don't forget to tbag in the exit gate and say "ez game, killer is a baby/tunneller/camper" (choose one or EVERY)
UW
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Point is that killers who play every day for 8h+ (like Otz) and killers who play 2-3 games a day after one received the same survs level in the MM.
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This totally disproves what you are trying to prove. Your point is that survivors have many second chances that help them win and then you show a video where they don't. All you've proved here is that those second chances aren't as strong as some killers would like you to believe.
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You obviously don’t see the problem, Otz is one of the best killers in the game. Not everyone is the best killer in the game. The survivors made so many mistakes you can’t even count them, and because of that Otz destroyed with the terrible build he had and he made the smallest mistake in the whole match and everyone is back up and gen rushes the hell out of him it’s a cruel joke is what it is.
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No, you're definitely right. Any sane killer that wants to pip needs a match to last longer than four minutes. Then again maybe I'm insane for wanting to pip.
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