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Huntress and deathslinger should be 115% when out of hatchets/harpoons

This would allow them to chase normally in a situation they might not be able to otherwise, along with diversifyingh their abilities.

For every hatchet that huntress doesn't have, under 5 - she gains 1% movement speed

Whenever deathslingers harpoon is unloaded, and not lodged into a survivor he has +5% movement speed. (This is to prevent his reeling having an unintended buff)

Comments

  • Groxiverde
    Groxiverde Member Posts: 767

    I like this.

  • Speshul_Kitten
    Speshul_Kitten Member Posts: 1,861

    Maybe with an add-on like Nurse’s Spasmodic Breath.

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    Huntress has an addon like this https://deadbydaylight.gamepedia.com/Shiny_Pin That increases her speed whilst in windup. Not that useful. Spasmodic breath increases movement speed after hitting a survivor and is transformative

    im talking an actual basekit change where the less hatchets you have, up until 0, or when you've fired your harpoon and aren't latched onto a survivor, your movement speed is increased to 115%. This combats the lower chase ability of these killers without their power and brings it up to normal.

    Its for example if a hag was trapless. she'd be 115%. however as the hag always has access to her traps well she wouldn't need this benefit. Same deal with the huntress. Without hatchets she's a normal killer, and therefore should be treated as one. Also being out of hatchets makes sense, as lower weight. Same with deathslinger, but then he pulls his harpoons out of the void somewhere so idek

  • YaiPa
    YaiPa Member Posts: 1,929

    no, you basically giving advantage to bad plays, like missing hatchets, and iri head would become even stronger.

    huntress can be godlike on some maps, just like trash on some others, her speed is her weak point, smart survivor would just keep running in circle around a big rock in the swamp. it's stupid, but it's this game.

    but, someday the might set every killer speed to 115%, since they're slowly removing every unique characteristic from every killer.

  • Kagari_Leha
    Kagari_Leha Member Posts: 555

    I'm okay with making Deathslinger a 115% speed killer by default because he has very limited snowballing, and he's just not strong enough for it.

    However making Huntress 115% when out of hatchets would be the worst idea, her whole gameplay is around the hatchets, and by doing that you just encourage bad players to not learn her and just use her as a bad M1 killer

  • Kagari_Leha
    Kagari_Leha Member Posts: 555

    I agree with all you said

    but it seems the dev backed down with the making all killers the same to help new players thing, since Deathslinger is quite different to the usual 115% 32 meters terror radius we got since Spirit.

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    Iri head should disable this buff. I forgot it existed temporarily. Sorry.

    And I'm not buffing bad plays, but sometimes a huntress will lose incredible amounts of pressure by running out of hatchets, expecially on maps with not a lot of lockers around and can be forced to completely abandon chase due to a lack of power. Is that fair? Bringing huntress up to normal killer speeds upon missing and using up hatchets, same with deathslinger and his harpoons, is not "rewarding misplays."

    Also saying there removing all unique aspects of killers... They literally released a killer with a gun at 115% movement speed, and a killer who absorbs blood and runs around with a flick unlike billy what are you on about mate haha I mean this incredibly politely and don't mean to ridicule but cmon.

    And a huntress without hatchets can snowball? A huntress without hatchets is one of the weakest forms of killer in the game. Being forced to go get hatchets and abandon chase can be one of the worst feelings, expecially on maps without a lot of lockers around.

  • ZoneDymo
    ZoneDymo Member Posts: 1,946

    no

  • YaiPa
    YaiPa Member Posts: 1,929

    I meant like only t1 Myers being able to avoid spine chill, hag lunge being shorter, pig TR being unique, those kind of characteristic, everything you said is power related.

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922
    edited March 2020


    T1 Myers is no longer invunerable to spinechill as of the undetectable updates.

    Killer lunges were reworked to be all the same whether 115% or not, ie hags huntresses etc.

    Pigs terror radius is currently 32m and fades in and out when she becomes undetectable, only very few killers have lower terror radiuses including myers, huntress, hag, deathslinger and spirit

  • Tactless_Ninja
    Tactless_Ninja Member Posts: 1,791
    edited March 2020

    Edit didn't read:

    I assume it's because their power is a main part of their kit.

    Edit: Also seems kinda spammy. Miss a bunch, get rewarded.

  • ZoneDymo
    ZoneDymo Member Posts: 1,946

    because its cheap, have ranged attacks and then just become a standard M1 killer if you lose that ability, aka no downsides? boring.

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    But the downside is your a completely powerless killer... Think trapper without traps or any anti loop. Of course your going to want to reload, or gather more hatchets. It simply stops you from being forced to abandon chase.

  • Haku
    Haku Member Posts: 614
    edited March 2020

    I dont see how you run out of harpoons ... they are unlimited. While for the huntress you re supposed to chase ppl with the hatches not with melee. So if run out of them you should reload ... not given a BONUS - more speed so you can melee the target... sounds pretty stupid to me. Hey you are bad with hatches so we give you speed boost for being bad - sure

  • Drazen
    Drazen Member Posts: 400

    Huntress is fine as she is its slinger who needs strong buffs including 115% movement speed

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    Disagree with both of these. Deathslinger is balanced yet underpowered and does need buffs, but i feel they should relate more to his power than as speed boost. Huntress is not fine on a lot of maps, and can easily lose pressure once having run out of hatchets. Scott jund one of the best huntress mains himself, even asked for the exact change im asking for with huntress.

  • XRuecian
    XRuecian Member Posts: 118

    Only change i feel like huntress needs is making her lullaby radius a little smaller, and fixing some of the hitbox issues on some objects. It feels like people have already run halfway across the map before i even get into terror radius range with her. The fact that she gives a SUPER early warning and the fact that she is slow together both add up to making it extremely hard to even find a survivor in the first place. Rather than making her faster (which would be too strong), i would rather just have a little easier time finding people in the first place.

    Her hatchets hitbox interaction with objects is also super irritating. I find it really strange that a tall killer like the huntress can struggle to throw an axe through a window/vault location when standing right against it even though its only supposedly waist-high.

    I also don't think deathslingers speed should be buffed. He already can shoot you from outside of his TR range when using Monitor and Abuse or an Addon, he is supposed to be a sneaky tactician killer, not a chaser. He can feel a little underpowered against really skilled players, but this mostly is because he can't pressure more than one survivor at a time because of his reload speed. But they shouldn't buff his reload speed otherwise it would be too oppressive even in a 1v1 chase. So maybe something smaller and more condition related. Perhaps if he reels someone in and downs them, he should get a much faster reload, so that he has a little more threatening presence against multiple survivors.

    Or perhaps they could just buff the Deep Wounds debuff to actually be useful. This debuffs weakness is also the main reason legion suffers. It's a pathetic excuse for a debuff. They might as well just remove Deep Wounds altogether and just make these killers put hemorrhage and mangled on you instead, at least these debuffs do something.

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    Deep wounds is essentially a second heal state you have to do to begin any action. nowdays i'd say its fine, just that killers shouldn't have it as a part of their power.

    Huntresses lullaby distance is what makes her fair, as 40m is an easy enough distance to hit with hatchets, and its nondirectional meaning they can potentially run into you with m/a.

    Hatchet hitbox is screwed tho at times thats for sure

  • XRuecian
    XRuecian Member Posts: 118

    Deep wounds is still like a joke. It takes like maybe 10 seconds to heal it, and it never was life threatening or debilitating in any way. You can literally heal it right after legion hits you while he is running to hit someone else and be healed before he gets around to them all. It's because he is balanced around Deep Wounds that he is so weak.

    I still feel like the lullaby distance is too punishing. A 40m distance might be easy enough to hit hatchets, but they already get a warning when you ready a hatchet that they can hear from like a mile away. Unless im going up against newbies, i get to a generator and they are just so long gone that i had no chance in the first place to spot anyone, especially on some maps. Not saying she needs to be a ninja, but 40m is a bit high. Each 1m above the last when you are talking about radius is exponentially more area covered. Thats why a 48m terror radius on doctor covers like half of the entire map.