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Some Deathslinger tuning
Make his terror radius slightly bigger or fix his current terror radius because something is very wrong with it and its cutting off.
Make hooked survivors scream so they can be heard when they are slinghshot.
And possibly add very small slight stun when he breaks the hook by himself. And he's good to go :)
Comments
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Nice b8 m8
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I’d be okay with these changes. He does need tuning.
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He's fine, he hasn't even been out a week.
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nopes
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He gets nothing when he breaks his chain himself. Also, he needs to reload.
Huntress can injure or down you, and she has build in STBFL.
And no one likes stun. That 4 second stun + reload when survivors break free is awful enough
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I disagree about the TR changes.
I think if you get shot from the healthy state, that you are automatically put in the injured state. The fact that getting shot doesn't do that is just stupid.
He is terrible with pallets, so making him drag survivors across them would be a good change.
He already has a stun as long as legion's (without addons), which is the longest self stun in the game for killers...
He reloads after every shot.
Survivors can maneuver way too much while on the chain.
He needs some buffs, not some nerfs, imo.
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he needs buffs not nerfs
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My break hook stun is to prevent the one shot from noed he can do. Also his tr needs to be bigger or fixed because it keeps cutting off and you can't really indicate if hes near you or not, its messed up.
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He's probably one of the most balanced killers right now. My only gripe was he can't interrupt hook saves.
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He needs buffs not nerfs
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The only tuning we need is regarding the dedicated servers registering shots or not
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Not a bait, don't bother spamming 'bait' on discussions you disagree with if you don't want to contribute in the discussion.
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There is literally no need for discussion. Your opinion is so one sided and irrational that it really IS just bait. A killer that is not only very difficult to use but is also one of the most harshly punished for making the slightest mistakes, has to wait more than 6 seconds to use his power while being HEAVILY slowed down, moves at 110%, and is completely ######### over by the way hitboxes are designed doesn't need nerfs.
His terror radius is large enough that it requires a perk (M&A) to be mildly useful; his weapon is already loud enough notifying everyone that he's shot, any more than that is overkill; and you have to be JOKING about adding another cooldown to him. He's nurse's younger brother, being slow as ######### and having to suffer through a cooldown/stun every 2 seconds.
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- His terror radius is fine how it is. He’s supposed to be a semi-stealth killer. You literally have a Spine Chill icon which is one of the best counters for stealth killers.
- Why should they scream? Is it so you know when to run in between him and the harpooned survivor to stop them being hit? Seems like a typical bullying tactic. If that isn’t the reason, can you explain? As you don’t hear survivors scream across the map from basic attacks, so I don’t see why they need to scream from this.
- Why should he be stunned when he releases the survivor? If they aren’t injured already, they stay that way when he breaks the chain. Seems a bit unfair for him to suffer a stun for something that’s beneficial to the survivor.
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Love it when people discard my opinin as 'one sided' when they don't agree with it, easiest way to counter argument nowadays I guess.
I played enough games with him without M&A and had survivors complain about not being able to read where I was comming from.
Why do you think an simple survivor scream that can be heard overmap when hooked is gonna enable bullying? Outside of SWF.
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Why do you need to hear them scream across the map though? It’s such a random request. What does that actually do to make your game better? Lol. And my bullying comment was towards if you meant have them scream louder in general, because so many people love running in between you and the harpooned survivor to take a hit. So this will just make that a bigger occurrence.
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Why is bodyblocking a hooked survivor considered 'bullying'? Thats one of the ways to defend an hooked survivor.
Also it wound't really matter if you hear an overmap scream and you are far away from and slingshot survivor.
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I know it’s a way to defend. But a lot of SWF play this game to just try to ‘bully’ the killer. Constantly chasing you around and taking hits for other people. The fact he can’t injure you until you’ve either broken free or been hit, makes him an easy killer to terrorise. As people can just keep denying you that hit. Also, you’ve neglected to mention why you want to hear people scream across the map? And how it makes your game experience any different?
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Its just an idication to know whenever or not he is chasing someone, same way you can hear an survivor scream while being in chase with Doc.
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His terror radius isn't bugged, his music is just quiet until he actually starts the chase. You just need a better ear for his music/terror radius.
Why should breaking the chain himself stun him? That means no matter what, even if he does use his power skillfully and successfully, he gets punished, then we have another Legion on our hands.
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They definitely need to look at his TR also I am also back pedaling on the suggested hook break stun, I suggested it a small 1.5 sec stun but not the same way he gets stunned if a survivor breaks the hook, Its just that the interaction with his hook unbreak and noed making it kinda OP, but its just noed and can be taken care of.
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Thats what im talking about! If you missed a shot, then survivor will be able to run to another side of a map and prepeare his position for your next shot.
Thats because: 110% Speed, Slow after missed Shot, Slow when reload. Can't punish early pallet dropping, And gets punished for long range shots, because in most cases survivor will be able to break the chain.
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His kit feels a little awkward in a few ways to me. His GUN, which is his defining factor, has no lethality on its own. You can not kill someone with his gun. This is the same problem legion has, basically. It's hilarious that they named Legion's power KILLER INSTINCT when it literally cannot kill anyone. Think about how legion works: You get a very easy free first hit, to injure the survivor (or multiple survivors) by being super fast. So, now you have effectively readied every survivor to die in one hit. Guess what other killer does this exact same thing? Myers. And Ghostface. All three of these killers 'prime' their targets to be able to down them the next time you hit them. Except at least Ghostface has stealth to help him secure that kill. And Myers has speed to help him secure the kill. Legion has.... nothing to help him 'secure' the kill.
Deathslinger seems to suffer from similar problems. His gun isn't nearly as hard to use as Huntress' hatchets, but his lethality suffers more than it should in exchange. I am sure that deathslinger must feel very strong and oppressive against newer/less experienced survivors. But this doesn't mean he is actually overpowered. His terror radius is small, but that only feels overpowered because you haven't learned to have proper awareness around you yet. There are plenty of killers that don't have a TR at all, and are capable of killing you in one hit. But all of these killers are considered underpowered in the highest ranks. Once you learn how to be more aware, control your character more effectively, look behind you while running, know the location of safe spots, etc; he quickly starts becoming weaker and weaker the higher up the ranks you get.
I would have much rather them made him move even more slowly while reloading, but allow him to down survivors that he hits if they are currently debuffed with Deep Wounds. This way, if he successfully reels in a survivor on the first shot and melee hits them, they get deep wounds. He would have a slightly more punishing reload, but if he hits his second shot afterwords, they get downed immediately. By making his reload slow him a little more in exchange for making his gun a bit more deadly, you would make him effectively harder for the average user to pilot (because missing would be more punishing), but he would be more deadly in a skilled players hands who can land multiple shots in a row. This would also help with making pallets a complete ironwall defense against him, because if you are deep wounded, you can't simply drop a pallet early and camp it.
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