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Do you think DS is fine in it's current state?

Salty_Pearl
Salty_Pearl Member Posts: 1,367

I'm ok with the perk but the only problem I have with it is that it almost forces you to either be slugged or to slug. For Survivors and Killers slugging is really boring and it ruins gameplay. Don't get me wrong, it's a good tactic but doing it against DS is a pain.


How do you feel about DS?

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Comments

  • OtakuBurrito
    OtakuBurrito Member Posts: 512

    DS is fine. If you think they have it leave them alone 60 seconds after being unhooked. It's that simple to not tunnel. It's not that freaking hard. Either eat the stun or do something else.

  • ClickyClicky
    ClickyClicky Member Posts: 3,536

    It probably shouldn’t be a skillcheck. Not very good at anti-tunnel if the player misses it. Or at least it shouldn’t deactivate the perk entirely.

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826

    These two statements contradict each other.

    @Salty_Pearl It's not a free escape, the players has to miss the skillcheck in order for the killer to obtain the kill.

  • Salty_Pearl
    Salty_Pearl Member Posts: 1,367
  • SleepyWillo
    SleepyWillo Member Posts: 2,197

    I think its fine.

    Dont tunnel and you wont notice it exists.

    If youre not tunneling and you still somehow encounter it - you're pretty much destroying the other side so a 5sec stun isnt going to slow you too much...

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826

    This sounds to me like you tunnel someone purposely off the hook.

    Times 4.

  • White_Owl
    White_Owl Member Posts: 3,786
    edited March 2020

    Mostly yes. Really dislike people who use it as a failsafe for being cocky though.

  • SurviveByDaylight
    SurviveByDaylight Member Posts: 720

    Is this a killer sided comment? I think it needs a buff! It needs to be available every time you get off the hook! The one minute can easily be waited out. it’s an ANTI tunnel perk Though. It does it’s job in letting people play the game.Why do you feel like you deserve that kill? I’m getting sick of people complaining about survivor perks when they help them survive. I think killers get people too easily. It’s kinda unfair if you really think about how easy it is to find people and how easy it can be to down them or catch people off guard.

  • Acromio
    Acromio Member Posts: 1,737

    It is not, it has never been, and will probably never be fine for a perk like Keksisive Egostroke to be in this game.

  • SurviveByDaylight
    SurviveByDaylight Member Posts: 720

    It doesn’t ruin gameplay. Mori’s ruin gameplay. This is a killer sided comment for sure. This is sickening. More often than not I have bad experiences playing solo than you do as killer. Unless swf I can’t get into a game without killers ruining my experience. Ebony moris, hook camping, tunneling. I’d rather not play until I see more perks that will MAKE you stop doing that. No DS doesn’t need to be nerfed. It needs a buff. It’s a small skill check and one time use. It should be every time you get off the hook.

  • Marcus
    Marcus Member Posts: 2,047

    DS skill check shouldn't trigger if you are grabbed from a locker. I think this is the only nerf the perk needs.

  • theArashi
    theArashi Member Posts: 998

    I like it being designed to be anti tunnel perk with a counterplay. However, if survivor uses it to bombrush other hooks, jump in lockers, work on totems/gens then it's too much.

    From a perk that can be countered by slugging a survivor which still gives a killer pressure it changes into anti-pressure perk because survivors like to jump in lockers to get free points and around 15 seconds of killer's time which can extend the chase on a single survivor to ridiculous degree.

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826

    lol or you can slug. No one tells you to pick them up.

    Times 4.

  • Salty_Pearl
    Salty_Pearl Member Posts: 1,367

    I wouldn't mind this actually. During EGC only (not when gens are powered) DS being unactivated seems fair.

  • Boss
    Boss Member Posts: 13,616

    Idk, it almost never activates in my matches.

  • Boss
    Boss Member Posts: 13,616
  • Salty_Pearl
    Salty_Pearl Member Posts: 1,367

    Ah, I didn't know if you meant as a Killer or Survivor. I don't use it as well unless I don't have perks and its one of the only ones I have.

  • LetsPlayTogether
    LetsPlayTogether Member Posts: 2,117
    edited March 2020

    @Spannungsstoß

    1) So survivors give up two perk slots for a situation no survivor enjoys and the cause is the killers cheap play, not the survivor. Of course this is totally unbalanced, what else?

    2) Most likely your fault for being hit by such obvious abusive play.

    3) So the 5s wouldnt even hurt you, but hey ... you dont like it, so its unbalanced.

    4) So you didnt get a hook when you tunneled. Well, must be unbalanced. (even though it could be changed during EGC, but then DS would need another effect to not be just a wasted perkslot)

  • Boss
    Boss Member Posts: 13,616

    I'm quite picky when it comes to gear.

    • I don't like early/late-only gear (Hex: No One Escapes Death, Adrenaline, Corrupt Intervention, etc.)
    • I don't like Exhaustion gear
    • I don't like Obsession gear (Save The Best For Last is an incredible exception, though it's still not a main thing i use.)

    I could go on, but i won't cause that's boring...but i could.

  • Salty_Pearl
    Salty_Pearl Member Posts: 1,367

    That's really interesting actually. What perks do you use for Survivor and Killer than?

  • iBetClaudette
    iBetClaudette Member Posts: 299

    That's a risk I'm willing to take....if you can find me

  • SurviveByDaylight
    SurviveByDaylight Member Posts: 720

    It’s serious. Unbreakable keeps you from slugging anyways do killers are taking the risk of that guy getting picked up. It shouldn’t be that serious complaining about taking the risk on someone that JUST got off the hook having a 5s stun. It’s stupid. The guy deserves it. He deserves a right to play the damn game too. It grows old and tiresome people complain about it. Or want it reworked. The ONLY rework they need to do to it is make it so EVERY time you get off the hook it activates. Not just once with a tiny skill check. It takes up a perk slot. Why do killers get abilities that constantly reward them with auras of survivors? Ebony Mori’s? Exposed? Ez downs ez hooks but you want to get upset because DS is giving you a 5s Killer stun ? What about the 7 seconds of scratch marks that survivor leaves behind so you can just get back on him again? How was that fair for the survivor? For how easy killers can end chases and get their hooks, this game needs to put in better ways to stun killers and keeping them off their backs. Tunneling is bs. Camping is bs. It needs to be countered in a way where I don’t have to work hard for a tiny stun that barely gives me any wiggle room. I’m done.

  • Boss
    Boss Member Posts: 13,616
    Survivor
    1. Kindred, for the amazing awareness. (I'm pure solo btw.)
    2. Self Care, for not having to depend on others or Items to take care of a Health State.
    3. Spine Chill, for basic awareness.
    4. Iron Will, for escaping chases. (One of my favorite things to try as Survivor.)
    Killer (Wraith's my only main, so it'll just be for him, obviously at least some of these would not be on some other Killers.)
    1. Barbecue & Chili, for the Auras. (Yup, i'm the 0.1% who takes this Perk for its Auras. Not denying that double BP is awesome, but going for faraway targets is exactly the style i prefer. Plus, it's a fantastic support-Perk for...)
    2. Hex: Devour Hope, for the potential & personal goal. (My pure-fun Perk, going for the kills on this thing makes me feel like i, idk, defeated a super hard Dark Souls boss. Yes, it won't always work. Which is good, cause that'd be too strong then, but not always working also makes the times it does work still as sweet as before. To me at least.)
    3. Pop Goes The Weasel, for making them take just a bit longer. (Again, synergises well with B&C. Other than that, it's generally a good way to stall the match.)
    4. Enduring, for not caring about their main weapon, the Pallets. (Might just be me, but they always seem to try to bait you, even if you've clearly displayed that you have Enduring. So, since it's always effective, i keep it on. (Plus i just despise being stunned in any game ever.))
    5. If i don't feel like pure fun, i replace Hex: Devour Hope with Make Your Choice. I find it much more reliable (not a Hex, so duh), yet it still gives some of the same power as H: DH AND still suits my playstyle. (Also, Wraith is mighty dangerous when using this and a "Windstorm".)
  • Saitamfed
    Saitamfed Member Posts: 1,622

    DS is fine (there are certain circumstances where it is abusable though)... some people just don't like because it changes their playstyle a bit. A doctor was hard camping me because there was a gen left and he didn't kill anybody. So a Bill came with BT when both doors were open and he saved me, I ran into the gates and I was in my middleway, then doctor hit me. So he deserved to eat that DS, no one asked/ forced him to tunnel and camp, if he miss three shots in a single chase without survivors doing 360° or looping then that's clearly his fault not mine.

  • Salty_Pearl
    Salty_Pearl Member Posts: 1,367
  • Boss
    Boss Member Posts: 13,616

    I'm kinda sad with how stuck i am with the Perks on Survivor.

    I don't wanna give up all these Auras, i don't wanna give up my own healing ability, i don't wanna give up my early warning & i don't wanna give up my quiet time.

    It's not like i don't experiment, i also really like Detective's Hunch, Urban Evasion & We'll Make It.

    But just 1-2 matches & i quickly miss my main ones. 😅

  • SurviveByDaylight
    SurviveByDaylight Member Posts: 720

    Still had DS because it’s a one time use with a small skill check. You gotta think it does have its cons too despite the duration of its use. I think it needs every time off the hook though :/

    it’s not fair to me I didn’t get to play longer than seeing myself on a hook because I can’t get off it once I go on it. Killers want ez hooks well, I want ez gens then. It’s only fair. Yet speed and perks is all I ever hear complained about. It’s entirely possible to control the map. Just get good lmao stop complaining. This is a killer sided game imo. Just take someone with awareness and map knowledge you’ll be OP in no time. Ebony Mori’s need a rework imo. As do survivor perks to ensure they can still play the game they spent their own quality time queueing up for :) just sayin.

  • ShamefulKing
    ShamefulKing Member Posts: 130

    Its more dependant on how you play in my opinion.

    As survivor, whilst 9/10 times I won't need to use it, its always nice to have just incase I am getting tunneled.

    As killer, my general rule (self implicated) is that I won't go after the person I just hooked so that everyone gets a chance to dance with the killer so to speak.

    In its current form, its fine. More situational than anything.

  • SurviveByDaylight
    SurviveByDaylight Member Posts: 720

    @Boss Don’t forget Franklin demise

  • TAG
    TAG Member Posts: 12,871

    Not exactly, but I don't think it's nearly as far off from fine as some people believe. I think covering some of the more extreme uses of it can fix that up.

  • EnderloganYT
    EnderloganYT Member Posts: 621

    well, when it comes onto the last gen, I hooked someone else after they got unhooked (they were healthy and it wasn't a grab), and I yoink the unhooked off a gen right as it's about to finish, saving me from utter failure, and then get hit and am forced to watch as it gets finished, imma be mad cause thats straight up unfair. it shouldn't just give 60 seconds of no touch. it should be if another is hooked or you start working on a gen for 3 seconds, it deactivates. however, if you get downed while it's active it can not deactivate. there, a rework.

  • thisrandomguy
    thisrandomguy Member Posts: 142

    No. Honestly in my opinion it can give you some pretty broken advantages. In some situations its fair. But with a few tweaks it would be perfect.

    The changes

    DS should be deactivated at all times if all gens are done. 60 seconds of invulnerability to run to the gates is pretty wack.

    The timer should stop when another survivor gets hooked. This can actually make DS an anti tunneling perk and not a freebie. You should not have DS on and ready to stab the killer even though another person was just hooked. The killer didn't even tunnel so DS should be inactive.

    That's all.

  • inferjus
    inferjus Member Posts: 479

    It's awful but needed to prevent tunelling.