Hex: Ruin should be buffed
I think the Hex: Ruin should be buffed so it will always move over to the next totem available when the current totem is destroyed. It will help with gen rushing because survivors will have to go out of their way to find all the other totems instead of getting easy matches all the time jumping straight on to generators.
Reason - Most of the survivors are veterans and know exactly where totems are located in each map, so they take them out really early.
Example - My totem was right out of the way of all the generators nearly in a corner of the map and with in 45 seconds of game play the totem was gone.
Reason - it was a pro veteran survive with friends lobby again.
Developers need to start to buff the killers to make them being able to stand a chance against the survivors.
Comments
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I disagree.
The totems in general should be buffed.
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I haven't been playing this game for long but since my first day playing iv been saying the way totems work needs to be changed.
totems should be their own slot not a perk and you can only have 1 totem type active. So either noed or haunted ground not both. The hex should embody all the totems and each totem cleansed weakens its.
So ruin would would be 100%/80%/60%/40%/20% As effective as the totems are broken. This would increase the duration of the game by forcing survivors to actually care about totems aside from the one that is burning since they will all be.
Now obviously perks like haunted ground would have to be reworked but i feel like this is the best option for totems instead of "cool im going to use 1 of my 4 perks on ruin and oh look at that 14 seconds have passed and it is now gone having 0 effect and i have only 3 perks left...
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Forget it the dev are probably happy with the way ruin is right now its not use much anymore just like they want it to be
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Incorrect. New ruin is still pretty good. Especially when paired with Surveillance or a high pressure killer.
Ruin where it stand right now is currently in a good spot. However that would be pretty unique if totem(s) moved itself to the next Dull on the map when the hex was cleansed. That would give Survivors incentive to cleanse all totems.
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The only buff Hex: Ruin needs is that it should work with 'damage gen' perks and trials. If they get hit and it pops a gen, or they stop working and damages it, that should fufill requirements.
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