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Should nurse have a nerf?

2

Comments

  • kimukipi
    kimukipi Member Posts: 137

    @Mycroft said:
    Keep crying.

    Lmao, that pic is epic!

  • SoulKey
    SoulKey Member Posts: 338

    Remove her 4-5 blinks completely and make her 3rd blink addon a very or ultra rare addon with a drawback (Increased fatigue or whatever); then it would be somehow ok.

  • Unknown
    edited September 2018
    This content has been removed.
  • Tsulan
    Tsulan Member Posts: 15,095

    @SoulKey said:
    Remove her 4-5 blinks completely and make her 3rd blink addon a very or ultra rare addon with a drawback (Increased fatigue or whatever); then it would be somehow ok.

    And what would she get in return? I mean after such a big undeserved nerf, she sure as hell should get a big buff on the other side. Just like survivors usually get. You know, nerfbuffs.

  • SoulKey
    SoulKey Member Posts: 338

    @Tsulan said:

    @SoulKey said:
    Remove her 4-5 blinks completely and make her 3rd blink addon a very or ultra rare addon with a drawback (Increased fatigue or whatever); then it would be somehow ok.

    And what would she get in return? I mean after such a big undeserved nerf, she sure as hell should get a big buff on the other side. Just like survivors usually get. You know, nerfbuffs.

    What would she get in return ? Does she really need anything in return even without a 3rd blink ? I really can't argue with you since you said "Undeserved nerf".

  • Tsulan
    Tsulan Member Posts: 15,095

    @SoulKey said:

    @Tsulan said:

    @SoulKey said:
    Remove her 4-5 blinks completely and make her 3rd blink addon a very or ultra rare addon with a drawback (Increased fatigue or whatever); then it would be somehow ok.

    And what would she get in return? I mean after such a big undeserved nerf, she sure as hell should get a big buff on the other side. Just like survivors usually get. You know, nerfbuffs.

    What would she get in return ? Does she really need anything in return even without a 3rd blink ? I really can't argue with you since you said "Undeserved nerf".

    You know that she needs something in return. Since she already got nerfed several times.
    Survivors get buffs with every nerf. BT got nerfed and buffed in the same patch. Same goes for SC and every other survivor perk that gets even slightly "nerfed".

  • Tsulan
    Tsulan Member Posts: 15,095
    edited September 2018

    @SoulKey said:

    @Tsulan said:

    @SoulKey said:

    @Tsulan said:

    @SoulKey said:
    Remove her 4-5 blinks completely and make her 3rd blink addon a very or ultra rare addon with a drawback (Increased fatigue or whatever); then it would be somehow ok.

    And what would she get in return? I mean after such a big undeserved nerf, she sure as hell should get a big buff on the other side. Just like survivors usually get. You know, nerfbuffs.

    What would she get in return ? Does she really need anything in return even without a 3rd blink ? I really can't argue with you since you said "Undeserved nerf".

    You know that she needs something in return. Since she already got nerfed several times.
    Survivors get buffs with every nerf. BT got nerfed and buffed in the same patch. Same goes for SC and every other survivor perk that gets even slightly "nerfed".

    Sure mate, derail every convo to " Hey survivors have BT, SC, DS, SB and calm spirit" :)

    Like i said before, if you think nurse is fine as she is; Then no need to keep discussing it together. My statement remains, Her 3rd blink should be at least a very rare offering giving how much power it grants and her 4th and 5th blink should not have even been a thing to start with. Cheers.

    Not derailing anything. Maybe you need to spend more time playing against her instead of asking for nerfs on the forum. Just yesterday i juked a 3 blink nurse for 3 gens. Got downed, used DS, juked for another gen before she switched to another target.
    I REALLY don´t see the problem!

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 23,153

    I really wouldn't want to see the Nurse changed too drastically, I think her add-ons could be reworked a bit and I don't see the need of 4 or 5 blinks. I think the base two are probably enough to be honest.

    I remember when she first came out and the insane amount of blinks you could have on the Nurse then, 7 was the maximum I believe.

    I can't play as her though, I struggle with tracking survivors and just find it so hard to do this with the Nurse - she's definitely not the killer for me to play. But as a survivor I love going up against a good Nurse, I know I'm probably going to die but they're usually the matches that are more fun and invariably full of bloodpoints.

  • MegMain98
    MegMain98 Member Posts: 2,913

    @SoulKey said:

    @Tsulan said:

    @SoulKey said:

    @Tsulan said:

    @SoulKey said:
    Remove her 4-5 blinks completely and make her 3rd blink addon a very or ultra rare addon with a drawback (Increased fatigue or whatever); then it would be somehow ok.

    And what would she get in return? I mean after such a big undeserved nerf, she sure as hell should get a big buff on the other side. Just like survivors usually get. You know, nerfbuffs.

    What would she get in return ? Does she really need anything in return even without a 3rd blink ? I really can't argue with you since you said "Undeserved nerf".

    You know that she needs something in return. Since she already got nerfed several times.
    Survivors get buffs with every nerf. BT got nerfed and buffed in the same patch. Same goes for SC and every other survivor perk that gets even slightly "nerfed".

    Sure mate, derail every convo to " Hey survivors have BT, SC, DS, SB and calm spirit" :)

    Like i said before, if you think nurse is fine as she is; Then no need to keep discussing it together. My statement remains, Her 3rd blink should be at least a very rare offering giving how much power it grants and her 4th and 5th blink should not have even been a thing to start with. Cheers.

    If The Nurse did only have a third blink then her third blink should be able to go the same range as her first blink. Right now The Nurse has a third, fourth, and fifth blink but they have a very short range, not to mention she has a VERY long fatigue afterward. There is no need to nerf her blinks. Maybe it is just me because I play on console and I have only run into ONE God tier Nurse in all my hours of playing. Why nerf the best killer simply because she is good at killing?

    However I do agree how killer mains will redirect the attention to any nerfs and buffs survivors have gotten...it’s annoying as hell to not stay on topic 😒

  • SoulKey
    SoulKey Member Posts: 338

    @MegMain98 said:

    @SoulKey said:

    @Tsulan said:

    @SoulKey said:

    @Tsulan said:

    @SoulKey said:
    Remove her 4-5 blinks completely and make her 3rd blink addon a very or ultra rare addon with a drawback (Increased fatigue or whatever); then it would be somehow ok.

    And what would she get in return? I mean after such a big undeserved nerf, she sure as hell should get a big buff on the other side. Just like survivors usually get. You know, nerfbuffs.

    What would she get in return ? Does she really need anything in return even without a 3rd blink ? I really can't argue with you since you said "Undeserved nerf".

    You know that she needs something in return. Since she already got nerfed several times.
    Survivors get buffs with every nerf. BT got nerfed and buffed in the same patch. Same goes for SC and every other survivor perk that gets even slightly "nerfed".

    Sure mate, derail every convo to " Hey survivors have BT, SC, DS, SB and calm spirit" :)

    Like i said before, if you think nurse is fine as she is; Then no need to keep discussing it together. My statement remains, Her 3rd blink should be at least a very rare offering giving how much power it grants and her 4th and 5th blink should not have even been a thing to start with. Cheers.

    If The Nurse did only have a third blink then her third blink should be able to go the same range as her first blink. Right now The Nurse has a third, fourth, and fifth blink but they have a very short range, not to mention she has a VERY long fatigue afterward. There is no need to nerf her blinks. Maybe it is just me because I play on console and I have only run into ONE God tier Nurse in all my hours of playing. Why nerf the best killer simply because she is good at killing?

    However I do agree how killer mains will redirect the attention to any nerfs and buffs survivors have gotten...it’s annoying as hell to not stay on topic 😒

    urghhh nurse on PC is a whole different story than console, sadly. I heard it's hard to play her on console due to some stutter\fps issues. 3 blinks is almost a guaranteed 3-4k for any good nurse main (Even below average would probably 4k), unless the player is REALLLLY new to the game.

  • Tsulan
    Tsulan Member Posts: 15,095

    @SoulKey said:

    @MegMain98 said:

    @SoulKey said:

    @Tsulan said:

    @SoulKey said:

    @Tsulan said:

    @SoulKey said:
    Remove her 4-5 blinks completely and make her 3rd blink addon a very or ultra rare addon with a drawback (Increased fatigue or whatever); then it would be somehow ok.

    And what would she get in return? I mean after such a big undeserved nerf, she sure as hell should get a big buff on the other side. Just like survivors usually get. You know, nerfbuffs.

    What would she get in return ? Does she really need anything in return even without a 3rd blink ? I really can't argue with you since you said "Undeserved nerf".

    You know that she needs something in return. Since she already got nerfed several times.
    Survivors get buffs with every nerf. BT got nerfed and buffed in the same patch. Same goes for SC and every other survivor perk that gets even slightly "nerfed".

    Sure mate, derail every convo to " Hey survivors have BT, SC, DS, SB and calm spirit" :)

    Like i said before, if you think nurse is fine as she is; Then no need to keep discussing it together. My statement remains, Her 3rd blink should be at least a very rare offering giving how much power it grants and her 4th and 5th blink should not have even been a thing to start with. Cheers.

    If The Nurse did only have a third blink then her third blink should be able to go the same range as her first blink. Right now The Nurse has a third, fourth, and fifth blink but they have a very short range, not to mention she has a VERY long fatigue afterward. There is no need to nerf her blinks. Maybe it is just me because I play on console and I have only run into ONE God tier Nurse in all my hours of playing. Why nerf the best killer simply because she is good at killing?

    However I do agree how killer mains will redirect the attention to any nerfs and buffs survivors have gotten...it’s annoying as hell to not stay on topic 😒

    urghhh nurse on PC is a whole different story than console, sadly. I heard it's hard to play her on console due to some stutter\fps issues. 3 blinks is almost a guaranteed 3-4k for any good nurse main (Even below average would probably 4k), unless the player is REALLLLY new to the game.

    According to you, playing nurse is like pressing the "i win" button.

  • Tsulan
    Tsulan Member Posts: 15,095

    @MegMain98 said:

    @Tsulan said:

    @SoulKey said:

    @MegMain98 said:

    @SoulKey said:

    @Tsulan said:

    @SoulKey said:

    @Tsulan said:

    @SoulKey said:
    Remove her 4-5 blinks completely and make her 3rd blink addon a very or ultra rare addon with a drawback (Increased fatigue or whatever); then it would be somehow ok.

    And what would she get in return? I mean after such a big undeserved nerf, she sure as hell should get a big buff on the other side. Just like survivors usually get. You know, nerfbuffs.

    What would she get in return ? Does she really need anything in return even without a 3rd blink ? I really can't argue with you since you said "Undeserved nerf".

    You know that she needs something in return. Since she already got nerfed several times.
    Survivors get buffs with every nerf. BT got nerfed and buffed in the same patch. Same goes for SC and every other survivor perk that gets even slightly "nerfed".

    Sure mate, derail every convo to " Hey survivors have BT, SC, DS, SB and calm spirit" :)

    Like i said before, if you think nurse is fine as she is; Then no need to keep discussing it together. My statement remains, Her 3rd blink should be at least a very rare offering giving how much power it grants and her 4th and 5th blink should not have even been a thing to start with. Cheers.

    If The Nurse did only have a third blink then her third blink should be able to go the same range as her first blink. Right now The Nurse has a third, fourth, and fifth blink but they have a very short range, not to mention she has a VERY long fatigue afterward. There is no need to nerf her blinks. Maybe it is just me because I play on console and I have only run into ONE God tier Nurse in all my hours of playing. Why nerf the best killer simply because she is good at killing?

    However I do agree how killer mains will redirect the attention to any nerfs and buffs survivors have gotten...it’s annoying as hell to not stay on topic 😒

    urghhh nurse on PC is a whole different story than console, sadly. I heard it's hard to play her on console due to some stutter\fps issues. 3 blinks is almost a guaranteed 3-4k for any good nurse main (Even below average would probably 4k), unless the player is REALLLLY new to the game.

    According to you, playing nurse is like pressing the "i win" button.

    On PC a skilled Nurse player will easily get a 3-4K. We all know Nurse is the best killer in the game when skilled. Of course you’ll have bad rounds but on average playing Nurse on PC is a way to destroy SWF group.

    Mastering Nurse takes a fair amount of time. It´s by no means a "i win" button. She´s way harder to learn than every other killer. If survivors spent even half of the time they complain about the nurse, to learn how to evade her. Then there wouldn´t be a problem at all.
    People asking to nerf the nurse just want free escapes handed out.

  • SoulKey
    SoulKey Member Posts: 338
    edited September 2018

    @Tsulan said:

    @MegMain98 said:

    @Tsulan said:

    @SoulKey said:

    @MegMain98 said:

    @SoulKey said:

    @Tsulan said:

    @SoulKey said:

    @Tsulan said:

    @SoulKey said:
    Remove her 4-5 blinks completely and make her 3rd blink addon a very or ultra rare addon with a drawback (Increased fatigue or whatever); then it would be somehow ok.

    And what would she get in return? I mean after such a big undeserved nerf, she sure as hell should get a big buff on the other side. Just like survivors usually get. You know, nerfbuffs.

    What would she get in return ? Does she really need anything in return even without a 3rd blink ? I really can't argue with you since you said "Undeserved nerf".

    You know that she needs something in return. Since she already got nerfed several times.
    Survivors get buffs with every nerf. BT got nerfed and buffed in the same patch. Same goes for SC and every other survivor perk that gets even slightly "nerfed".

    Sure mate, derail every convo to " Hey survivors have BT, SC, DS, SB and calm spirit" :)

    Like i said before, if you think nurse is fine as she is; Then no need to keep discussing it together. My statement remains, Her 3rd blink should be at least a very rare offering giving how much power it grants and her 4th and 5th blink should not have even been a thing to start with. Cheers.

    If The Nurse did only have a third blink then her third blink should be able to go the same range as her first blink. Right now The Nurse has a third, fourth, and fifth blink but they have a very short range, not to mention she has a VERY long fatigue afterward. There is no need to nerf her blinks. Maybe it is just me because I play on console and I have only run into ONE God tier Nurse in all my hours of playing. Why nerf the best killer simply because she is good at killing?

    However I do agree how killer mains will redirect the attention to any nerfs and buffs survivors have gotten...it’s annoying as hell to not stay on topic 😒

    urghhh nurse on PC is a whole different story than console, sadly. I heard it's hard to play her on console due to some stutter\fps issues. 3 blinks is almost a guaranteed 3-4k for any good nurse main (Even below average would probably 4k), unless the player is REALLLLY new to the game.

    According to you, playing nurse is like pressing the "i win" button.

    On PC a skilled Nurse player will easily get a 3-4K. We all know Nurse is the best killer in the game when skilled. Of course you’ll have bad rounds but on average playing Nurse on PC is a way to destroy SWF group.

    Mastering Nurse takes a fair amount of time. It´s by no means a "i win" button. She´s way harder to learn than every other killer. If survivors spent even half of the time they complain about the nurse, to learn how to evade her. Then there wouldn´t be a problem at all.
    People asking to nerf the nurse just want free escapes handed out.

    3+ blinks is way far from a "Free escape", even many experienced killer mains agree with that. And by experienced i mean those with 3-4k hours, not just 1k.

    It seems more like killers wanting free wins with 3 blinks than survivors wanting free escape :)

  • Tsulan
    Tsulan Member Posts: 15,095

    @SoulKey said:

    @Tsulan said:

    @MegMain98 said:

    @Tsulan said:

    @SoulKey said:

    @MegMain98 said:

    @SoulKey said:

    @Tsulan said:

    @SoulKey said:

    @Tsulan said:

    @SoulKey said:
    Remove her 4-5 blinks completely and make her 3rd blink addon a very or ultra rare addon with a drawback (Increased fatigue or whatever); then it would be somehow ok.

    And what would she get in return? I mean after such a big undeserved nerf, she sure as hell should get a big buff on the other side. Just like survivors usually get. You know, nerfbuffs.

    What would she get in return ? Does she really need anything in return even without a 3rd blink ? I really can't argue with you since you said "Undeserved nerf".

    You know that she needs something in return. Since she already got nerfed several times.
    Survivors get buffs with every nerf. BT got nerfed and buffed in the same patch. Same goes for SC and every other survivor perk that gets even slightly "nerfed".

    Sure mate, derail every convo to " Hey survivors have BT, SC, DS, SB and calm spirit" :)

    Like i said before, if you think nurse is fine as she is; Then no need to keep discussing it together. My statement remains, Her 3rd blink should be at least a very rare offering giving how much power it grants and her 4th and 5th blink should not have even been a thing to start with. Cheers.

    If The Nurse did only have a third blink then her third blink should be able to go the same range as her first blink. Right now The Nurse has a third, fourth, and fifth blink but they have a very short range, not to mention she has a VERY long fatigue afterward. There is no need to nerf her blinks. Maybe it is just me because I play on console and I have only run into ONE God tier Nurse in all my hours of playing. Why nerf the best killer simply because she is good at killing?

    However I do agree how killer mains will redirect the attention to any nerfs and buffs survivors have gotten...it’s annoying as hell to not stay on topic 😒

    urghhh nurse on PC is a whole different story than console, sadly. I heard it's hard to play her on console due to some stutter\fps issues. 3 blinks is almost a guaranteed 3-4k for any good nurse main (Even below average would probably 4k), unless the player is REALLLLY new to the game.

    According to you, playing nurse is like pressing the "i win" button.

    On PC a skilled Nurse player will easily get a 3-4K. We all know Nurse is the best killer in the game when skilled. Of course you’ll have bad rounds but on average playing Nurse on PC is a way to destroy SWF group.

    Mastering Nurse takes a fair amount of time. It´s by no means a "i win" button. She´s way harder to learn than every other killer. If survivors spent even half of the time they complain about the nurse, to learn how to evade her. Then there wouldn´t be a problem at all.
    People asking to nerf the nurse just want free escapes handed out.

    3+ blinks is way far from a "Free escape", even many experienced killer mains agree with that. And by experienced i mean those with 3-4k hours, not just 1k.

    It seems more like killers wanting free wins with 3 blinks than survivors wanting free escape :)

    So 3 blinks are free wins? I must be doing something right then. Since i mostly survive playing against 3 blink nurses. As i stated earlier, i really don´t have a problem with nurses.

  • MegMain98
    MegMain98 Member Posts: 2,913

    @Tsulan said:

    @SoulKey said:

    @Tsulan said:

    @MegMain98 said:

    @Tsulan said:

    @SoulKey said:

    @MegMain98 said:

    @SoulKey said:

    @Tsulan said:

    @SoulKey said:

    @Tsulan said:

    @SoulKey said:
    Remove her 4-5 blinks completely and make her 3rd blink addon a very or ultra rare addon with a drawback (Increased fatigue or whatever); then it would be somehow ok.

    And what would she get in return? I mean after such a big undeserved nerf, she sure as hell should get a big buff on the other side. Just like survivors usually get. You know, nerfbuffs.

    What would she get in return ? Does she really need anything in return even without a 3rd blink ? I really can't argue with you since you said "Undeserved nerf".

    You know that she needs something in return. Since she already got nerfed several times.
    Survivors get buffs with every nerf. BT got nerfed and buffed in the same patch. Same goes for SC and every other survivor perk that gets even slightly "nerfed".

    Sure mate, derail every convo to " Hey survivors have BT, SC, DS, SB and calm spirit" :)

    Like i said before, if you think nurse is fine as she is; Then no need to keep discussing it together. My statement remains, Her 3rd blink should be at least a very rare offering giving how much power it grants and her 4th and 5th blink should not have even been a thing to start with. Cheers.

    If The Nurse did only have a third blink then her third blink should be able to go the same range as her first blink. Right now The Nurse has a third, fourth, and fifth blink but they have a very short range, not to mention she has a VERY long fatigue afterward. There is no need to nerf her blinks. Maybe it is just me because I play on console and I have only run into ONE God tier Nurse in all my hours of playing. Why nerf the best killer simply because she is good at killing?

    However I do agree how killer mains will redirect the attention to any nerfs and buffs survivors have gotten...it’s annoying as hell to not stay on topic 😒

    urghhh nurse on PC is a whole different story than console, sadly. I heard it's hard to play her on console due to some stutter\fps issues. 3 blinks is almost a guaranteed 3-4k for any good nurse main (Even below average would probably 4k), unless the player is REALLLLY new to the game.

    According to you, playing nurse is like pressing the "i win" button.

    On PC a skilled Nurse player will easily get a 3-4K. We all know Nurse is the best killer in the game when skilled. Of course you’ll have bad rounds but on average playing Nurse on PC is a way to destroy SWF group.

    Mastering Nurse takes a fair amount of time. It´s by no means a "i win" button. She´s way harder to learn than every other killer. If survivors spent even half of the time they complain about the nurse, to learn how to evade her. Then there wouldn´t be a problem at all.
    People asking to nerf the nurse just want free escapes handed out.

    3+ blinks is way far from a "Free escape", even many experienced killer mains agree with that. And by experienced i mean those with 3-4k hours, not just 1k.

    It seems more like killers wanting free wins with 3 blinks than survivors wanting free escape :)

    So 3 blinks are free wins? I must be doing something right then. Since i mostly survive playing against 3 blink nurses. As i stated earlier, i really don´t have a problem with nurses.

    I rarely have trouble playing against Nurse. Again, I’m on console and it is a lot harder to play Nurse on console than it is on PC. I barely ever even see Nurse players at high rank, it is mainly a mix of Myers, Billy, Huntress, and sometimes Leatherface (don’t know why but Leatherface is popular at high ranks on PS4). I can’t get behind a nerf to the Nurse, the only nerf she would really get is having a 3 blink max and I still don’t think that is necessary. She’s got a very high skill cap so if a player takes the time to learn how to play the Nurse then they will dominate. Survivors need to stop whining about Nurse nerfs, she is a killer that really doesn’t need any sort of nerf OR buff.

  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    One blink nurse is horrible, this clickbait horrible stuff. How is billy overpowered? Hate saying noobs but billy's aimbot is pretty bad, besides that not op, just map pressure but could still get looped. Balanced killers tend to be weak. 
  • Global
    Global Member Posts: 770

    @SoulKey said:
    Remove her 4-5 blinks completely and make her 3rd blink addon a very or ultra rare addon with a drawback (Increased fatigue or whatever); then it would be somehow ok.

    If they make adding and only 1 extra blink a ultra rare that still has increased fatigue no one will use it i much rather it have decreased distance as it is easyier to compensate for distance.

  • KiraElijah
    KiraElijah Member Posts: 1,187
    Global said:

    @DocOctober said:

    @Global said:

    @DocOctober said:

    @Global said:

    @DocOctober said:

    @Global said:

    @Mc_Harty said:
    Master said:

    Yes, I just wanted to take the precious moment where a survivor realizes that the same logic he uses to get nurse nerfed actually applies to all survivors.

    Right, because only survivors agree that Nurse is too strong.

    Of course ;)

    The only reason why nurse is powerful is because all survivors do is loop and in case you havent noticed she was made for countering looping. You cant call her too strong if you are doing what she was made to destroy you in.

    Looping wasn't a thing for several more months when the Nurse released, so that statement is inherently wrong.

    Infinites were a thing and infinites could be looped. git gud at the game and maybe she wont destroy you :)

    Infinites and loops are inherently different, hence the different names.

    And fu too, I have no trouble facing Nurses.

    infinites waste the killers time and prevent them from hitting you...sounds the same to me

    thats nice you can play against her.

    Know what? Not gonna bother with you, just wasting my time.

    looks like someone couldnt find anything to counter what i said. To afraid to emit i was right huh?

    Admit, not emit
  • Domblade
    Domblade Member Posts: 7
    edited September 2018

    I feel like I just want to put some insight into this, because I've seen a lot of comments about a Nurse nerf and I find it quite ridiculous.

    As of now, I probably have what, about 400 hours upwards of Nurse gameplay (P3 level 50 etc etc), which means I'm at the least not bad with her (I think), being able to consistently get to rank 1, and sustain that with 4k matches. (But I know, rank isn't the be all and end all of determining skill level, it's some sort of indication.)

    Note, despite playing the nurse for so long, I tend to play a more anti-meta nurse build, opting to combine Ruin with Thrill, due to having tremendous ability to protect totems when running pure green and yellow distance addons (base 2 blinks, which is all I, and a lot of others I think, need). (I also have meta Nurses Calling and BBQ just because it seems normal for killers to run it, due to the strength of the perks. Optimal build etc etc)

    As others have mentioned as I was reading this thread, her strength not only comes with the power of her kit in the right hands (due to the high skill cap but rewarding capabilities), but with the lack of stealth meta with survivors. (I.E healing in terror radius, healing off hook, constant running, and perhaps even perk choices.) The Nurse suffers massively from fatigue as most people should know already, however her fatigue time gives survivors optimal chance to hide. From experience, I've lost sight and moved on from injured survivors in a chase, purely because they understand the stealth mechanic against the nurse and know how to play it well (most often combining with stealth perks like Iron Will.)

    To complain that she deserves to be downright weakened due to your inability to understand how to counter her, is a bit confusing (to put it nicely.) When playing against or as the Nurse, the first concept is that the typical game of DBD you know, is thrown out of the window. Looping (either jungle gym, pallets etc) inherently doesn't exist, the Nurse ignores that mechanic. However, the new game is moreso relied on line of sight and juking. Large areas of walls, cornfields, buildings etc, are where the Nurse is weakest, due to the reliance she has on line of sight. That's why, the corn in Coldwind Farm, the centre building of the original Crotus Prenn Asylum, the centre building of Backwater Swamp, the entire map of Lery's Memorial Institute and the School in Springwood, are where the Nurse is arguably the weakest, due to the potential for obvious mindgames, line of sight breaking, and overall difficulty for the Nurse to manoeuvre through these areas efficiently while in a chase.

    That lack of line of sight ties in perfectly with the stealth perks that survivors are able to run. I.E Iron Will, is exceptionally strong against a nurse due to it's obvious strength of avoiding her either after your hit or when you're injured and she's in the area. I feel that Calm Spirit is now also underrated as a stealth perk, as I see not many people running it. The strength against the Nurse lies again with stealth. I.E after getting hit, the perk states

    Your calm spirit can overcome the urge to scream due to Madness, Intoxication or getting injured by the Killer.

    The fact you don't scream after injury, means as the Nurse enters fatigue and you have the run boost, you have perhaps the most optimal chance of hiding from her. Combine this with Iron Will perhaps and you have a surefire way of stealthing away. (Note, I understand that not all survivors will run this, but this is a KEY example that people don't seem to talk about.)

    Then comes Juking. This is moreso based on survivor skill level. Understanding how to juke a Nurse is first predicting her movements and intentions, as she is trying to do to you. I.E a basic one against her, is doubling back and running into her as she charges her blink. Depending on the situation, and skill level, that may work or not. If you do it and it catches her off guard however, don't expect to be able to do it again, she will expect it, and counter accordingly (look to the ground to blink, as to not move.) Another includes doubling back when running past walls (if she tries to cut you off), or if they run BBQ, there's the BBQ direction juke. Really, the other mechanic of juking relies on your unpredictability as a survivor. Of course you're going to struggle if the movements you make are simple, and predictable, as with the Nurse kit, it's like feeding it to her on a golden plate. I can't really make a blanket statement for it because every game is different. You may do one thing and it works, but then it won't work a second time, or it could do, there's no certainty as to what will happen.

    I'm struggling to find more examples, these were the first couple that sprung to mind, but basically tl;dr the strength of the Nurse relies on both the killer and survivor skill levels (obviously.) A good Nurse has a higher chance of beating a good survivor, because of the strength of her kit in the right hands as she arguably takes more effort to become skilled with, than the survivor role. A bad nurse will get ran circles around by even bad survivors due to how difficult it is to learn the kit to play it. God nurses and God survivors are where the middle ground is IMO due to the game knowledge both players have.

    I'm entirely open for discussion, please if you want to take me up on something just do so, I might have forgotten something I wanted to say due to my decreasing focus as I write more and more lol.
    My Discord is Domblade#0878 if anyone wants to pm me about this, you can find me on the DBD discord as well.

    -- Also if anyone has played against me when I'm on Nurse, my steam name is Angela Merkel lmao, just on the off chance someone has, lmk, you might have better insight how I play than I do myself!

    Edit 1 - I've been notified of Whispers, not sure how I forgot it, I'll have to look into advantages and disadvantages of it, I'm not all that confident with the perk.

  • Condorloco_26
    Condorloco_26 Member Posts: 1,714

    No. Please leave Nurse alone.

  • Zanfer
    Zanfer Member Posts: 647

    @Domblade said:
    I'm entirely open for discussion, please if you want to take me up on something just do so, I might have forgotten something I wanted to say due to my decreasing focus as I write more and more lol.
    My Discord is Domblade#0878 if anyone wants to pm me about this, you can find me on the DBD discord as well.

    -- Also if anyone has played against me when I'm on Nurse, my steam name is Angela Merkel lmao, just on the off chance someone has, lmk, you might have better insight how I play than I do myself!

    Edit 1 - I've been notified of Whispers, not sure how I forgot it, I'll have to look into advantages and disadvantages of it, I'm not all that confident with the perk.

    I read the whole thing and finally someone talked about it in detail. It is like going against other killers. All killers have thier weaknesses and just because you can't loop a nurse, try other things. The examples you gave are exactly what I do to nurses. Line of sight is her biggest weakness so making her have to choose multiple directions vs one will help the survival of (you) the survivor to a greater extent.

  • Domblade
    Domblade Member Posts: 7

    @Zanfer said:
    I read the whole thing and finally someone talked about it in detail. It is like going against other killers. All killers have thier weaknesses and just because you can't loop a nurse, try other things. The examples you gave are exactly what I do to nurses. Line of sight is her biggest weakness so making her have to choose multiple directions vs one will help the survival of (you) the survivor to a greater extent.

    !! I'm glad someone knows about it, it feels like it gets ignored a lot of the time, but I may be wrong lol

  • Zanfer
    Zanfer Member Posts: 647

    @Domblade said:

    @Zanfer said:
    I read the whole thing and finally someone talked about it in detail. It is like going against other killers. All killers have thier weaknesses and just because you can't loop a nurse, try other things. The examples you gave are exactly what I do to nurses. Line of sight is her biggest weakness so making her have to choose multiple directions vs one will help the survival of (you) the survivor to a greater extent.

    !! I'm glad someone knows about it, it feels like it gets ignored a lot of the time, but I may be wrong lol

    it gets ignored because most other killers don't suffer heavily from los compared to nurse. Which is why people never do it to other killers and totally forget to do it against a nurse..

  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    Zanfer said:

    @Domblade said:

    @Zanfer said:
    I read the whole thing and finally someone talked about it in detail. It is like going against other killers. All killers have thier weaknesses and just because you can't loop a nurse, try other things. The examples you gave are exactly what I do to nurses. Line of sight is her biggest weakness so making her have to choose multiple directions vs one will help the survival of (you) the survivor to a greater extent.

    !! I'm glad someone knows about it, it feels like it gets ignored a lot of the time, but I may be wrong lol

    it gets ignored because most other killers don't suffer heavily from los compared to nurse. Which is why people never do it to other killers and totally forget to do it against a nurse..

    The spirit does, she loses all sight :o
  • powerbats
    powerbats Member Posts: 7,068

    What I find interesting is people say run Iron Will or this perk to cottner her. Well that's great and all except you don't know you're going against a nurse until you're in game and find out the killer. Against a highly skilled nurse with 4-5 blinks at ranks 1-5 you're usually going down rather quickly.

    Oh sure if you chose anti nurse perks and items then yes it's a lot easier, but then map rng comes into play. Get a Farm map and you're in the open you're screwed. Get Gideons or Lery's well you're screwed also and that's not accounting for other variables.

    There's quite a few killers on here that feel she should have 2 blinks base and a 3rd blink addon as a rare or ultra rare. It's similar to the training wheels argument about using ds. You shouldn't need those after a certain time playing her. In fact they make learning her a lot harder and longer in the long run because you're using those 2-3 extra blinks as a crutch.

    If you remove the 2 extra blinks and make the 1 extra a rare then you can perhaps change some of her other addons and or introduce new ones. Since even with reduced accuracy nurses still hit you mid blink or around stuff like a Bubba chainsaw.

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  • SovererignKing
    SovererignKing Member Posts: 1,273
    Mycroft said:

    @powerbats said:

    There's quite a few killers on here that feel she should have 2 blinks base and a 3rd blink addon as a rare or ultra rare. It's similar to the training wheels argument about using ds. You shouldn't need those after a certain time playing her. In fact they make learning her a lot harder and longer in the long run because you're using those 2-3 extra blinks as a crutch.

    Quote four of them.

    I’m one of them. Even as a console PS4 Nurse Main, once you hit a certain skill level, anything more than 2 Blinks is a bit much. 
  • powerbats
    powerbats Member Posts: 7,068

    @SovererignKing said:
    Mycroft said:

    @powerbats said:

    There's quite a few killers on here that feel she should have 2 blinks base and a 3rd blink addon as a rare or ultra rare. It's similar to the training wheels argument about using ds. You shouldn't need those after a certain time playing her. In fact they make learning her a lot harder and longer in the long run because you're using those 2-3 extra blinks as a crutch.

    Quote four of them.

    I’m one of them. Even as a console PS4 Nurse Main, once you hit a certain skill level, anything more than 2 Blinks is a bit much. 

    Thank you but I know as well as you do that if I quote the other 3 he'll just deflect and or insult etc.

  • Domblade
    Domblade Member Posts: 7

    @powerbats said:
    What I find interesting is people say run Iron Will or this perk to cottner her. Well that's great and all except you don't know you're going against a nurse until you're in game and find out the killer. Against a highly skilled nurse with 4-5 blinks at ranks 1-5 you're usually going down rather quickly.

    I hate to be one to call someone out, but you've entirely supported my points towards a lack of stealth meta whilst simultaneously complaining about it as if it's the Nurse's fault. The fact these perks (Iron Will, Calm Spirit etc) aren't chosen in the first place, means there is perhaps intention to sustain stealth throughout the game (as always is with arguably most survivors at the moment, me included.) The fact there is a lack of stealth meta is perhaps a large contributing factor to the Nurses current strength (I'm not saying entirely, but it's strong, there are many variables), because, as I previously stated above

    the Nurse is weakest, due to the reliance she has on line of sight.

    As stealth meta lacks, the Nurse has plenty of room to strive in gameplay is what I'm trying to say. It can't exactly be her fault that the current survivor meta benefits her to a large extent, yet here people are complaining about her strength, not accounting for their gameplay and how it could perhaps be their change which would be more beneficial to their survival, rather than damaging the Killer.

    @powerbats said:
    Oh sure if you chose anti nurse perks and items then yes it's a lot easier, but then map rng comes into play. Get a Farm map and you're in the open you're screwed. Get Gideons or Lery's well you're screwed also and that's not accounting for other variables.

    As for this, I think you're a little misinformed, or maybe it's me. For the farm map (if it's Coldwind you're referring to), depending on which sub-maps you mean (as I'm not the most confident on every specific alteration) the Corn is perhaps the strongest in line of sight breaking, avoiding her, juking etc. The large house is also quite strong in some situations. I can't make a blanket statement over it as I don't pay much attention to it.
    For the Meat Plant, you're entirely correct however, her strength in negating a large mechanic of the map via her blink makes her exceptionally strong.
    However, Lery's is where you're entirely wrong, to put it bluntly. She relies on sustained line of sight to calculate her blinks. (I've said "line of sight" a lot now.) The fact Lery's is littered with walls, rooms, doors, windows etc, means survivors have an abundance of tools to mindgame, break line of sight, juke, hide and much more. This is well known as the Nurse's weakest map, so I'm a little confused as to how you have the idea she benefits from it.

    If I've misinterpreted any of your points, let me know however.

  • powerbats
    powerbats Member Posts: 7,068

    @Domblade said:

    I hate to be one to call someone out, but you've entirely supported my points towards a lack of stealth meta whilst simultaneously complaining about it as if it's the Nurse's fault. The fact these perks (Iron Will, Calm Spirit etc) aren't chosen in the first place, means there is perhaps intention to sustain stealth throughout the game (as always is with arguably most survivors at the moment, me included.) The fact there is a lack of stealth meta is perhaps a large contributing factor to the Nurses current strength (I'm not saying entirely, but it's strong, there are many variables), because, as I previously stated above

    the Nurse is weakest, due to the reliance she has on line of sight.

    As stealth meta lacks, the Nurse has plenty of room to strive in gameplay is what I'm trying to say. It can't exactly be her fault that the current survivor meta benefits her to a large extent, yet here people are complaining about her strength, not accounting for their gameplay and how it could perhaps be their change which would be more beneficial to their survival, rather than damaging the Killer.

    **Oh i agree totally on the lack of stealth meta but then you go stealthy you get doctor and even with calm spirit you still jump up in the air and scream, silently but you're still visible. My point was that some are suggesting that's how you counter nurse is with those perks well you run those and you go against someone else that counters those. You don't know you're up against a nurse at all so to say run those to counter her is disingenuous.
    **

    @powerbats said:
    Oh sure if you chose anti nurse perks and items then yes it's a lot easier, but then map rng comes into play. Get a Farm map and you're in the open you're screwed. Get Gideons or Lery's well you're screwed also and that's not accounting for other variables.

    As for this, I think you're a little misinformed, or maybe it's me. For the farm map (if it's Coldwind you're referring to), depending on which sub-maps you mean (as I'm not the most confident on every specific alteration) the Corn is perhaps the strongest in line of sight breaking, avoiding her, juking etc. The large house is also quite strong in some situations. I can't make a blanket statement over it as I don't pay much attention to it.

    There's 2 farm maps where the cornfields are completely wide open and los breakers don't exist for a good portion. The Thompson house is nice but a 4-5 blink nurse is going to get you rather quickly still.

    For the Meat Plant, you're entirely correct however, her strength in negating a large mechanic of the map via her blink makes her exceptionally strong.
    However, Lery's is where you're entirely wrong, to put it bluntly. She relies on sustained line of sight to calculate her blinks. (I've said "line of sight" a lot now.) The fact Lery's is littered with walls, rooms, doors, windows etc, means survivors have an abundance of tools to mindgame, break line of sight, juke, hide and much more. This is well known as the Nurse's weakest map, so I'm a little confused as to how you have the idea she benefits from it.

    **Lery's with a 4-5 blink Nurse is what I'm referring to on that map since she's not going for long channeled super long blinks. She's rapid fire blinks and with reduced fatigue she's deadly in an experienced killers hands.
    **

    If I've misinterpreted any of your points, let me know however.

    I'd love for a stealth style game but Doctor and current maps among other things make that really difficult. I've run super stealthy builds before and the killer will let 5 gens go just to tunnel and hard camp me. When I'm in games with someone running a super stealthy build the killer tunnels and hard camps them.

  • FayeZahara
    FayeZahara Member Posts: 965
    You got bad players with nurse that love her like me and if she gets nerfed it will hurt anyone from touching her. She gets rare enough love as it is cause most pros with her only touch her. I say buff her low rank game and nerf her high rank game. So i think she just needs power adjustment to convey where she is going and maybe give a small notice to survivor where blink goes too. That way you know have to get out of range while there also trying to get you in range. Plus her power is no fun when bump into things thought could go through like truck. I think be neat if blink light travelled on ground and looked like black smoke coming from survivors perspective.
  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited September 2018

    @Domblade said:
    The fact you don't scream after injury, means as the Nurse enters fatigue and you have the run boost, you have perhaps the most optimal chance of hiding from her.

    I don't play Nurse but I'm preeeetttttty sure when she lands a hit it's a blood wipe and not fatigue. If it were fatigue you would have a point about CS, but if it's a blood wipe it only helps as much as it would any other killer.

    The REAL reason to run CS is to counter Doc's madness. Not to juke when you get hit, although that's something you can do it's more situational than anything as it depends on what's around you and how you get hit.

    EDIT: Nurse/Killer players keep pointing to "stealth" as a way to "counter" her, and that's true... until you get found. If the Nurse is running stuff like BBQ it's going to be impossible to stealth all game, you will eventually get into a chase. And that's where the problem is, because there is no getting away from a good Nurse in a chase. She can safely cover multiple options at once where every other killer has to commit to something.

    Case and point, the red houses on Badham/Haddonfield. If there is a window at the top of the steps, EVERY killer in the game has to choose to follow you up the steps and try to land the hit before you go through the window, or bait the hit and go to the door where you land. As a survivor I have ways to escape. But against a Nurse, there is no option. If I don't jump she blinks to the top of the steps and hits me. If I do, she blinks to where I land. If she does it right she can both blink to the top of the steps AND to where I land. She doesn't have to commit to anything, she just charges a blink and puts you in checkmate.

    I had a game earlier against a Nurse player that downed someone near the Thompson house as I was working on the gen upstairs. She didn't take their hook, and instead blinks up to me INSTANTLY. Fortunately I thought she MIGHT do that and walked away from the gen, but she blinked up to me and then hit me as she chased me out of the house. Then I had literally no way to get away from her, she just blinked from the house to where I was in the corn. Again she covered every one of my options safely and without commitment. Any other killer would at least have to take time to come up the steps to get me, and any other killer would have to follow me out of the house into the corn. I also could have used one of the nearby pallets to protect myself. But not the Nurse, she just ignores basic game mechanics along with FLOORS AND WALLS. No one has even addressed my point about this, that she can just cut out a crap ton of time by going through a wall/floor. The Game is broken against a decent Nurse, she doesn't have to use stairs or drop downs. She doesn't have to go around the closed doors. Combine that with the ability to cover ALL your options at once and she does come out as being too strong.

    You guys keep saying "Nurse is hard". While that's true, it doesn't excuse the fact she subverts a lot of the key parts of the game by phasing through solid objects. Fox McLoud is hard to use in Smash Melee, and on paper he is technically unbeatable, but in practice he requires such a high degree of skill and has so many hard counters that this becomes a moot point. It's physically impossible to play him perfect. Nurse however, can be played perfect and when she is she's unbeatable. That's not acceptable IMO.

    Post edited by thesuicidefox on
  • Domblade
    Domblade Member Posts: 7

    @thesuicidefox said:
    I don't play Nurse but I'm preeeetttttty sure when she lands a hit it's a blood wipe and not fatigue. If it were fatigue you would have a point about CS, but if it's a blood wipe it only helps as much as it would any other killer.

    The REAL reason to run CS is to counter Doc's madness. Not to juke when you get hit, although that's something you can do it's more situational than anything as it depends on what's around you and how you get hit.

    Fair point, I didn't specify after blink hits only, not normal ones. My bad, thanks for pointing it out ^^

  • KrazyAce13
    KrazyAce13 Member Posts: 330

    @serabeth90 said:
    Any game I play whenever discussing issues of balance, I feel like before nerfing any particular class, spec, whatever that seems OP, you should first bring anything that is underpowered up to speed, then watch and observe for a while, then carefully tune down or nerf one thing at a time that might be overpowered.

    In other words, buff the killers that need it before touching nurse. Also, look into the reasons for why nurse is overpowered -- because pallet looping is a huge part of the game, and she counters it. Either change the game or give other killers better ways to counter looping.

    I get what you're saying and I agree nurse is too strong compared to the other killers, but I think that's more because the other killers are too weak than that she is too strong.

    as it has been said in earlier comments she powerful if you can play her well, that is why she has such a high learning curve, even if you have the add-ons if you don't know how to use her blink properly those add ons are useless. she needs no nerfing the survivors complaining need to buff their skill and nerf their crying. iron will buff muffle the cries of salty survivors up to 32 meters.

  • powerbats
    powerbats Member Posts: 7,068

    @KrazyAce13 said:

    as it has been said in earlier comments she powerful if you can play her well, that is why she has such a high learning curve, even if you have the add-ons if you don't know how to use her blink properly those add ons are useless. she needs no nerfing the survivors complaining need to buff their skill and nerf their crying. iron will buff muffle the cries of salty survivors up to 32 meters.

    Yep typical response git gud yet when told that killers say the same thing about that being a lame excuse. You run Iron will at your peril versus say other perks. If you killers want to keep saying run this to counter x killer then fine. Now all lobbies once the killer locks in an additional 15 seconds will be provided to survivors to change their perks along with a notification which killer it is.

    Now see how asinine that idea is, it's no different than telling survivors to run x perks to counter x killer when they don't know who the killer is. It's as asinine as saying git gud being done by the extremists on both sides.

    Oh and about that Iron will muffling cries you conveniently forgot Stridor, Blood Hound and Nurses calling.

  • KrazyAce13
    KrazyAce13 Member Posts: 330
    edited September 2018

    @powerbats said:

    @KrazyAce13 said:

    as it has been said in earlier comments she powerful if you can play her well, that is why she has such a high learning curve, even if you have the add-ons if you don't know how to use her blink properly those add ons are useless. she needs no nerfing the survivors complaining need to buff their skill and nerf their crying. iron will buff muffle the cries of salty survivors up to 32 meters.

    Yep typical response git gud yet when told that killers say the same thing about that being a lame excuse. You run Iron will at your peril versus say other perks. If you killers want to keep saying run this to counter x killer then fine. Now all lobbies once the killer locks in an additional 15 seconds will be provided to survivors to change their perks along with a notification which killer it is.

    Now see how asinine that idea is, it's no different than telling survivors to run x perks to counter x killer when they don't know who the killer is. It's as asinine as saying git gud being done by the extremists on both sides.

    Oh and about that Iron will muffling cries you conveniently forgot Stridor, Blood Hound and Nurses calling.

    you clearly missed the sarcasm in that comment about iron will lmao because you either don't play the game and just trolling the forums, or you have no clue that, that is actually not part of iron will lol. she needs no nerf you ever try playing her if not until you have tried to play this game as any killer you complain about i wouldn't be calling for nerfs she is very difficult to lear to play with or without add ons. Also the difference between a killer telling a survivor to get good you guys have had this game handed to you on a silver platter considering swf groups have a huge (understatement of they year) advantage against a lone killer because of open mic communications.
    and if you are high tier going against a good nurse player that player went through hell and back to learn the proper technique of her power.
    please do me a favor and post gameplays of you only playing the nurse for a week i would like to see how that goes.

  • Unknown
    edited September 2018
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  • KrazyAce13
    KrazyAce13 Member Posts: 330
    edited September 2018

    @thesuicidefox said:

    @Domblade said:
    The fact you don't scream after injury, means as the Nurse enters fatigue and you have the run boost, you have perhaps the most optimal chance of hiding from her.

    I don't play Nurse but I'm preeeetttttty sure when she lands a hit it's a blood wipe and not fatigue. If it were fatigue you would have a point about CS, but if it's a blood wipe it only helps as much as it would any other killer.

    The REAL reason to run CS is to counter Doc's madness. Not to juke when you get hit, although that's something you can do it's more situational than anything as it depends on what's around you and how you get hit.

    EDIT: Nurse/Killer players keep pointing to "stealth" as a way to "counter" her, and that's true... until you get found. If the Nurse is running stuff like BBQ it's going to be impossible to stealth all game, you will eventually get into a chase. And that's where the problem is, because there is no getting away from a good Nurse in a chase. She can safely cover multiple options at once where every other killer has to commit to something.

    Case and point, the red houses on Badham/Haddonfield. If there is a window at the top of the steps, EVERY killer in the game has to choose to follow you up the steps and try to land the hit before you go through the window, or bait the hit and go to the door where you land. As a survivor I have ways to escape. But against a Nurse, there is no option. If I don't jump she blinks to the top of the steps and hits me. If I do, she blinks to where I land. If she does it right she can both blink to the top of the steps AND to where I land. She doesn't have to commit to anything, she just charges a blink and puts you in checkmate.

    I had a game earlier against a Nurse player that downed someone near the Thompson house as I was working on the gen upstairs. She didn't take their hook, and instead blinks up to me INSTANTLY. Fortunately I thought she MIGHT do that and walked away from the gen, but she blinked up to me and then hit me as she chased me out of the house. Then I had literally no way to get away from her, she just blinked from the house to where I was in the corn. Again she covered every one of my options safely and without commitment. Any other killer would at least have to take time to come up the steps to get me, and any other killer would have to follow me out of the house into the corn. I also could have used one of the nearby pallets to protect myself. But not the Nurse, she just ignores basic game mechanics along with FLOORS AND WALLS. No one has even addressed my point about this, that she can just cut out a crap ton of time by going through a wall/floor. The Game is broken against a decent Nurse, she doesn't have to use stairs or drop downs. She doesn't have to go around the closed doors. Combine that with the ability to cover ALL your options at once and she does come out as being too strong.

    You guys keep saying "Nurse is hard". While that's true, it doesn't excuse the fact she subverts a lot of the key parts of the game by phasing through solid objects. Fox McLoud is hard to use in Smash Melee, and on paper he is technically unbeatable, but in practice he requires such a high degree of skill and has so many hard counters that this becomes a moot point. It's physically impossible to play him perfect. Nurse however, can be played perfect and when she is she's unbeatable. That's not acceptable IMO.

    do you realize in order to really be good with blink you have to be spot on with being able to read the situation because once you blink through something she commits to the way you read what the survivor is going to be able to do, you use the word checkmate which is ironic because you have to on a split second decision think 2 steps ahead and "commit" to that and blink through stuff, dodging isn't too hard she gives an auditory warning when she's about to blink its timing on the survivors part to get away from her, i honestly think the problem survivor players have with her is that no other killer makes a survivor have to think outside of the vault, pallet loop box like she does and that makes them uncomfortable because it forces them to play and think differently. The nurse has the map pressure ability that ever other killer besides the hag needs to feel like a killer.

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  • powerbats
    powerbats Member Posts: 7,068

    @KrazyAce13 said:

    you clearly missed the sarcasm in that comment about iron will lmao because you either don't play the game and just trolling the forums, or you have no clue that, that is actually not part of iron will lol.

    **Oh I got it just fine and it's you that didn't catch the sarcasm in my comment about conveniently forgetting those perks i mentioned. I have almost 800 hours in game atm. **

    she needs no nerf you ever try playing her if not until you have tried to play this game as any killer you complain about i wouldn't be calling for nerfs she is very difficult to lear to play with or without add ons.

    I've played her and while not good with her if I focus I can get 2k on average a game. Now lets talk about all the killer mains on here who've said the exact same thing. @SovererignKing being one of many who've said the same thing and know how to play her well.

    Also the difference between a killer telling a survivor to get good you guys have had this game handed to you on a silver platter considering swf groups have a huge (understatement of they year) advantage against a lone killer because of open mic communications.

    Yep use that excuse when all else fails since facts say otherwise and just in case that's 64.1% of all games are 2 solo's and 2 duo's.

    4 strangers = 30%
    2 friends + 2 strangers = 34.1%
    2 friends + 2 friends = 9.5%
    3 friends + 1 stranger = 17.9%
    4 friends = 8.5%

    and if you are high tier going against a good nurse player that player went through hell and back to learn the proper technique of her power.
    please do me a favor and post gameplays of you only playing the nurse for a week i would like to see how that goes.

    h yes the next typical excuse used post gameplay that'll then be derided as well you were against noobs, or you weren't facing full 4 man swf all the time. The other excuse will be oh that's not you, someone just used your profile name and recorded it. Oh and don't claim that's not what you'd say because so far that's been the excuse when people have posted video or posted screenshots.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited September 2018

    @KrazyAce13 said:
    do you realize in order to really be good with blink you have to be spot on with being able to read the situation because once you blink through something she commits to the way you read what the survivor is going to be able to do, you use the word checkmate which is ironic because you have to on a split second decision think 2 steps ahead and "commit" to that and blink through stuff, dodging isn't too hard she gives an auditory warning when she's about to blink its timing on the survivors part to get away from her, i honestly think the problem survivor players have with her is that no other killer makes a survivor have to think outside of the vault, pallet loop box like she does and that makes them uncomfortable because it forces them to play and think differently. The nurse has the map pressure ability that ever other killer besides the hag needs to feel like a killer.

    I know this, but you don't seem to understand what I'm saying. She can cover all my options SAFELY without having to commit until I do something, all while just holding a blink and moving towards me to pressure me to act. She doesn't have to blink to the top of the steps right away, that's dumb to do, she just holds the blink and moves forward. If I hesitate for even a moment she blinks at me and hits me. If I jump through the window, she blinks to where I land and hits me as I fall. I literally have no options because she can just immediately counter it. Every other killer has to COMMIT to an option, by that I mean either go up the steps and hit me/force me to jump then backtrack/follow me out the window OR bait me to jump and backtrack immediately then gain distance as I fall. Chances are if they go with the second I can STILL get away if I juke a hit because they will be getting to me just as I recover from the fall. But Nurse will hit me as I fall because she can be where I land immediately.

    She has to mess up for me to get away. That's my only way out of that situation. And if she DOES mess up she can recover a lot faster than other killers and use a second/more blinks to get me.

  • godren
    godren Member Posts: 120
    edited September 2018

    no she shouldn't. If they decide to nerf cheat with friends and remove red syringes, syptic agents from the game then it'll be ok to nerf nurse. as for now, she is ok. survivors are able to use 4 red syringes, 4 ds, 4 adrenaline, 4 unbrekable so it's ok for use +4 blinks.i run around places and obstacles where she has to do a full charged blink or just don't see me in order to play mindgames against her.

  • SovererignKing
    SovererignKing Member Posts: 1,273
    Mycroft said:

    @SovererignKing said:
    Mycroft said:

    @powerbats said:

    There's quite a few killers on here that feel she should have 2 blinks base and a 3rd blink addon as a rare or ultra rare. It's similar to the training wheels argument about using ds. You shouldn't need those after a certain time playing her. In fact they make learning her a lot harder and longer in the long run because you're using those 2-3 extra blinks as a crutch.

    Quote four of them.

    I’m one of them. Even as a console PS4 Nurse Main, once you hit a certain skill level, anything more than 2 Blinks is a bit much. 

    Once you hit a certain skill level styptics are a bit much, DS is a bit much, Borrowed Time is a bit much. Hell once you hit a certain point in a game half of the survivor cheese is a bit much. I'll never forget the first time I saw a survivor get up like Christ the first Easter, or Adrenaline, one of the most broken things in the game. Having to hit a survivor 60 times cause of Borrowed Cheese, or watching a goddamn fully charged chainsaw bounce off them like they were Ben Grim.

    The preposterous notion of reducing the Nurse closer to uselessness in this clown fiesta while this game is cram full of Deus Ex Machina hard resets and Carried With Friends mode.

    You have to be kidding me.

    Agreed. Except for Borrowed Time. That’s fine now.
    At least it’s not this mess anymore, back when it was Broken Time.

    https://m.youtube.com/watch?v=UZuZ7Yoj4jY

    I’m on the fence about Adrenaline. I find it a little too situational to complain about.

    Agreed, get rid of Syptic Agent. Anti-Hemmoragic Syringe is fine though for it being an ultra rare. 

    I’m not saying nerf the Nurse, or change her to be able to be Looped either. I’m just saying that 3 Blinks is training wheels mode on her, 4 or 5 Blinks is broken. It lets people who are totally garbage with her be alright. Despite all the busted ######### Survivors have, it’s just sickening to see a 4 or 5 Blink Nurse. They don’t deserve so many chances to keep screwing up Blinks. 

    All I’m saying it two wrongs don’t make a right. There is ######### that’s busted on both sides. Survivors have more granted, but that doesn’t mean there isn’t anything that’s busted on the Killer side of the fence. 4 and 5 Blink Nurse is one of those busted things. 
  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    @SovererignKing Adrenaline is fine because it's a reward for doing gens and lasting to the end of the trial. It's also a good alternative to Self Care if you want to play a bit more risky. The problem comes when you pair it with DS, but that's because DS is a problem not Adren. I play Freddy and I've come to accept that Adren can completely screw me over, only because the times I'm in that situation as survivor and Adren saves my butt are few and far between. Most games you either never get to the gates or it procs when the killer isn't chasing you and it just acts more like Hope to help you get to the gates faster than normal. There are also the times it procs, you heal, but are still in a chase and still end up getting caught simply because no one can get the gates fast enough.

  • powerbats
    powerbats Member Posts: 7,068

    @SovererignKing I don't have an issue with syringe/styptic agents being changed and a good changes would be styptic does half a health state and consumes the medkit on use. You also can't start healing with the medkit and at last second switch to the addon. Like say here comes the killer barreling down and you and swap to the secondary.

    You could even have a prep time to use them which would mean they're not instant anymore but say you use the secondary which takes 2 seconds to apply. The medkit is still used up upon use but it takes those 2 precious seconds to use it. For the syringe have it use the same method of taking 2 seconds to get ready/charge it up and it consumes the medkit.

    Now to really balance things you make it so that in order to use either one you've got to bring a purple medkit and it can't have any other addons with it. So for syringe that 24 charge medkit is down to 12 and can't have any added.While styptic brings it down to 18.

    Some other possible changes are to introduce a new medkit quality a pink quality medkit, it has 32 charges but can only be paired with a syringe ever. You can use it without the syringe and thus not incur the drawbacks of using the syringe.

    You could also say that when using the syringe the killer gets a notification similar to healing with nurses calling if they're within terror radius range. Since if you're getting stabbed with a very large needle you're highly likely to scream out in pain.

  • SovererignKing
    SovererignKing Member Posts: 1,273

    @SovererignKing Adrenaline is fine because it's a reward for doing gens and lasting to the end of the trial. It's also a good alternative to Self Care if you want to play a bit more risky. The problem comes when you pair it with DS, but that's because DS is a problem not Adren. I play Freddy and I've come to accept that Adren can completely screw me over, only because the times I'm in that situation as survivor and Adren saves my butt are few and far between. Most games you either never get to the gates or it procs when the killer isn't chasing you and it just acts more like Hope to help you get to the gates faster than normal. There are also the times it procs, you heal, but are still in a chase and still end up getting caught simply because no one can get the gates fast enough.

    However, what about locker Dwight who hid in the basement and literally did nothing? He gets found right at the end, and Adrenaline saves his butt after he gets unhooked when he got caught for the first time. He escapes... and... he’s at the bottom of the score board with 8k points. Meanwhile the guy who died first, has 11k points.

    When I look at perks, I always ask myself a few questions :

    1. “What did I do to deserve this?”
    2. “Did I take any risk that warrants the reward?”
    3. “What did the other side have to fail at, that justifies this reward I’m receiving?”

    These questions dictate if I find a perk to be too strong, or too weak. 

    Adrenaline is on the fence for me because there is potential for its reward to be too strong. You can receive its benefits even if you don’t deserve it. You take minimal risk bringing it. The Killer has to fail at stopping the gens being completed. 

    Realistically, the only “good” justification for Adrenaline is the failure on the Killers part to stop all 5 Gens. You may not deserve it and you take minimal risk brining it. 2/3 in the “might be too strong” out of 3 questions. 

    I’d like to hear your side on my “three questions” though. I’m open for debate on this.