We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Q&A | Chapter 15 and Mid-Chapter

It's that time again! We're looking for questions for an upcoming Q&A surrounding the mid-chapter update. As we weren't able to hold a Q&A for this past chapter (Chains of Hate), we'll also be accepting questions about it as well.

Rules

  • One question per person.
  • Only questions about Chapter 15 (Chains of Hate) and the upcoming mid-chatper update will be accepted.
  • Any posts that are not question will be deleted (please take the discussion elsewhere!).


With that said, if there's anything you'd like to know, please feel free to ask below! We'll take some of the best questions and get them answered in the future.

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Comments

  • CasualConsolePlayer
    CasualConsolePlayer Member Posts: 51

    Recent change to aim sens while aiming down sight with Deathslinger, can you revert it or make a new settings allowing us console players to play normally? I don't want to have "200% aim sens" by default in next patch. I just wanna get back aim sens which was before the hotfix.

  • Nicholas
    Nicholas Member Posts: 1,952
    edited April 2020

    Why did you feel it was necessary to accelerate the end of the match when everyone is on the struggle phase and why not allow us to accelerate our own death while we're slugged?

  • Leachy_Jr
    Leachy_Jr Member Posts: 2,207

    Will semi - god loops (windows/pallets that are strong with a bit of distance) be looked into alongside these map adjustments?

  • crixus006
    crixus006 Member Posts: 383

    will you return the disconnection penalties for xbox?

  • BattleCast
    BattleCast Member Posts: 698
    edited April 2020

    Will you continue to change the maps to be more balanced even after the mid-chapter patch or is this a one and done thing?

    Post edited by BattleCast on
  • luka2211
    luka2211 Member Posts: 1,433

    Did you make hits server sided?

  • CLAUDETTEINABUSH
    CLAUDETTEINABUSH Member Posts: 2,210

    You said you want to fix some major issues on certain maps (like infinites) so do we expect any other map changes or even reworks in the future?

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    Do you have any plans to re-evaluate Deathslinger's power? Playing against him feels a lot like old Legion and isn't much fun.

  • Mikey4Hire
    Mikey4Hire Member Posts: 271

    What was the inspiration behind deathslinger and a western themed dlc.

  • MrPeterPFL
    MrPeterPFL Member Posts: 636

    What encourage you to nerf Gen efficiencies instead of increasing Gen times?

  • Dustin
    Dustin Member Posts: 2,322
    edited April 2020

    Will breakable walls be changed to have a purpose to break rather than feeling like a mandatory action a killer has to do?


    Ex - A loop is super strong without a breakable wall being broken. So far none really open viable shortcuts that purely benefits killer.

  • DeadByMittens
    DeadByMittens Member Posts: 60

    Have you guys thought of changing barricade windows into breakable walls?

This discussion has been closed.