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Survivor and Killer Perk, Items,Offering Tweaks

Whomst
Whomst Member Posts: 168
edited August 2020 in Feedback and Suggestions

Iron Will

Grunts of pain caused by injuries are reduced by 50%/75%/100% for 120 seconds. Iron Will has a cooldown of 60 seconds before it can activate again.


Adrenaline

When the Exit Gates are powered , if you are injured, gradually heal a Health State over the course of 5 seconds.

  • The time required to passively heal a Health State can be modified by Perks or Add-Ons that affect Healing Speed.
  • This effect is cancelled if you are on hold when Adrenaline triggers.

If you are Healthy ,and not currently Exhausted , break into a Sprint at 150% of your normal running speed for 5 seconds. Otherwise , if currently Exhausted , break into a Sprint at 150% of your normal running speed for 3 seconds.

Adrenaline will wake you up if you are asleep when it triggers.

Causes the Exhausted Status Effect for 60/50/40 seconds.

You do not recover from Exhaustion while running.


Dead Hard

When injured , press the Active Ability while running to initiate Dead Hard.

  • After 1.5 seconds, you will Dash forward.
  • During the Dash , you avoid damage.

Causes the Exhausted Status Effect for 60/50/40 seconds.

Dead Hard can not be used when Exhausted.

You do not recover from Exhaustion while running.


Object of Obsession :

As the Killer's Obsession , you will reveal your Aura to other Survivors while being chased. This occurs for up to 1/2/3 Survivor(s). Otherwise, you will reveal your Aura to other Survivors within a 24 meter range while being chased.



Obsession Mechanic Tweak :

As the Killer's Obsession , you will spawn closer to the Killer at the start of the Trial.



Pop Goes the Weasel

After hooking a Survivor , the next Generator you break is instantly regressed by 15/20/25% of its total progression. Normal Generator Regression applies after the Damage is done.

Pop goes the Weasel is active for 45 seconds after the Survivor is Hooked.


Hex : No One Escapes Death

When a Survivor is hooked , No One Escapes Death receives a token up to a maximum of 2/3/4 tokens.

Once the Exit Gates are powered , if there is a Dull Totem remaining on the Map , this Hex is applied to it.

Once the Exit Gates are powered , previously hooked Survivors suffer from the Exposed Status Effect and your Movement Speed is increased by 4%.

The Hex effects persists as long as the related Hex Totem is standing.



Remember Me

Each time you hit your Obsession, you gain a token, up to a maximum of 3/4/5 tokens.

For each survivor remaining in the trial when the exit gates are powered each token increases the opening time of exit gates by 2 seconds, up to a maximum of 24/32/40 seconds.

Yo can only be Obsessed with one Survivor at a time.


Furtive Chase

Quality of Life : Reduced Terror Radius effect persists for 15 seconds after a Chase has ended.



Ebony Memento Mori :

Grants the ability to kill a Survivor by your hand once all Survivors have been hooked at least once during the next trial.



Key Tweak :

Broken Key -  10 seconds of use.

  • Can be consumed to progress a Chest Search by 20%.


Dull Key - 5 seconds of use.

  • Can be consumed to decrease opening time of an Exit Gate by 2.5 seconds.


Skeleton Key - 30 seconds of use.

  • Can be consumed to decrease opening time of an Exit Gate by 4 seconds as the last Survivor remaining in the Trial.


Post edited by Whomst on

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