We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Breakable Wall idea for basic long wall jungle gyms

Comments

  • Onyx_Blue
    Onyx_Blue Member Posts: 1,060

    Nooooo. Just no. That variation of the jubgle gym is actuall the easier one to mindgame. Just give the survivor the pallet, and then approach from the extended wall near pallet while moonwalking = easy shutdown. We don't need any more breakable walls that make tiles easy mode for killers

  • Onyx_Blue
    Onyx_Blue Member Posts: 1,060

    Edit: the drawing is wrong too. The wall on the left near pallet doesn't extend longer than the corner. And there is also a detached wall parrallel to that pallet

  • Theetis
    Theetis Member Posts: 153

    Breakable walls should never be used for regular tiles such as jungle gyms or L/T walls. Those tiles are nowhere near being overpowered, and the killer can use his skill to mindgame survivors on many occassions.

    I personally don't even know any old maps that breakable walls could spawn all over the place, other than Lery's and maybe Hawkins. The only places I can actually imagine them spawning in would be certain main buildings, but there aren't many spots that could fit them in without having to alter the entire building's layout. The map reworks also took care of most problematic window loops, which is basically what breakable walls were meant to counter, so yeah. I don't know what the devs would have to do in order to get them to spawn on all maps.

  • SquillDBD
    SquillDBD Member Posts: 163

    You do realize that both of the basic jungle gym tiles are unmindgameable right and become an infinite for a somewhat decent survivor...

  • Onyx_Blue
    Onyx_Blue Member Posts: 1,060

    @SquillDBD unmindgamable? Wow ok, sure thing.

    All this post and your reply tells me is that you're not that good at killer. The play I told you in my comment is literally a mindgame/outplay.

    You can also mindgame long wall tile by faking a vault and then vaulting to catch them out. You can also not give them the fast vault from pallet by chasing through the interior and getting the pallet dropped asap by not respecting it to get that tile weakened quickly. Moonwalking is a thing too. But yeah, you keep thinking it's unmindgamable

  • LetsPlayTogether
    LetsPlayTogether Member Posts: 2,117

    How about learning how to play loops?

  • SquillDBD
    SquillDBD Member Posts: 163

    There is only so much a mind game can do especially when the survivor can literally see through the wall. I play a lot of survivor and always end up chaining loops and wasting a ton of time on these op jungle gyms. The killer needs some sense of control over the chase because right now a lot of it is up to the survivor.

  • FFabeq
    FFabeq Member Posts: 530
  • Axe
    Axe Member Posts: 1,060

    no, learn to mindgame

  • CookieBaws
    CookieBaws Member Posts: 619
    edited August 2020

    it's alright vs average suvivors, but yeah, playing vs good survivors who chain tiles it is pain in the ass.

  • Onyx_Blue
    Onyx_Blue Member Posts: 1,060

    They can only see through part of the jungle gym walls now. Like, literally the tiniest gap in the corner of the locker-side wall.

    Lol jungle gyms are not 'op' XD i'm guessing you don't attempt to even do outside of the box plays at these tiles, as killer? You just follow and moonwalk occasionally?

  • Onyx_Blue
    Onyx_Blue Member Posts: 1,060

    @SquillDBD

    key:

    Green X = survivor

    Red X = killer

    Blue line = pallet

    Pink line = vault

    Grey arrow = unpredictable killer route that ALWAYS works!


    After this, if you're still gonna insist jungle gyms are op and need nerfing, then I have no more words left in me for you, love.