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Moris really suck

Rydog
Rydog Member Posts: 3,275

Can you please address the sanctioned griefing mechanic that is the Memento Mori? It moves the game's goalposts like no other mechanic in DBD, and I don't understand what the upshot of it is, for anyone. The red mori effectively erases a life from every survivor, and it takes Bloodpoint-earning opportunities away from killers.

Aside from "it's funsies for the killer to throw a grenade into the center of the match for kicks," I don't get it. And that's a stupid reason anyway. Like, what is even the design philosophy behind these items? Why do you believe they are enjoyable, or what do they add to the game? Why is DBD better off with these items as-is?

Also, dear repliers: I already headed off all of your whataboutisms. I'll repeat: The Memento Mori moves the game's goalposts like no other mechanic. It fundamentally torpedoes the basic game flow to a degree that no single perk, item, power, or add-on possibly can. Keys are the only other thing that mess with the game flow nearly this bad, but that is an entirely different topic that I also feel strongly about (I'm only mentioning that here out of some warped sense that I need to provide some sort of balance for all the inevitable empty SURVIVOR MAIN / KILLER MAIN replies, which incidentally is a tactic that doesn't work on me because I don't favor either role).

Moris are dumb. They are a terminally bad design choice. I don't know why they still exist in the game in this form (and no, I don't care for any "well they're better than they used to be" rationalizing, either).

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Comments

  • Dr_Loomis
    Dr_Loomis Member Posts: 3,703

    Although I don't believe they should be removed/nerfed, Moris can be irritating when on the receiving end.

    Had an Iridescent Head Huntress today...who also had ebony mori AND NOED. They had obviously come prepared. After offing all survivors sans myself, the Huntress started humming over the map looking for me. Thing is...I heard the welcome drone of the hatch. In I went, wee wee wee...all the way home.

  • Rydog
    Rydog Member Posts: 3,275

    The intended game flow is that survivors must repair five of the seven generators on the map and then open an exit gate to leave, while the killer must injure and hook them with the goal of progressing them through three hook states apiece, ending in sacrifice. The red mori deletes four of the 12 hook states present in any match. That is a severe moving of goalposts. It would be the equivalent of telling survivors that they only had to repair three generators + open the gate (i.e. only 4 of their 6 goals, or 2/3 of the intended total).

    Also, I'm not interested in your personal Bloodpoint situation, the point I'm making is that it negatively impacts the killer's BP earnings, not to mention their potential for endgame emblems + rank. Regardless of how you personally feel about any of that (BP, emblems, or rank), the mori impacts those mechanics negatively for the killer who uses them. That's the point I'm making, is that it has a net negative impact on all sides. That isn't a good game mechanic.

  • BadDocter
    BadDocter Member Posts: 48
    edited June 2020

    @Rydog You do realize the reason killers use them is because they're fun to use plus rank doesn't matter.

  • Rydog
    Rydog Member Posts: 3,275

    Like I said in the reply above, I'm not interested in how you personally feel about rank (although if you believe rank doesn't matter, that's an entirely different problem with the game, because rank should matter to players -- and if it doesn't, something is out of whack). My point is that moris have a net negative impact to all players, and this makes it a not-great mechanic.

  • metalklok
    metalklok Member Posts: 632

    this is triggering me so i gotta say it. just look up the definition of moving the goal posts its a metaphor for changing the end goals aka i got to finish 5 gens but then that is not accomplished so its now i got to find the hatch that is what changing the goal posts . Killers goal is always to kill survivors by hooking, a mori just speeds that up but the goal of killing the survivors is not changed only speed up


    Moving the goalpostsMoving the goalposts (or shifting the goalposts) is a metaphor, derived from goal-based sports, that means to change the criterion (goal) of a process or competition while it is still in progress, in such a way that the new goal offers one side an advantage or disadvantage.

  • xenotimebong
    xenotimebong Member Posts: 2,803

    I wish they’d change them as well. They promote extremely unfun gameplay on both sides. The killer is incentivised to tunnel straight off the hook and instantly remove someone from the game, and the survivors rush gens as fast as they can, avoid altruism and then play as immersed as possible. Mori games are truly awful.

  • Rydog
    Rydog Member Posts: 3,275

    Please put aside the semantics of my metaphor and focus on the substance of what I am saying, with regards to how the red mori deletes 1/3 of the objectives that the killer must fulfill. I have already described an equivalent survivor goal comparison.

  • Ghostwithaface
    Ghostwithaface Member Posts: 594
    edited June 2020

    Which what you detail here, sounds like a match i had not long ago, where a Mori was used. We were getting the gens done rather quickly, Down to one. Than people started to die, due to the Mori. Which the killer didn't seem that great at the game, of course it was also a corn map and they might of been suffering from corn blindness. With how easily they lost a survivor that was nearby more times than i can count and survivors were able to escape from them a fair number of times in general. Yet things turn around greatly in their favor, once they started to find the people who they could Mori.

    Post edited by Ghostwithaface on
  • metalklok
    metalklok Member Posts: 632

    i already did focus on the substance of this post with my first reply. It was just really bugging me that you keep saying moving the goal post when you were not using it correctly

  • Orion
    Orion Member Posts: 21,675

    66%. Killer has to win two chases, as opposed to three.

    And no, Moris shouldn't be made useless.

  • brokedownpalace
    brokedownpalace Member Posts: 8,804

    When a killer brings an ebony mori and they are tunneling hard to get their kills I just suicide on hook. No reason to keep feeding them emblems and BP if they're gonna play on easy mode.

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    Changing moris so you have to hook every survivor once berfore you can use them would make them a lot more fair without making useless

  • sulaiman
    sulaiman Member Posts: 3,219

    Well, to make it equal then, keys should also only work if each survivor repaired the equivalent of a whole gen. that way the survivors wouldn´t be able to just hide all game and they would aactually have to ouskill the killer in repairing before they just escape through the hatch.

  • LordRegal
    LordRegal Member Posts: 1,549

    I just want to point out they did nerf ivory/ebony mori. Used to be they didn't require a hook at all, just down and murder.

    Anyway, commenting on the OP's topic, any further nerf to moris renders them an actively bad idea. Why is this? Well, the only reasonable nerf to moris at that point is "survivor must be on death hook to use it." However, you cannot tell me that it's a better idea to mori a survivor, taking up between 9-14 seconds (source on that here: https://www.youtube.com/watch?v=7hrcylUc4sY) depending on character played for a cool animation, than to spend two seconds picking them up, and transporting to a hook? Objectively, unless there are no hooks within 7-12 seconds of travel time, depending on killer, you're doing yourself an active disservice using the mori at that point. it's why I think PHead's Final Judgement is so well designed: it's fast. It WILL beat the time to pick up and transport. No reason not to use it if it's available. Full length moris on the other hand...not so worth it on a time saving perspective.

    I'm also curious how OP feels about Devour Hope. If five stacks are obtained double hooking two survivors and single hooking one, and only after that does the fourth player get downed, they're dead. On first down. I bring up this scenario because it happens, and yet I don't think I've ever seen survivors upset by it. Yet moris are extremely upsetting for...some reason.

    Personally, if I'm being moried as a survivor, it's free clearance to move on to the next game. If I wasn't having fun in that game, getting moried was probably a good thing since now I can move on to something more fun in the next game.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    I've suggested multiple times in the past how to rework them so they'll still be useful but a bit less oppressive feeling.

  • Luciferr_2nd
    Luciferr_2nd Member Posts: 911

    Moris pretty much halves the length of a match, so i feel like the requirements to pip should also be lowered for all players when a mori is used

  • Kebek
    Kebek Member Posts: 3,676

    I do agree that they are still a bit overtuned. Not a large nerf but a small one would imo put them in ideal spot.

    My idea was that they activate (talking about ebony) on all survivors after killer manages to get 4th hook. That way they can't be used to instantly tunnel the person who was hooked and promote & reward plaing well, downing survivors fast while giving survivors more time then the current ebony does.

  • cenoflame
    cenoflame Member Posts: 320

    I only use the mori I bring when gens start popping fast. If a killer uses mori and there's still at least 4 gens left, he's doing it wrong.

  • TunnelVision
    TunnelVision Member Posts: 1,375

    I can't help but notice you forgot to mention how keys do the same thing?

    Even more so that if you equip the right perks your chances of getting a purple/pink key improve massively.

    I can remember watching Monto play and found 3 or 4 keys in one match. All being purple or pink.

  • AsheruSwiftwind
    AsheruSwiftwind Member Posts: 156

    You can remove the Ebony Mori... If you give every killer a final judgement like ability where you are able to mori the player on death hook instead.

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,019

    I agree either nerf or remove ebony mori's.

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    What do you think about changing moris so you have to hook every survivor once before you can use them?

    That way killers would have to put in more effort to use it and can't just tunnel and mori the first survivor they hook without them making them too weak.

  • LordRegal
    LordRegal Member Posts: 1,549

    I like the idea that there needs to be four hooks in a game to use an ebony better than that idea- otherwise you wind up with one person blending the whole game which hurts the experience of all other players. "I'm the only one not hooked, so if they want an ebony I just need to hide!" As opposed to "oh crap, they only need one more hook!" ...ebony is supposed to be strong, and I think making the counter "let your team die because you're the last one to be hooked" isn't too far off from what we have currently, which is "hope you find the hatch". At least the four hooks suggestion encourages team play.

  • SpookyStabby
    SpookyStabby Member Posts: 621

    I kinda think they're onto something with Pyramid Heads built-in kill: on final hook, under a status effect...

  • JustCats
    JustCats Member Posts: 298
    edited June 2020

    I think mori's should always be an option, no offering required, but auto pop a gen that isn't currently being worked on (and auto open the doors and dropping active hooks if it leaves just one survivor left), as the Entity gets upset at losing a sacrifice. Points should go to the victim for being an obsession of the killer, and taken away from the killer for being greedy and unfair. I think it'd make the killer actually kind of scarier as a killer and make them command a little bit more respect from survivors who are already too eager to get chased by a murder monster.

    Likewise I think the hatch should always be open-able without a key from the start, points going to the killer for scaring off the survivors that use it and points taken away from the survivors for being weak.

  • Kate_cx
    Kate_cx Member Posts: 181

    If moris get nerfed/reworked in terms of balancing then keys should receive the same treatment.

  • Swiftblade131
    Swiftblade131 Member Posts: 2,051
    edited June 2020

    Yeah Moris are extremely annoying and unfair, namely the Ebony Mori, I can deal with an Ivory.


    But so are keys. Not the green one though. That "thing" is a joke.

  • Dpooly
    Dpooly Member Posts: 474

    @LordRegal Devour Hope is completely fine because they EARNED their stacks and SHOULD be oppressive. Not to mention, it can be taken away within seconds of the game starting due to bad totem placements. Almost every time I use it, this is the case. On to the topic though, I agree with everyone saying the Ebony Mori should only be available after hooking someone for the second time and Keys should only work for the Survivor that used it though. (Side note: Green Keys should differ in appearance to Skeleton/Dull Keys)

  • Rydog
    Rydog Member Posts: 3,275

    "How it used to be" isn't a useful argument, the problem is how it is currently.

    I know that, in the past, I have suggested the exact change that you say would be a bad idea. But if this is a bridge too far, maybe the entire idea of the mori needs a more substantial rethink? To come at it from the idea that this specific line of action (the killer pressing a button to execute a unique animation that removes a survivor from the game extremely early) needs to keep existing in roughly the same fashion, simply because that's the way it's always been, is not the only sensible solution.

    Stuff like Devour Hope and Rancor is a little different, because they don't happen immediately, and there is counterplay to them. You have a chance to play the game and potentially react to them, as opposed to getting tunneled out in three minutes if you're the first one caught in a mori match.

    And "getting mori'd is free clearance to move on to the next game" is super-circular logic, when the mori's presence is the entire source of the problem. It can't be the solution to a problem of its own creation.

  • Rydog
    Rydog Member Posts: 3,275

    I specifically mentioned keys in my original post so that I didn't have to reply to comments like this one. Read the whole thing, please.

  • Rydog
    Rydog Member Posts: 3,275

    I'm not interested in this kind of weird bargaining talk, since I'm not a developer and I don't understand why people make these kinds of posts.

  • Raptorrotas
    Raptorrotas Member Posts: 3,248

    Hatch can be used to skip up to 100% of a survivors goal if used, and 5/6 if closed.

    While only requiring to be the last one standing. Without the need to spend BP in the web.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    I generally never use mories unless i have a dailly

    But after seeing your comparrison to throwhing a grenade into the match i might try them more. Sounds like fun

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    That might be true,but changing the requirement to only 4 hooks can lead to situations in which a survivor gets moried without being hooked once before.

  • Rydog
    Rydog Member Posts: 3,275

    Hatch + keys is also a problem, but that's a different discussion that is beyond the scope of this thread. Hatch as last survivor standing is an edge case, since it's heavily luck-based (you have to find it first) and there's counterplay (killer can slug or close the hatch).

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    Keys might be unfair aswell,but they aren't nearly as strong as moris are.

  • RizeAki
    RizeAki Member Posts: 1,209

    Mori is not the issue neither are keys it’s a scummy players you can remove Mori all you want won’t change how people are if they aren’t doing that they are most likely just camping or tunneling you so instead of saying boohoo I’m mad remove this think of ways to improve the game mechanics rather then cry cuz do you think the devs really take these types of post too seriously?

  • LordRegal
    LordRegal Member Posts: 1,549

    So does Devour Hope and Rancor, which people generally accept as fine. Making the req 4 hooks is quite literally one less than DH, except not removable, without the instadown at 3. Really not that much different at that point.

  • Rydog
    Rydog Member Posts: 3,275

    I agree that the issue with face camping, extreme single-minded tunneling, etc. is ultimately players who aren't engaging with the intended game flow in good faith. I don't think that the game mechanics do enough to significantly prevent or at least deter these behaviors, and what I meant by "sanctioned griefing" in my original post is that moris are actually a cudgel given to these players by the developers for this exact purpose, which cuts to the heart of my issue with their current implementation.

  • RizeAki
    RizeAki Member Posts: 1,209

    My point was if you whine and get heated devs will not read your post you need to post something like Fix Moris to dead hook and key to one person only so that the scummy players can’t abuse them not just say remove it all together

  • BlazeNightash
    BlazeNightash Member Posts: 230

    Thing is you’re bitching about moris shifting the goal post but keys do the same thing it’s as bullshit as moris, I only use moris against other bullshit mechanics example keys someone brings a key I bring a more or blendettes I see one I bring a mori for her ass because she knows damn well she’s abusing the model and clothing of a character to be hard as hell to see

  • Rydog
    Rydog Member Posts: 3,275

    My original post spells out the issue in specific terms (the mori is a net negative for all sides because it deletes 33% of life states and ensures lower killer earnings post-match). The tone is perhaps a little annoyed, but I think I stated my case clearly.

  • Rydog
    Rydog Member Posts: 3,275

    I mentioned keys in my OP so that I didn't have to reply to these. Please read the entire post.

  • BlazeNightash
    BlazeNightash Member Posts: 230

    Naw fam I’m good don’t bring up a topic to begin with without highlighting all the major bullshit crap that survs can do especially blendettes

  • thrawn3054
    thrawn3054 Member Posts: 5,897
  • Rydog
    Rydog Member Posts: 3,275

    I mean, I did? I did highlight the other thing that I think is an equivalent major issue, which is keys.

    Not gonna plush back against you taking issue with annoying cosmetics, but there's a false equivalency between these two things (Claudette's dark clothing and the mori mechanic), because one terminally impacts the entire game state and one is a surmountable inconvenience that doesn't crack the match in half.