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Design a stupid perk

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Comments

  • SirCracken
    SirCracken Member Posts: 1,414

    A favorite of mine:

    Objectively the Best Perk -

    When standing in the killer's terror radius, while not in a chase, while healing a survivor, while repairing a generator, while uninjured, while crouching, for 60 seconds, this perk activates.

    While this perk is activated, press the activation key to perform a single, specific, highly situational action, and then set this perk on cooldown for 120 seconds.

    This perk automatically deactivates if you are injured, healed, downed, or hooked, and cannot be used again until you unhook 4 different survivors, perform 5 heals, stun the killer 3 times, open both exit gates, and repair a generator.

    This perk can only be used once per trial.

    - "The meta is ever changing"

  • ermsy
    ermsy Member Posts: 580

    "dance fever"

    Exhaustion perk, the action button allows the survivor to start a dance animation alerting the killer via aura.

    Dance animation will last indefinitely until the survivor moves and emits it's own "terror" radius... probably disco music.

    Will be used to bm but at least the survivor will waste a perk for it.

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842
    edited June 2020

    Here's a perk that one of my brothers came up with:


    Panic Attack

    While you have the EXPOSED status effect, or versing a "Chainsaw" killer, you move 4/5/6% faster

    Nope. Not doing it. I'm outta here! - Dwight (probably)

  • Waldbeere
    Waldbeere Member Posts: 168

    Survivor Perk: Removal Company 😂

    You be able to carry a standing pallet. You can drop the pallet at every free palett spawn position. If the pallet is dropped its directly upset and the killer gets a notification. During the transport your running speed is decreased to 70/80/90 %.

  • gatsby
    gatsby Member Posts: 2,533

    Meme Queen

    • tap into your exhaustion bank to backflip and avoid damage. phasing through the killer stuns them for three seconds
  • bm33
    bm33 Member Posts: 8,159

    Reflection - you're immune to light, anytime a survivor tries to blind you they are blinded instead.

  • N851
    N851 Member Posts: 27

    Eviction notice: When you are in a 16 meter radius of a crouching Claudette, her aura is revealed to you. Cooldown 20 seconds

  • Squirrel_Thicc
    Squirrel_Thicc Member Posts: 2,677

    Perk name - Clumsy

    When sprinting as a survivor you have a 25%/ 50% 75% chance of tripping and falling leaving you unable to move for 10 seconds... that's all it does. Also has a cooldown of 60 seconds.

  • domai36
    domai36 Member Posts: 89
    edited June 2020

    One for each role:


    Super Sandbagger (survivor)

    Touching any other survivor grants you a 5% movement speed boost fo 20 seconds, however that survivor gets a 5% movement speed reduction during this time and a loud notification.

    Causes the Exhausted  Status Effect for 60/50/40 seconds.

    Cannot be used when Exhausted.


    Bubba Bonanza (killer)

    At the start of the trial, all hooks except the ones in the basement are destroyed. Hooking any survivor here puts them immediately into the struggle phase if they haven't been hooked yet.

  • BubbaMain64
    BubbaMain64 Member Posts: 546

    "We're out of ideas"

    Whenever getting stunned by a pallet your computer instantly explodes and your steam account is deleted.

    don't tell anybody but this was data mind from chapter 20

  • HollowsGrief
    HollowsGrief Member Posts: 1,497

    When you kick a generator you become undetectable for 15s and the generator lights up letting the survivors know where you are. Also it has a 80s CD.

  • MrJack20252
    MrJack20252 Member Posts: 390
    edited June 2020

    name: Decisive Strike 2.0

    if the killer pick you up you can stab him multiple times and he have to mend after the stab, if he doesn't mend, a random gen in the map will pop (the mend will take 12s/25s/32s)

    can be used every time he pick you up

  • 5thPerkSlot
    5thPerkSlot Member Posts: 395

    HEX Confusion: if the HEX totem is cleansed, all survs suffer from confused (*) status for 30/40/60 seconds

    (*) Confused status: direction keys are upside down; up is down & left is right

  • IceKholdStare
    IceKholdStare Member Posts: 24

    Hex: -agon(e)

    Upon entering the trial, a sixth totem spawns. This totem is lit.

    The hex effects persist as long as the remaining totem is standing.

  • Golden_spider
    Golden_spider Member Posts: 587
    edited June 2020

    Hex: Don't Do Bones:

    Once one or more Hex Totems have been active for 420/360/300 seconds your successful and missed attack cooldowns are reduced by 30% and movement speed is increased by 5%.


    For every Hex Totem in the trial besides Hex: Don't Do Bones that's uncleansed reduce the required time by 30 seconds.


    The Hex effects persist as long as the related Hex Totem is standing.

    This'll punish those Survivors for not doing bones.