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Windows Of Opportunity/Zanshin's Tactics Buff
I really enjoy Aura Reading Abilities but those two perks have such a long cooldown and the effect itself is not good enough to have such cooldown.
My suggestion would be this:
Zanshin's Tactics shows all Windows and Paletts in 30 meters. Getting stunned punishes the survivor, giving them the hindered status effect, reducing their movement speed for 3 seconds after 1 second they stunned the killer. Hitting the survivor activates a 40 seconds long cooldown. (Effect does stack with other Hindered Effects.)
Windows Of Oppurtunity shows all Windows and Paletts in 30 meters. Stunning the killer gives you the haste effect for 5 seconds increasing your movement speed for 7% and also activates a 40 seconds long cooldown. (Effect does not stack with Hope or Blood Pact but increases the duration of the Haste Effect. Stacks with Sprint Burst, Lithe and Balance Landing.)
Comments
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I've wanted WoO to increase vault speed, but this is better. Also like the Zanshin idea!
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I always thought a nice buff to windows would be to give you some kind of subtle info that a pallet is fake such as cracks in the edges of the auras etc something to counter order and Freddy pallets idk maybe its bad but I figured I might as well share
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Dislike Zanshin. I would prefer it stay active all the time and work as follows: Shows all auras of interactables within 28 meters / 36 meters / 44 meters. Simple yet informative.Why should getting a stun as a survivor punish the survivor? If anything stuns should be made less powerful, but solving core issues with perks is never a good idea.
For WoO, I suggest the same treatment as above: Shows all auras of chase interactables within 28/32/36 meters of you. As previously stated, stuns should not be made more powerful in any way that isn't a 5% change in stun duration or the like (as an example).
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@Kind_Lemon
Why should getting a stun as a survivor punish the survivor?
Because the killer "tactically" messed with that pallet or something?1 -
That's a great Idea but I thought that Small Game already provides you with that information and I really don't want to steal the use of that perk.
The reason is that just knowing where everything is in a certain area sounds maybe good, but it's actually not really helpful as killer. Most of the time you just want to know where a palett or a window is if you are in a chase. Or maybe as Trapper/Hag it's kinda more helpful but thats it.
Because the perk goes for a strategic or tactic expect, I thought it would be nice if you can play more around paletts and windows. And I personally like Status Effects alot so that's why I came up with this idea.
Exactly. It's kinda about having your goal in mind and that's why I would give WoO the same treatment. But I am always for new ideas.
But I don't like the Idea of just leaving them as an Aura Reading Perk, because it's pretty bad as killer. As survivor it's kinda okay, but still not medium good perk.
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