Eliminate the "wind noise" that survivors hear when "Spirit" uses YAMAOKA HAUNTING
Title.
Why? It takes away a lot of potential in this new killer, because if Spirit uses "mindgames" the survivor knows if he is quiet or using power, this must be corrected.
EDIT: In the PTB this was not an alert, because in the PTB when you used power and you caught a survivor in a generator the survivors were not alerted by the "wind" noise, now it is officially impossible to catch a survivor repairing because it is alerted by noise.
Comments
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They should just go back to the light moaning she had when close.0
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wouldn't want anything to be actually difficult for survivors to counter yeah?
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I'd say keep it, quiet it down a bit, and make it not directional.
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YEAH! While we're at it lets make the trappers bear traps invisible and no noise when pig uses her lunge attack. Stupid survivors shouldn't be allowed to even attempt to counter play killer abilities! Nope no sir not in my balanced game.
What else should we change? Ah make huntress completely silent when winding up a hatchet and make wraith 100% invisible! He should also be allowed to attack survivors while he's invisible.
I'm aware of how obnoxious my post sounds. But seriously asking to take away the main counter to her power without offering an alternative is a bit ridiculous.
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@Oblitiry said:
YEAH! While we're at it lets make the trappers bear traps invisible and no noise when pig uses her lunge attack. Stupid survivors shouldn't be allowed to even attempt to counter play killer abilities! Nope no sir not in my balanced game.What else should we change? Ah make huntress completely silent when winding up a hatchet and make wraith 100% invisible! He should also be allowed to attack survivors while he's invisible.
I'm aware of how obnoxious my post sounds. But seriously asking to take away the main counter to her power without offering an alternative is a bit ridiculous.
The point of the Spirit is that she can mindgame Survivors with her ability. How do you mindgame when they know exactly when you're using your power and where you are going to be, especially given the fact that she moves slowly?
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Orion said:
@Oblitiry said:
YEAH! While we're at it lets make the trappers bear traps invisible and no noise when pig uses her lunge attack. Stupid survivors shouldn't be allowed to even attempt to counter play killer abilities! Nope no sir not in my balanced game.What else should we change? Ah make huntress completely silent when winding up a hatchet and make wraith 100% invisible! He should also be allowed to attack survivors while he's invisible.
I'm aware of how obnoxious my post sounds. But seriously asking to take away the main counter to her power without offering an alternative is a bit ridiculous.
The point of the Spirit is that she can mindgame Survivors with her ability. How do you mindgame when they know exactly when you're using your power and where you are going to be, especially given the fact that she moves slowly?
Know exactly where you're going to be? No. They can get a general idea of where she is and how close she is that's for sure.
You're going to have to clarify what you mean by how slow she is. Do you mean during her power use or base movement speed? Sure she's not a 115% base movement speed however, the momentum she gets coming out of her haunting more than makes up for that in my opinion.
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Well no they need to have something similar to the doctor in that there will be fake whoosh noises and force the survivor to guess if she’s actually coming for them, or if it’s just wind.0
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I couldn't agree more.
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@Orion said:
@Oblitiry said:
YEAH! While we're at it lets make the trappers bear traps invisible and no noise when pig uses her lunge attack. Stupid survivors shouldn't be allowed to even attempt to counter play killer abilities! Nope no sir not in my balanced game.What else should we change? Ah make huntress completely silent when winding up a hatchet and make wraith 100% invisible! He should also be allowed to attack survivors while he's invisible.
I'm aware of how obnoxious my post sounds. But seriously asking to take away the main counter to her power without offering an alternative is a bit ridiculous.
The point of the Spirit is that she can mindgame Survivors with her ability. How do you mindgame when they know exactly when you're using your power and where you are going to be, especially given the fact that she moves slowly?
Remember the message of Janick (dev) I think he said it was a bug but I'm wrong .. should they fix it in the next patch?
EDIT: He said too:
It's going to be mid-chapter yes.
I don't have all the list of fixes in front of me but the Blood appearing while charging and a shorter cooldown for her Power is also planned. I know I just teasing sorry about that but more details will be coming soon, please hold on...Thanks!
Then it seems that within 24 meters of it we will not hear the sound of wind, also have raised add blood and a shorter CD.
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blue4zion said:
I'd say keep it, quiet it down a bit, and make it not directional.
at its current state a gen grab is impossible unless they are committed to finishing it or they have no sound0