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Since hatches exist, why NOED is not basekit Killer power?
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It's not about winning or losing it's about making the game fair and balanced which makes it more fun, this is what people don't necessary pick when we try to discuss.
No, we do NOT want 4k all games (would be pretty boring), but we want to be defeated because of mistakes we made or lack of skills, therefor we could actually improve at it. Right now, with all the second chance perks, hatch, and -don't get me start- voice communications among other SWF abuse make the game feel unfair, and punishes you (instead of rewarding you) for taking the time to learn and practice a killer and playing mostly okay.
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I really couldn't disagree more. NOED is nothing against the BS that we go through as killers, but I think survivors are used to easiness (hump a gen, m1, loop for 90 seconds pop goes a free escape) that they are making a big deal out of NOED.
It has way too many counters to mention, even perks that require zero skill from the player can be utilized to counter it.
But let's stay on-topic please.
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There is still the issue of balance. Since it is meant to be on 2 die 2 escape then it skews this and if the kill rates go up then you know that means more nerfs for killer. Your idea is to flip it so killers have a 50/50 chance to kill instantly instead. As always be careful what you wish for.
Its not a free escape this way of thinking is wrong as its still a 50/50 chance. A free escape would be guaranteed.
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Hatch and NOED both reward playing badly, cancelling each other out. Hatch rewards the survivor for not saving on hook, NOED rewards the killer for letting gens fly. I think, if hatch exists, NOED be basekit when there is only one survivor left. These 2 things cancel each other out.
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Why do you keep telling people to stay on topic? Every time you've said this, the person posting has been on the topic you determined.
I do think NOED is stronger than the hatch alone, but hatch + key can be stronger. Also, NOED requires a perk slot, so there's that. Both can be shot down by the opposition.
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oooh what do we have here? a cute angry killer main? UwU i love this
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If you think about what would happen if noed actually become a basekit?
That would give a second objective already and more people would do cleanse more totems (aka please go find ruin hex while i'm busy chasing)
Anyway hatch exist so last survivor don't have to play hide and seek or something
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???
How does survivors play poorly (one survivor left) and then having a free escape and NOED cancel each other out? Obviously it's in favor for the survivor.
Hatch should not exist. EGC starts after third survivor died is the most fair solution I can think of.
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I know why hatch exist but it still is a poor design. EGC starting after third survivor dies is more viable solution.
Besides, two survivors can hold the game hostage and escape for 1+ hours, it happened to me before.
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The Hatch exists as a final hope for the last survivor, who most likely no longer has time to finish gens and will only have time to open a Gate if both spawned sufficiently far apart. It allows a team of inexperienced/newbie survivors to have a second chance when their team almost inevitably gets sacrificed by the killer. It also gives a possible chance of escape for a good survivor who got matched with a bunch of potatoes. It is rarely a free survivor escape (where the killer couldn't do anything about it) without the use of a "tactical disconnect" or a key. It's not like the killer can't already slug to counteract the hatch opening in most situations.
Hatch was a 50/50 mechanic BEFORE the Hatch-closing mechanics were introduced (hence the infamous "Hatch Standoff"). But, this interaction is actually in the killer's favor now; they search for the hatch significantly faster, closing the hatch is very likely to doom the last survivor, and (in my experience) the game tends to prioritize killer closing the hatch over the survivor jumping in if both players are sitting on it waiting for it to open. And I think it's great that hatch has been rebalanced this way. Killer still gets to feel powerful near the end of these matches, while survivor gets properly placed under even more pressure to find the hatch first. Besides, if the last survivor escapes, you win. If they don't escape, you still win. You are simply determining whether this one survivor can eke out a small "victory" for themselves.
I think most frustrations with the Hatch boil down to survivors cheesing it with DCs & Keys, or the killer feeling entitled to a free 4k (when they've already won the Trial and still have favorable odds of stopping the 4th person); two issues that I don't see a base-mechanic NOED solving.
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Meg is the second last survivor alive. Meg is in front of the hatch. Meg lets her team mate die on hook. Meg escapes. Meg won?
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I mean noed is usually used as a surprise boom 1 hitted you and if it was base kit then people would be running map every single game and do totems so you wouldnt get your surprise 1 hit anymore.
Plus i dont like this idea on certain killers like Spirit Nurse and freddy. they are already annoying to go against in Solo Q.
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Again with the hatch (a free out-of-jail ticket for survivors!!!!!!!!!!!!!) is in killer favor BS.
As for the rest of your post, it's all fine and dandy but how about a second chance for killers who play poorly? It's after all a 1v4 asymmetric gameplay (I read game description on Steam) so balance should be likewise, don't you agree?
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Hatch is bad design. Hatch makes killer slug third survivor. Hatch makes survivors act noobie noobie and selfish. Hatch good?
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Feel free to propose any other second chance advantage for killers, for actual once.
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tbh NOED becoming baseline would be good an bad, yes instant downs at the last stretch is a pretty desired thing, but that speed buff would allow some really bad RNG gates to be un-openable as survivor, just imagine baseline NOED huntress gets lucky and both gates are on the same side+clear hatchet shots or trapper with close proxy gates, you aint escaping.
now if they fixed some of the bull gate spawns so they HAVE to spawn somewhat apart (the game and midwhich are pretty good at this), give NOED baseline, remove the speed buff or slightly lower killer speed while someone is slugged or hooked in end game and maybe make it so you can ALWAYS mori the last survivor i could see "NOED" being just as clutchy as hatch yet equally as acceptable since it rewards you for catching that last survivor while helping making fast games have a catch up mechanic which vs really altruistic SWF groups would allow already power housed games to slow down enough so the killer can at least MAYBE if they work alittle to catch someone get a kill in, especially if its a last man mori, nothing more fun that getting a mori on at least one guy in a SWF group.
then to balance out the hatch a little make it so while 2 or more survivors are still alive its semi transparent and less obvious, if a survivor stays near it for far to long (just like cage camping) it'll move somewhere else unless there's only 1 survivor remaining in which case it becomes solid and opens and its fair game for whoever escapes first.
now if the killer closes a hatch and theres only one survivor left, gates need to slowly progress on their own to discourage this gate camping crap till the entity steps in, make it progress at maybe 2% per second OR if the only survivor is in the match and gates are still closed the switch no longer shows the progress of the gate and the audio of the gate opening is 50% quieter allowing that last survivor who cant get the hatch a CHANCE at escaping as currently 1v1 unless you get a really slow killer or very BS sized maps, you wont be opening gates alone because if he see's progress, he knows your near and if they spawn close enough to patrol you cannot make progress without dying.
then maybe rework NOED so for each survivor still alive add 25% more audio to the gates opening and 50% slowdown for gate opening times so the perk can slow down the end game but can be countered by killing the hex, then the hex called no one ESCAPES death can actually more accurately slow peoples ESCAPES rather than people just dying in one hit.
i will probably get some flack for these ideas but at least debate them before you just say "nah killer buff/nerf or survivor buff/nerf"
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The hatch is better than playing hide and seek for the rest of your life. The hatch itself is alright for the most part could use a few changes.
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Been discussed, better solutions exist, EGC when third person dies, two survivors can play hide and seek for rest of your life, yaba yaba yaba...
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Well how about instead of complaining and whining at everyones post you actually come up with some solutions or ideas on how they could immplent something in the hatches place thats fair for both sides.
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Well yes but actually no. You can use the Hatch at your side. Just search the door and don't go for the hatch.
This is my gamestyle and works in almost every match. Just let him close the hatch and start opening the door until the first light. Wait for him to appear and boom, open it when he leaves (if he hasn't whispers).
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This is such a bone headed idea no pun intended
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I get what you're saying but just run noed as a perk if you want it so bad? Lol
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Hatch isn't giving the survivors a win, its them accepting a loss. You win when the 3rd survivor is sacrificed, anything after that is bonus points. Keys are another story though.
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Having all survivors exposed at the end of the game basically negates some killer powers Like Ghostface Myers, Hillbilly to a extent and The Oni, Leatherface or any killer that has a insta down power. Giving some killer with already high mobility a speed buff would increase lethality. Having a almost guaranteed 3k-4K every game isn’t fun. 2k and 2 escapes is ideal but not all the time. A lot killer mains don’t have a hard time getting 4K’s if they are good. Just giving the survivors the exposed status effect will just make it worse and easier for the killer. Just think about the state of the game if NOED is a regular, also having a Guaranteed NOED at the end of the game will encourage focus behavior by the killer by face camping and tunneling, because they know that the survivor they are chasing will die, and worse case scenario this just makes end game saves almost impossible.
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Ummm no. That's not how that works. lol
Hatch does not reward for not saving on hook. Hatch is a way to end the game, either by the killer finding it and closing it, or giving the survivor a last hope of escaping.
There are very few scenarios where the killer closes the hatch and survivor somehow manages to open a door.
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Finding The hatch is not a free win. You still have to survive long enough and beat the faster killer to it. Who could have any number on one hit downs to add to the speed they have.
I think hatches are a non-issue. Especially with other things that need work in the game along with its never ending supply of bugs and glitches.
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Its just that i dont see the NOED and Adrenaline as equivalents from survivor and killer side, except for the activation requirement...
But sorry and lets keep the discuss on-topic. :)
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The very post you were quoting has one solution. Are you for real?
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Yes of course, hatches are not here to give the last survivor a second chance and they are indeed killer-favored!
Get rid of hatches please, BHVR. Start EGC when third survivor dies.
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A billion second chances?
lmaofheifgiwiwkxbfngn 😂
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i think a basic emori would be more cool, just to kill the guy without dragging in to a hook would deny a lot of perks he may have
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Do you even play the game? Like dozen second chance perks (x4 survivors, x16 total). AND, even on TOP OF THAT, a 4% escape chance (x3 per survivor, x12 total).
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I don't get it...
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Just typical survivor nonsense, don't bother.
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you know the killer can close the hatch right? And if you know the spawning rules you can find it before it opens and close it later starting a timer and the doors are usually in eyesight of one another.
noed isn’t base kit because it can give people free kills and trust me, your catching at least someone with NOED because of the speed boost, if you’re new the speed doesn’t sound like much but think about how slow huntress is compared to other killers And that’s only a 5% speed difference and NOED gives you 4.
most survivor “second chances” can be played around. I can only think of one game where DS and unbreakable actually frustrated me to the point of stop playing only one out of the thousands I’ve played.
but overall you just don’t get better, NOED rewards you for losing and I don’t think that’s a healthy perk. (And it won’t be healthy base)
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I do. 4,000 hours here, how long have you played?
I’m guessing long enough to complain about a disgusting 4% chance at escaping. Wow.
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a 4% is greater than 0% and multiplied by 3 is 12%, multiplied by 4 survivors it is 36% and it's more common than you think.
Why should survivors get so many second chances for messing up. What second chances do killers get? Hmmm?
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Can close it or not is not relevant here at all. Survivors get more second chances that's a fact.
We need to reduce them, to as many second chances as the killers get.
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Maybe something like Pyramid Head?
Get hatch deleted, please!
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