Kill Switch update: Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

http://dbd.game/killswitch

Only 8 pallets spawned on the map! BHVR, is it possible to increase the minimum number of pallets?

Leonardo1ita
Leonardo1ita Member Posts: 2,356
edited August 2020 in Feedback and Suggestions

Watch this video, because alone trying to get such a perfect map RNG would take ages:

So, starting from where he spawned and rotating through the whole map anticlockwise, there was: 4 walls pallet, crane pallet, god pallet (shack), another 4 walls pallet, ... [ Really huge dead zone] ..., jungle gym completely isolated in the corner of the map, another big dead zone, with a hill , bigger than the other, the gas station pallet ( always spawns ), the pallet inside the gas station ( always spawns), and then a little pallet before another dead zone right where he spawned. Total: 8 pallets, the video confirms.

I understand that some maps like the game can have 20 super safe pallets, but the strength of them depends even from how close pallets are between each other, so if the map is 200 tiles large ( such big map doesn't exist, not even mother's dwelling, it's just an example), even 15 random pallets aren't enough because the survivor, once you zone him and force him to go to a certain direction, most times has nothing to do if not taking a free hit. The Game is a really small map, so 18/19/20 super strong pallets are terrible for basic M1 killers, but that doesn't mean the solution is completely changing the algorithm to a point where there's just jungle gym, dead zone, jungle gym, dead zone, 4 walls and dead zone again if you're super unlucky.

My suggestion is, to create actually stable and balanced maps, first to fix the actual number of pallets that can spawn in total, that's for sure; then to guarantee that a pallet always spawns in a certain area of the map, so there can't be a zone of the map completely full of pallets and another completely empty, and then generate casually the remaining pallets, so it is actually possible to kinda predict the right movement knowing you're not gonna end up in a 60 meters dead zone

I hope these won't be empty words nobody listens to, with someone accusing me of being a survivor/killer main when what I actually want it the game to be fair for both sides in every situation, so 1 vs 4 game mechanics and 1 vs 1 situations, both equally important for the health of the game

Post edited by Mandy on

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