http://dbd.game/killswitch
Only 8 pallets spawned on the map! BHVR, is it possible to increase the minimum number of pallets?
Watch this video, because alone trying to get such a perfect map RNG would take ages:
So, starting from where he spawned and rotating through the whole map anticlockwise, there was: 4 walls pallet, crane pallet, god pallet (shack), another 4 walls pallet, ... [ Really huge dead zone] ..., jungle gym completely isolated in the corner of the map, another big dead zone, with a hill , bigger than the other, the gas station pallet ( always spawns ), the pallet inside the gas station ( always spawns), and then a little pallet before another dead zone right where he spawned. Total: 8 pallets, the video confirms.
I understand that some maps like the game can have 20 super safe pallets, but the strength of them depends even from how close pallets are between each other, so if the map is 200 tiles large ( such big map doesn't exist, not even mother's dwelling, it's just an example), even 15 random pallets aren't enough because the survivor, once you zone him and force him to go to a certain direction, most times has nothing to do if not taking a free hit. The Game is a really small map, so 18/19/20 super strong pallets are terrible for basic M1 killers, but that doesn't mean the solution is completely changing the algorithm to a point where there's just jungle gym, dead zone, jungle gym, dead zone, 4 walls and dead zone again if you're super unlucky.
My suggestion is, to create actually stable and balanced maps, first to fix the actual number of pallets that can spawn in total, that's for sure; then to guarantee that a pallet always spawns in a certain area of the map, so there can't be a zone of the map completely full of pallets and another completely empty, and then generate casually the remaining pallets, so it is actually possible to kinda predict the right movement knowing you're not gonna end up in a 60 meters dead zone
I hope these won't be empty words nobody listens to, with someone accusing me of being a survivor/killer main when what I actually want it the game to be fair for both sides in every situation, so 1 vs 4 game mechanics and 1 vs 1 situations, both equally important for the health of the game
Comments
-
It's due to the maps being seeded...
in other words the map aren't hand designed so RNG is how the map is picked and seeded
And to answer your question... not really on their radar (far as I know)
0 -
Yeah I know maps are RNG based, and can even have the opposite setups where it's literally a pallet town, and that's the of problem, the extreme amount of RNG presence in the game.
2 -
Well if the devs actually designed their maps, it would lessen the RNG in the game
Like the game would be better due to a learning curve attached to the maps
Also would allow more insight into the flaws in the game and allow the RNG to be centered around what the design was
7 -
I believe they just reworked a bunch of map and reduced the number of pallets on alot of maps.
Made some maps smaller.
Survivors need to learn how to loop more instead of just camping the pallet and throwing it down in the killers face.
2 -
Less map rng is always good.
2 -
Well, it wasn't really necessary to have Tru3 show that. Anyone who played survivor on Yamaoka Estate (Spirit map, not Oni's), knows there are NO goddamn pallets there.
I mean, I can't be the only one who finds a pallet every 60 minutes of chase, on that map, everytime I get the unluck of playing there. Oppure si?
1 -
I really want to see how you loop a pallet with 2cm walls on the sides.
0 -
hmmm i've seen plenty of pallets on yamaoka estate and sanctum of wrath. you just have to know where they might be. you may be in a dead zone sure but they are there.
if the devs designed the map then we would have no slight variations of the map. the Devs build a frame work for the map and the rng fills the framework in with tiles and the orientation of said tiles. this allows for different looks of the maps and no one can specifically know each level so well. This is honestly a great way to make things work better.
1 -
exactly
1 -
Well, the game has been out for 4 years now. I might not know every single detail about it, but I know where to go looking for pallets. With all the plants on those maps, they feel more designed for stealth, since there is so much more useful for hiding than there is to stun the killer mid chase. But, as we all know, stealth isn't really that much valuable in this game. Not for survivors, at least. Not impossible, but meh. Not to mention that, on Yamaoka Estate, I ran into a pallet against a rock, that somebody already used (but the killer did not destroy it), and it was not possible to vault it. Another good reason to hate that map, at least for me.
0 -
Stealth is useless in dbd, a good killer will find you, the idea of losing the killer and losing the chase is something huge not a common thing.
0 -
up to you, they did redress some map issues but that was not one of the maps they did so i don't think it's changed much, i can tell you there are at minimum 4 pallets on each side of the estate and another 3-4 in the middle of those areas. just need to find them and I don't think there have been many changes there.
0 -
ok but like removing infintes i just remember ONE loop that you dont need an pallet
if the survival have more ways to loop it will be fine reduce the ammont of pallets
0
