Feedback on several perks / items

Okay second attempt at post this as the first died horribly when the forum editor played mix and match with the bullet numbering.


Just a list of ideas I have had for some of the more controversial items/offerings/perks.

Would love some opinions from other killers/survivors or even developers.


1. Keys

 a) May open the hatch once the exit gates are powered.

 - Key is not lost on use, addon still are.

 - Hatch closes once a survivor escapes through.

 b) An additional padlocked totem is spawned on the map which requires a key.

 - Unlocking the totem takes 3 difficult skill checks.

 - Failing a skill check breaks the key.

 - Successfully unlocking the totem does not break the key.

 - Unlocking the totem reveals all generators, totems, chests and exit gates for 10 seconds to all survivors.

 - All survivors receive 10% bonus BP if the totem is unlocked.


2. Memento Moris

 a) No longer a hidden offering.

 b) Yellow

 - Allows the killer to kill a survivor who is on third hook.

 c) Green

 - Allows the killer to kill 2 survivors who are on third hook.

 d) Iridescent

 - One survivor is made the obsession.

 - Once the obsession is the last survivor remaining in the trial, they are revealed for 5 seconds and the killer may kill the obsession.

 - Killing the obsession last provides 50% bonus BP to the killer.


3. Decisive Strike

 - Is now base-kit for survivors.

 - Activates once a survivor is un-hooked for 60 seconds.

 - If the survivor performs any objective action other than self-heal (Generator, totem, unhook other survivor etc…) the ability will de-active.

 - Will not activate if the exit gates are open/opened.

 a) Decisive Strike perk replacement

 - Survivor receives a difficult skill check once picked up and then every 6 seconds after.

 - Hitting the skill check will have the survivor stab the killer.

 - Killer is hindered each time they are stabbed, slowing them by 25% for 3 seconds.

 - Ability is deactivated after survivor is hooked once.


4. No One Escapes Death

 - Totem lights up once 4 generators are repaired.

 - Survivors are exposed for 5 basic attacks, the totem then de-activates.

 - A missed attack counts to the total.


5. Adrenaline

Once the exit gates are powered one of the following happens

 - If the survivor is in the injured state, instantly heals one health state

 - If the survivor if already full health, the survivor gains 125% haste for 20 seconds.

 - If the survivor is hooked they gain 125% haste once unhooked for 10 seconds.

 - If the survivor is in the dying state the survivor recovers at 150% speed and can pick themselves up once.


6. Barbeque and Chilli / We're Gonna Live Forever

 - Bonus blood point perks are base-kit for both survivors and killer. (BBQ is now just the additional part of the perk).

 - Killer receives 10% bonus BP for each unique survivor hook and a bonus 10% for all 4. (Pyramid Heads cage of torment counts as a hook for this bonus)

 a) Survivors receive 10% bonus BP up to 50% for the following actions:

 - Safely unhooking another survivor.

 - Taking a protection hit.

 - Breaking a totem.

 -- Does not include the padlocked totem.

 -- Once per survivor.

 - Opening the basement chest.

 - Freeing another survivor from the killers grasp by either flashlight or pallet stun.


7. Totems

 - All survivors receive an audible cue (add a visual note for our hard of hearing survivors) once a dull totem is broken. This is mainly to help solo queue survivors keep track of how many totems have been broken.


TLDR: Cheryl needs Princess Heart costume with a matching one for Pyramid Head.

Comments

  • wannabeuk
    wannabeuk Member Posts: 135

    Good ideas. I especially like the DS one becoming base kit with the listed changes.