Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1
Feedback on several perks / items
Okay second attempt at post this as the first died horribly when the forum editor played mix and match with the bullet numbering.
Just a list of ideas I have had for some of the more controversial items/offerings/perks.
Would love some opinions from other killers/survivors or even developers.
1. Keys
a) May open the hatch once the exit gates are powered.
- Key is not lost on use, addon still are.
- Hatch closes once a survivor escapes through.
b) An additional padlocked totem is spawned on the map which requires a key.
- Unlocking the totem takes 3 difficult skill checks.
- Failing a skill check breaks the key.
- Successfully unlocking the totem does not break the key.
- Unlocking the totem reveals all generators, totems, chests and exit gates for 10 seconds to all survivors.
- All survivors receive 10% bonus BP if the totem is unlocked.
2. Memento Moris
a) No longer a hidden offering.
b) Yellow
- Allows the killer to kill a survivor who is on third hook.
c) Green
- Allows the killer to kill 2 survivors who are on third hook.
d) Iridescent
- One survivor is made the obsession.
- Once the obsession is the last survivor remaining in the trial, they are revealed for 5 seconds and the killer may kill the obsession.
- Killing the obsession last provides 50% bonus BP to the killer.
3. Decisive Strike
- Is now base-kit for survivors.
- Activates once a survivor is un-hooked for 60 seconds.
- If the survivor performs any objective action other than self-heal (Generator, totem, unhook other survivor etc…) the ability will de-active.
- Will not activate if the exit gates are open/opened.
a) Decisive Strike perk replacement
- Survivor receives a difficult skill check once picked up and then every 6 seconds after.
- Hitting the skill check will have the survivor stab the killer.
- Killer is hindered each time they are stabbed, slowing them by 25% for 3 seconds.
- Ability is deactivated after survivor is hooked once.
4. No One Escapes Death
- Totem lights up once 4 generators are repaired.
- Survivors are exposed for 5 basic attacks, the totem then de-activates.
- A missed attack counts to the total.
5. Adrenaline
Once the exit gates are powered one of the following happens
- If the survivor is in the injured state, instantly heals one health state
- If the survivor if already full health, the survivor gains 125% haste for 20 seconds.
- If the survivor is hooked they gain 125% haste once unhooked for 10 seconds.
- If the survivor is in the dying state the survivor recovers at 150% speed and can pick themselves up once.
6. Barbeque and Chilli / We're Gonna Live Forever
- Bonus blood point perks are base-kit for both survivors and killer. (BBQ is now just the additional part of the perk).
- Killer receives 10% bonus BP for each unique survivor hook and a bonus 10% for all 4. (Pyramid Heads cage of torment counts as a hook for this bonus)
a) Survivors receive 10% bonus BP up to 50% for the following actions:
- Safely unhooking another survivor.
- Taking a protection hit.
- Breaking a totem.
-- Does not include the padlocked totem.
-- Once per survivor.
- Opening the basement chest.
- Freeing another survivor from the killers grasp by either flashlight or pallet stun.
7. Totems
- All survivors receive an audible cue (add a visual note for our hard of hearing survivors) once a dull totem is broken. This is mainly to help solo queue survivors keep track of how many totems have been broken.
TLDR: Cheryl needs Princess Heart costume with a matching one for Pyramid Head.
Comments
-
Good ideas. I especially like the DS one becoming base kit with the listed changes.
1