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Please make Kindred Basekit
This would be a neat way to improve Soloq for Survivors. It wouldn´t be something SWF could profit that much from, hence lessening the gap between Solo and SWF, something that is frequently requested and debated.
The people that paid BP to get it wouldn´t even have a reason to complain about it since they´d have the effect all the time now, opening up another perk slot for them.
Is there a chance this could be done? Is the team considering this as part of their efforts to even the playing field already?
Comments
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Perhaps a more fair compromise is only seeing the killer's aura within eight meters as basekit. Giving away the other survivors' locations is a ton of intel, that I'm not sure could be justified to provide for free. Then, what do you propose Kindred would do instead? Maybe do the invert of Borrowed Time; give the rescuer the endurance status effect?
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Yeah, having to use kindred or bond every game when playing solo can be a bit frustrating. Whenever I take it off it just doesn't end well, people get left to die on hook (me included) or people will run into me with the killer after them. Oh and if you don't have kindred on and the killer decides to facecamp you, your teammates won't realize and might waste a lot of time trying to save you.
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Because giving easy and strong intel at base-kit is a great idea for game health...
...c'mon, love. If you want solid intel, put the perk on. Everyone knows survivors do not need perks to play well. This would just make killers gameplay feel harsh - knowing that everyone is always seeing the direction they head in post-hook and also seeing where everyone is, making timing saves insanely easy.
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Its to close the gap between swf and solo survivors. The faster the devs do that, the more effectively this game and its killers can be balanced around swf.
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Exactly. Soloq is often times described as a miserable experience since they lack the level of coordination SWF gets. I´m aware this doesn´t align well with the intended core design of uncertainty, but as it turns out, most people play swf anyway.
Lessening the gap between solo and premade will ultimately lead to a more balanced game, I´m sure of it.
I get where you´re coming from and I agree, but I´m convinced it´s a necessary step that the Killer side will have to deal with for the time being.
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