There needs to be a hint to where survivors spawn or the first generator they tap
Here's what the toxic swfs do. 3-4 survivors hide and do not work on any generators at all until they see the killer or their terror radius appear. 10 seconds after the killer leaves, they start working on the generator because the killer has to leave to check other generators since there were no indicators of any survivors there. The problem with this is the killer usually won't find any survivors until the first gen is completed, the killer has essentially done nothing and are basically playing with a 4 gen start. This problem is most noticable on killers with no stealth, mobility, set-up, and detection, e.g. Clown, Cannibal, Legion, and Pyramid Head, and especially on maps with generators that are difficult to patrol, e.g. Ormond and Haddonfield. Asides from running Discordance, there is 0 counterplay to this strategy on the killers I mentioned. At the start of the game, the killer cannot waste time thoroughly searching a generator with 0 indicators of a survivor there because there are 6 other generators survivors can be on. The most the killer can do is glimpse at the generator and leave. Once the killer leaves, 3-4 survivors start working on that generator and the killer won't find survivors at any of the other generators they check.
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I don't see how this will help against SWF in the situation you're talking about. If they know about it they'll just use that info against you. All it does is hit every other survivor.
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Whispers, discordance or just use your eyes
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Corrupt Intervention and walk straight to the white gens with whispers. I have yet to have a game where I don't find somebody within 20ish seconds.
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Whispers isn't good enough imo. Just knowing a survivor is within 32m isn't good enough. There's a million places they could be hiding and it still takes too long to find them. It's fine to spend time searching in the mid-late game but not in the early game. Take this scenario: Whispers goes off and there is 1 survivor hiding. It could take 20 seconds or more to find that survivor. Meanwhile 3 survivors are working on gens in the background. This is another problem with the strategy I mentioned. You don't know whether the survivors are going to do it. If they aren't hiding and you spend time thoroughly searching for a hidden survivor, then you have wasted a lot of time. For the average game, survivors do not use the strategy I mentioned, so you just can't waste time searching for a hidden survivor.
Discordance is really the only counter. Using eyes is just searching for the survivor. On Haddonfield and Ormond, survivors can easily evade you.
That takes 2 perk slots and would force me to run those 2 perks just to counter a scenario that happens ~10% of the time.
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They spawn on the opposite side of the map from you. Putting on corrupt improves this ten fold. You also run surveillance although I heard they "fixed" it which is never a good sign.
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I highly recommend watching Raging Ryuga's video on Spawn points. I learned a lot watching it. There's probably others, but I haven't watched them.
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There are hints tho, unless they are running calm spirit you can see crows fly.
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Should the game just start with a random survivor hooked for you too?
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Its called tier three whispers. Easy.
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If it doesn't happen in the majority of your games, it isn't a problem. Learn spawn points or use whispers.
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The usefulness of crows are really map dependant. Spies from the Shadow would be a top tier perk if crows were useful on most maps but they aren't, so no one uses this perk.
It was useful but it requires you to memmorize the map layout of every map and there's 35 maps in this game. Also, there is still RNG to it.
Ah typical survivor main response. Even if survivors had a perk that read, "win the game", and a killer complained, you would probably say the same thing.
Post edited by adsads123123123123 on0 -
If you knew me at all then you wouldn't be calling me a survivor main. I play survivor enough to get the challenges done. But I rarely play survivor because I want to. I mocked you because you are requesting a ridiculous amount of hand holding. Your job as killer is to find and kill survivors. The game shouldn't just point you to the nearest survivor when the game starts for crying out loud. Now if your argument was that there should be a penalty for generator progress until either a set period of time or the first survivor is chased then maybe I could get behind that.
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I mean when the silent hill dlc came out they made crows easier to spot, but yeah having to depend on crows is too much, I really hate certain maps with no crows near gens.
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You can't be serious....
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I've literally never had a problem finding survivors in the first 20 seconds. You can use footsteps, breathing, crows, scratch marks, and your intuition. Those are your hints.
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Crows, when you spawn and have moments like this, remember to keep the sky in your peripheral vison, if you see crows fly or land and you weren't there, you found a survivor
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What others said: whispers etc... also: Play survivor.
I had so many survivors by now accusing me of hacking because I found them, when all i did was check where I know I and others often hide.
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Swing and a miss. I also love how you call people entitled survivor mains, while asking for the game to reveal survivors locations via the first gen with no effort on the killers part. Bravo, you hit the irony jackpot. I advocate for killers as well as survivors but this is a ridiculous suggestion.
There are perks that will help you locate survivors quicker, you don't have to use them, but not using them doesn't mean the game has to give you a massive hint at the start. I've seen literally hundreds of killers from yellow to red ranks do just fine.
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Also, and I know it's rude but:
Use your brain:
Maps have a basic layout, you can already see the gens as killer. Even without perks, survivors will spawn
- near a gen
- not directly next to you.
- need an offering to start as far away from the killer as possible.
this means this:
on a rectangular map, if you start in the upper middle, survivors will be to the middle or lower third, usually near the wall (not always).
on an u shaped map they'll be around the bend (if you start on either end) or around the end with more gens.
I thiiiiiiink, though this theory is untested, you will also always spawn with your back towards the survivors?
Has anyone tested this?
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Use your eyes to look at disturbed crows or learn survivor's spawn points. There are multiple videos online describing spawns points on each map.
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You know what? There is no point of arguing about the difficulty of finding survivors. Instead you can PROVE it to me. I'll host a private lobby and you can see how long it takes for you to find me. I'll time it from the moment the game loads in to the first hit (I won't use windows or pallets). Conditions:
Ormond
No addons and perks and no power that give mobility, detection, set-up or stealth, e.g. Clown is a good killer for this test
Send me a private message if you are interested in testing. If no one makes an attempt, then I guess I was just right. Some people say it only takes 20 seconds to find a survivor, so I guess you lose if you don't find me within 20 seconds?
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'toxic swfs' really taking it to the next level by toxicly hiding and repairing gens when the killer is not nearby... lol.
I get the problem, but I don't understand the need to call players that do this... 'toxic'? They're playing smart. Mind you, if this was a more widespread strat it could actually become troublesome, for the reasons you stated. But at the moment this either isn't a very popular strat or survivors are simply easy to find because 90% of the time they're running around and do not fear the killer.
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Absolutely not. I don’t do that myself but I don’t care if doing that is toxic or not. The killer DOES NOT need anything else to make sure it wins every game. The killer is already overpowered enough with the one hit downs, (somehow) hitting over windows and pallets that the survivor has clearly already cleared, Leatherface and the Blight as a whole, the camping of hooks and tunneling survivors, and other dumb and overpowed things that the devs keep giving them for some stupid reason. If you are going to sit here and complain about the killers having a “hard time” then I am sorry, but you can ######### the hell up because that means you wither just outright suck at the game or you are one of those people who knows the killers are overpowered but you want them buff again anyway. Either way, you can screw yourself if you think the killers need to be buff for any reason at all.
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Why chase people in an area were the objective isn’t being worked on...
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All I can say adsads123123123123, is tough luck. The entire point of the survivors is to hide from the killer, not die, and do gens. If they are doing this to get the first generator, then so what, they are just playing the game how it's meant to be played. Not to mention that about 90% of games the killer always finds and downs one of the survivors within the first 20-30 seconds of the game anyway. Additionally, since crossplay was added, I have noticed that a lot more killers have been tunneling survivors and camping them when they are on the hooks. You wanna talk about players being toxic, then get your head out of your *** and pay more attention to the game instead of requesting stupid stuff to make the killers even more overpowered than they already are.
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Because you need to start building pressure at the start of the game while they run to gens initially. The sooner you start injuring and downing people the better. I've also had games where people just try to stealth out the corrupt intervention near the corrupt gens while I patrol the non-corrupt ones.
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1 Survivor always spawn near you and 3 spawn far away ... so you kinda know where to go ...
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This is a ridiculous test. You were given solutions to your problem and this test outlaws everyone of those solutions. Any survivor can hide from the killer the whole game with these conditions. Every idea you were given, you came up with some BS excuse as to why you want use it. Don't complain about a problem if you won't accept any of the solutions you are given to fix the problem. The problem isn't survivors doing the exact thing they are supposed to do, it's you wanting to be babied.
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This test isn't ridiculous. 2 of the most common suggestions were to "use my eyes" and "learn the spawn points". These are both things you can do in this test.
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It's a standard survivor tactic and not just for SWF - it makes sense to wait till the killer goes by on their patrol.
There are good perks though, which can help, you just need to experiement with them. I would suggest using Plague's perk (I forget the name) to lock the furthest gens. I used this and after a quick trip to each gen to find them not working, I thought they might he hiding, waiting to start the furthest gens so went to look - found 2 survivors hiding at the first gen I went to.
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Man, be ambitious, do a thread about "survivors should start the trial on a hook with 4% chances to unhook themselves". It will save you to use your brain to make your way to the victory... CBA to see all those threads about nerfing more and more survivors when Killers have a 75% kill rate ratio per game.
If you are not in the 70/75% range then the problem is you, not the balance of the game. The game favors killers for months (years ?) now. Stop complaining and L2P.
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add another gen
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This won't help against swf but make them stronger as they can bait the killer to a gen and then relay where they are.
Smart survivors would also start a gen and move to another. The amount of times I've seen a killer spend upwards of 30s searching an area around a gen with 1% done on it is remarkable while others watch from a distance on another.
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Use your eyes is obviously a joke/sarcasm, and you said you don't want to learn the spawns. Besides that, not allowing any of the suggestions given doesn't make sense. You want to see how hard it is to find a survivor, bit you don't let people use tools to find the survivor.
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Just because the survivors got one generator done early, it doesn't mean anything too bad. They still have to play well through the rest of the match. Just make sure to patrol gens as soon as you spawn and use perks like corrupt to your advantage. If they do finish a gen early, make sure you're either close to that gen, or try to predict where they're going to be going next.
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So you're fine with DS being removed, then, seeing as tunneling only happens in a small minority of games?
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And then you have that truely sweaty "wannabe" tournament SWF that waits out the corrupt and just tries to immerse and maybe do a totem or search an outlier chest somewhere. It almost never happens for sure but when it does - it's just a frustrating 2 minutes and why I prefer running Whispers.
Also Trapper and Hag want this to happen but the average momentum-based killers running CI as a slowdown perk would feel start to rage if survivors actually got wise as a whole.
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This test doesn't make sense! What people have said before is that it took them less than 20 seconds to find A survivor.
A. SURVIVOR.
ANY OF THE 4 SURVIVORS.
NOT a specific survivor. This also includes whatever perks they use to find a survivor within those 20 seconds AND whatever killer they use. Your rules, already super specific, are not even close to being a reflection of an actual game. The only way for this to even be close is to have a full game with 4 survivors and a killer choosing the perks they want to use. Otherwise, you're just showing your lack of adaptability to the game.
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When u will have enough experience u will be able to tell every spawn. (approximately)
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That's not true at all. Tunneling almost always happens with no obsession. And I'm a killer main. If they don't have an anti tunnel perk, this game wouldnt be fun for them at all. That isnt a good example. Borrowed time would have been better.
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It happens - 10% of the time, now you understand why survivors want ds built in because using it is only - 10= of the time.
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Absolutely the best advice. I play as killer to learn what killers do and as survivor to learn survivor tricks. There are those that will hide the entire match and barely move until a hatch pops and that part sucks for everyone though.
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You'd need 3 others with you since the 20 seconds to find one is out of finding 4. But yeah as a survivor main ill take the challenge
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Can you clue me in? I've been playing for literally years and still suck in the early game.
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Bruh no, you just need to get good I use ghostface and instantly find them all red rank too.
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Did you say hillbilly (second most mobile killer) and legion (best detection killer) can't find someone in 20 seconds? Hillbilly can go through all 7 gens before 20 seconds on most maps and legion comes with discordance and has echo location to find other survivors. Either you're not a good killer who thinks every swf is perfect or you need more practice with those killers. Also ph can hit through walls with a small cooldown so he can attack through walls with teir 3 whispers.
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I find this thread absolutely funny one if ur new to the game practice just because you go against an swf doesn't mean you come to this website crying just hoping that the devs will once again favor the toxic sweaty wanna be try hards. Either get good or move on you're talking about removing D's ha ha yeah right why should they if it was up to me I have it to where there were five survivors instead of four like there is five gens. Your probably an what yellow rank we'll news flash most swf are either between green ranks purple ranks an most definitely red ranks. They been probably playing a lot longer then you have so they know exactly how to out play you.
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It also helps to be keeping an eye on the “horizon” (so to speak) for crow activity. Learning to be extra sensitive to that has helped me get into my first chases quick.
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This isn’t always true, and you’d know this from playing survivor as well.
You can travel across the map only to find that the survivors quickly pop a gen that was near your spawn point just outside of your TR. They must’ve spawned there. No way they had the time to travel there AND pop it so quick.
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Nice bait post.
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