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SWF Balance Suggestion

I've long been against nerfing perks based on SWF because balancing the game around the fabled 4man depip squads shafts the solo players. So it's my belief any balances to SWF should only affect SWF. The idea is simple, SWF will get a weakened version of their perk based on how many players are in the SWF group.

FOR EXAMPLE: Iron Will, tier 1 reduces grunts of pain by 50% and tier 3 is 100%, so now imagine that a 4man SWF will only get the level 1 tier variety of their perks, whereas 3 man SWF players will get the level 2 variety of their perks, and 2 man SWF players will keep the perk as tier 3.

Meaning games will look like this from now on:

2man SWF tier 3 perks

3man SWF tier 2 perks

4man SWF tier 1 perks


TL;DR This will mean the next time Devs design a perk, they can balance tier 1 perks based around 4 man SWF, leaving tier 3 for solo or 2mans. Best of all solo players won't lose a good perk because SWF are abusing it.

p.s The original thread is on general but I decided to remake it here so the idea could be reviewed.

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