In Game Voice Chat
Voice Chat should be limited to a certain range, or not available in game.
Issues: In no way should a survivor who's a mile away, be able to say what's going on to another survivor who's on the opposite end of the map. That's what certain perks are for. Also, survivors on a hook should not be able to chat. This gives away the killers movements if they have left the area or they're returning. Not sure if spectators can voice chat, but it shouldn't be available.
Comments
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I can see you're new here, SWF communicate with voice comms programs, Devs have no control over that.
The devs need to close the gap between solo and SWF so they can effectively balance this game, proximity chat wouldn't do that. They'd have to implement a voice chat for solo lobbies or make perks like Kindred basekit for survivors, something like that.
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If you're gonna add voice chat to the game, it shouldn't have any restrictions whatsoever. Otherwise people will just use the methods they already use like voice chat apps on PC, party chats on consoles and so on.
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Then voice chat shouldn't be available. It would make everyone have to rely on the perks, instead of being on a different floor of a building and able to communicate what's specifically going on in another area. Perks will continue to be created to expand the game, but voice chat kills it. No need to use a certain perk if you are aware someone will tell you what you need to know.
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I think they're better off adding restrictions to SWF groups than adding benefits to solo. Like the Hexy tournament rules were spot on: 4-man SWFs shouldn't be able to select the same perk more than twice. I could see maybe a nerfed version of kindred being basekit, though, so long as you are queued as solo.
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It shouldn't but the only option is to request EAC kicking a player and refusing to launch if Discord/etc is active and let's face it they don't have the balls to do that. But even if they did, people could just use their phones if they really wanted to VC. There's no fool-proof way to stop it.
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People tend to get tunnel-vision about only pursuing perfect solutions and lose sight of the relevant factor, which is improvement.
You don't have to stop all of it. Even most of it. If they're too scared to have EAC to block discord etc., there are still SOME THINGS they can do that would absolutely mitigate the problem that currently exists and set an example in the community.
Even just announcing once and for all "Hey we looked at it again and you know what, VC is super distorting this game, so we're classifying it as cheating officially after all. If you're gonna SWF, stop using VC because it screws balance here & really just ######### up."
There's a reason "code of honor" pledges make a difference with cheating even though there's literally no additional monitoring or consequences. Just acknowledgement causes reflection of self and deed. Most people will at least try to float within a reasonable stretch of the rules. It's sort of how like Fortnite et al, also ban stream-snipping too even though that's even less punishable/proveable.
Things are just better when you've got standards--even if you can't always enforce them. Hel, if they're that scared of rocking the boat, they could even slide in qualifier of "...or if you still insist on using VC, then don't disclose any game information, which includes..." and explain how even the most passive and casual information from shared reactions being a significant boon to knowing when other players are mid-chase that isn't suppose to be a given.
Many SWF would stop (or at least back down from getting sweaty with it to break the game) because they will be forced to accept that the impure/scummy tryharding is coming from inside the house--even if only know to themselves. It's sure won't stop everyone, and the most casual "oopps did I reveal that..." will occur as long as there's that pretense "oh we're just chatting for fun." But, that's all still a VAST improvement over the status quo where its not just tolerated, but accepted as A-OKAY by the devs now.
There's never going to be evidence to punish the average gamer who still CHOOSES to cheat, but it does nix all the Streamers with 10 followers from feeling cool and good using it for toxic gameplay. You only have to punish the people dumb enough to incriminate themselves, and use an escalating series of bans based on discretion/severity. It's more effort than doing nothing, but its the one change that brings the biggest and most good to the game/community as a whole.
Honestly, there's little point in doing anything else until then. It's madness attempting to balance XYZ other aspect of this game when there's always this monumental divide (of complete communication or zero) when any given match inherently distorts that XYZ implanted and it's effectiveness. Almost nothing you balance will be balanced in both situations, so solutions always mean more problems until the devs step up to protect their damn vision.
Anyway, this has been my daily "screaming logic into a void" segment. Thanks for listening... even if no one else will. :-/
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