Nerf pop but not DS or UB, aight fam.
Why would you even think to do this? Like stop the "oh it's not final and it's just a sneak peek towards the mid chapter", no.
Why would you even think of nerfing pop without thinking of nerfing DS or UB.
It's pretty stupid to call the devs survivor biased, but when they do stuff like this it's hard to call them not.
This needs to be balanced out from both sides, pyramid is getting nerfed, his lose lose scenarios is what made him good, we'll have to see how he turns out though. Other survivor perks are getting buffed (thankfully none of them look busted) and now pop is getting nerfed with nothing to the survivor meta being nerfed along side it.
Pop is still going to be pretty good and usable, but just why did they need to nerf it in the first place? AND why not nerf DS UB in the mean time if we're touching meta perks?
Comments
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The worst part is the excuse they gave for nerfing Pop. It perfectly explains the situation with DS too. They've opened Pandora's box there.
Not that it matters, I'd guess that upper management has them keeping survivor perks overpowered for the $$$
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You're so right.
DS and PGTW should be the same.
45 second cooldown for PGTW? 45 second cooldoown for DS too.
Pop can be used after every single hook? DS after every unhook too.
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Ds nerd is needed. Less time or action deactivation. Umbrecable is fine. But they will not nerf Ds because 90% os survivors are crap/ potatos and this situation make game 70% kill rate for killers
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Because deep downs devs are survivor mains and they hate people who main killer in DBD, thats why they're always plotting against you guys... That's what you wanted to hear?
On a serious note DS has already been nerfed twice due to killers complaints and guess what... They are still not satisfied with it so yeah.
But i agree Pop did not need a nerf at all.
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They aren't nerfing DS/UB because they are required. I don't think pop needed a nerf but I can understand why they did it.
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Pop need this nerf to pair with another regression perk like TT sourge. Pop still strong on killers.
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DS just needs to deactivate when you touch a gen, attempt to unhook, hop in a locker, or touch bones and it wouldn't be as big of a problem.
The fact that people can get in my face doing these things when I play killer and if I accidentally or intentionally grab them then I get punished for it is stupid and frustrating.
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How are they required? I use unbreakable fairly often since I dedicate full builds to being slugged,Its a very powerful perk yet I wouldn't say it's required, if anything it's a waste most games, And I've yet to use DS a single time so I don't see how that's required either.
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WTH do DS and Unbreakable have to do with PGTW???
Why is it always the same argument with you guys?
''WAAAAAH they nerfed something, please nerf something from the other side''
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Guess you have good luck but because of how prevalent tunneling/slugging are, DS/UB became meta. You can deny it and say it doesnt happen to you which is fair sense it doesnt happen to every one. It is very consistent. If it wasn't consistent these perks would not be meta.
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Doubtful the balance team actually wants one side to be stronger but very possible the message from the top is to keep op things strong to keep the majority of players (survivors) happy and spending $$$
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Do u remember how it was the game after ruin nerf? Almost every killer left and queue times were insane, if they nerf ds ub etc the same will happens, im not a big fan of these perks but who will ever play without them when the amount of tunneling killers out there is insane? In my opinion they should fix camping and tunneling in first place and then remove ds
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Tbh he's not the only one. Whenever I see everyone claiming how required some of the survivor meta perks are I often just wonder if people do get matched with hard tunnelers/campers so often or just forget the good games after 1 bad game.
I don't really use most of survivor meta perks and even a lot of my teammates don't (to the point where there aren't obsession in my matches at all) but killers still don't hard tunnel/camp most of the time unless you force them to.
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So now I ask you why is it meta? These perks were never meta except DS, but it was a second chance back then. Tunneling is often and so is slugging.
I find it very hard to believe with no obsession killers dont tunnel but if not nice for you. I actually havent been using DS DS because I handle chases. I have been running OoO, Adrenaline but then you have these killers running noed. Even a noed p3 nurse. Granted she lost. I digress running and slugging are legit strategies and DS/UB are legit counters.
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What's funny is you can use the same logic they applied to PGTW to DS. It allows you far too much time to feel completely safe and immune (even moreso with Unbreakable) by allowing you to sit on a gen, not heal, or get into a chase to waste the killers time and hop in a locker. You should feel an "urgency" to be more proactive and safe when you've just been unhooked and are injured.
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Killers left after the ruin change because there was no gen compensation.
If DS gets nerfed, then it can become an actual anti tunnel and not used as an aggression tool. Killers won't be tunneling everyone just because the timer got nerfed by 15 seconds. Only the salty survivors who crutch on DS, UB, SG will be the ones who leave.
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I mean there's also the fact that Unbreakable is a fun perk to use, and that DS can be forced. and the fact that the two combined cancel out each other's counters while individually being very powerful perks. I assume those reasons are atleast part of the reason that theyre meta.
If you are very consistently being tunneled and slugged what are you doing? I honestly want to know cause I try to get slugged for one of my builds yet it often doesn't work.
Also I still don't see how either of them are required. you encounter the thing theyre strong against often, that means you get value from it, that doesn't mean that they're required. I wouldn't say there's a single perk on either side that is required.
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I think this would go such a long way towards making DS less of a nightmare for killers. It'd be much easier to ignore a survivor who is suspiciously doing no interactions and being near you for a minute than someone who just does ######### in your face.
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All BHVR needs to do for PH primarily is make it easier to apply torment and smooth out his controls while using Rites of Judgement and he'd be worth playing. Torment is pretty useless because it's too easy to avoid. Only good thing about PH is his skillshot.
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If you thought there weren't enough killers using Ruin+Undying, that's about to change now.
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Why are those perks meta ? Probably since they punish/counter strong killer strategies and can be used pretty offensively as well.
Even when they aren't beiing used killer has to play around them so most killer just rather always play around them then risking getting hit by them. These perks all try to force killer to play in a way that creates 12 hook games which is fun for survivors but is the least optimal way to play killer.
I'm not against their design but I think they could use some further changes to make them more in line with countering those annoying strategies rather then enable dumb bold plays that would be suicidal without them.
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Pop goes the weasel has up to 12 uses ds and ub are once a game so that kinda ruins your argument right there...
The other thing is I know for a fact it doesn’t take you 45 seconds let alone 60 to get to a gen so you are just reaching for something to cry about stop being entitled
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I love how I get punished as killer for hooking a survivor. The perk is perfectly fine and it gets nerfed.
Yet, DS and unbreakable stay the same. Yeah, that makes sense. That's really ridiculous and I don't get the POV.
Change DS to 45.
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Welp, if DS ate two nerfs and is still meta af, imagine how it was at release. I played against four hook states for a pretty long time.
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DS activates after every unhook, giving it 2 minutes across all survivors.
You only need to be hit by 1 or 2 Decisives that you don't expect for your game to be over.
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They are not. I almost never use them.
They might be extremely helpfull against ,,some players" and some players deserve it to get hit by it thousends of times but its ot required.
In fact they need changes. Maybe not neccesary nerfs, but changes so they cant be abused but rather be used against ,,the right ones"
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I'm so tired of posts like this. Did you really expect them to fix every perk in this patch and leave the game in a state of perfect balance? Of course not. Thanatophobia was weak before, and now it's probably going to be solid (pending actual percentages). Pop was probably the strongest killer perk in the game before, and now it's still probably the strongest killer perk in the game. A number of other extremely weak killer and survivor perks are also going to be a lot more viable and some of them, like Trail of Torment, look like they're going to be really fun to use. This is all great for build diversity.
There is no equivalence between DS and PGTW. BHVR should not have to adjudicate a whataboutism battle between killer mains and survivor mains. Their goal is to create a more balanced game that is fun to play for as many people as possible. These changes are all steps towards accomplishing that goal.
I 100% agree with you that DS needs a nerf or rework, by the way. I'm just sick of whiny, entitled posts.
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I love when people use this argument instead of actually saying anything to the conversation.
"Waaahhh"
It's called an opinion, because genuinely this doesn't make any sense at all. They used a bad argument that applies to DS as well. One pop goes the weasel can help, but all it takes is one DS to change the game.
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You are entitled as well for saying this. God forbid anyone has an opinion.
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Every killer did not leave after the Ruin nerf. Everyone said they were going to leave and then life went on as normal. I didn't notice long survivor queue times at all when Ruin was nerfed. All of that pretty much started when Crossplay went live.
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I think it's a poor decision to make this change before we get that trial start-up phase thingy, but I can still see Pop being a meta perk.
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Here is a big brain move take the ds early? So you don’t have to wait 2 minutes because you don’t want to eat the stun??? While combined with UB needs to see some change ds isn’t this god tier perk it’s a one and done and most people waste it early
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1 time use perk
vs
11 times use perk
See how stupid your argument of comparing different perks are?
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Omg you guys are such babies, Pop needed to be nerfed and it's still a good perk, It barely even got nerfed and all of the killer mains always complain when their meta perk that carries their hand 24/7 actually gets dealt with. Stop saying " Why would you even think of nerfing pop without thinking of nerfing DS or UB " because first of all, UB is perfectly fine, the perk is literally a one-time use throughout the whole game whereas pop can be used infinitely throughout the whole entire match. Now for Decisive Strike, yes It is due for a change, but you guys always complain when an overpowered killer perk gets nerfed and expect the devs to nerf every semi-decent survivor perk.
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How is my post entitled? It is entitled to think that you deserve a corresponding change when a change is made to benefit the side you do not main. You don't deserve anything. That's my point.
Entitled: They nerfed Pop. That means they need to nerf DS because my "side" deserves just compensation.
Not-entitled: DS is too strong and needs a nerf.
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Tanking DS's early would destroy my early game pressure, especially if there's more than 1. You can only tank them if the survivors let you have it, which good survivors wont do.
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Pop needed to be nerfed? Lmao since when was Pop ever overpowered?
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Its all about the money money money.
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It was pretty broken yes lol.
Killers also make the game, they need to keep killers satisfied because the game won't run correctly if half the killers are gone, so i don't know about that.
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I can tell you don't play killer. Get to rank 1 killer ( which I doubt you will ) and get back to what you said. Pop is used 11 times ( It has a potential to be used 11 times but you can never pull off so many pop's in a high level game ) because the gen speed's are so broken at high level gameplay. 1 man gen takes 80 seconds and 2 man gen takes 47 seconds. You guys made the devs to nerf compound 21, PH. Sure.... Nerf pop. Might as well make the killer "non-scary".
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If they aren’t forcing it on you or using it on you then what is the issue?
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Pop is getting a cooldown? That's ######### pathetic. It already has a built in cooldown, it's called getting a hook.
I love the continued punishment to killers for doing their objective efficiently.
pathetic, and honestly, completely predictable. alot of people said after the Ruin nerf that Pop would be next because it was all we had.
I'm so ######### over it
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DS/UB have always countered eachother weakness why is it only now they are meta. Not because people are just finding out.
Not much you can do as soon as you go down the killer has the option. Bad positioned teammates being near when j go down cause a slug. It's a common strategy used for pressure why are acting as if it isn't.
If you encounter the things it's used against often it is required because without them they hurt you. there is no real not to sur them. A lot of killers preach about how tunneling is an optimal strat to force a 3v1. If the killer knows you have no DS you get hard tunneled. During the DS bug that really showed just how much some killer want to tunnel to death.
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I had 10minute survivor queues after the Ruin nerf. It went better after they nerfed toolboxes and co-op repair speed.
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Probably because like alot of killers say the optimal tunneling strategy would be extremely common.
12 hook games give the most bp and are pretty fun for me. Even then with DS/UB it doesnt guarantee a 12 hook game there are too many situations that can cancel that such as slugging. The psychological effect was intended to discourage the attempt to delete survivors 2 minutes into the match.
DS has always been a perk designed to be bold that's why its original design was litterally just a get out of jail card. Nothing wrong with aggressive plays just another thing you need to look out for.
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there was alot of complaining about queue times after Ruin, not sure how anyone can deny that
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If gen speed is broken then a 15 second difference wouldn't be such an issue for you.
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DS and UB can only be used once per match, if even given the chance all.
PGTW can be used every time you hook someone. Why is this even something to complain about? You can't walk to a gen within 45 seconds?
I can foresee DS being nerfed to 45 seconds now because of the crybabies in this thread.
Also, did you really just say Tunnelhead's lose-lose scenario is good? You really think a killer that you can't vault or throw a pallet down against is good? A killer that can get away with hitting you no matter what you do? Please stop playing the game.
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So I'm just wondering what perks BHVR wants me to use as killer to slow down the stupid gen speeds?
Discordance inherently does nothing but tell me where 2+ are located, but I can't chase them all at once.
Corrupt only lasts 2 minutes and only blocks 3 gens.
Tinkerer doesn't slow gens down.
"Ruin" by itself is useless if it spawns next to gens or in the open, which is 90% of the time. If you add Undying, well there's 2 perk slots gone for 2 totems that could be cleansed in the first minute of the game.
Thrilling Tremors is a joke, 15sec block is nothing.
Surge is a whopping 6 second regression.
Lullaby could be cleansed immediately, and even if it's up whole game, it's dependent on survivor messing up.
Guess I'll get rushed and have EGC start 5mins into the match. Fun.
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What is UB? And omg you don’t even realize how bad DS actually is? Why would they need to nerf a one time use tiny stun perk? That’s dumb. I think it should be usable EVERY time you get off the hook. It’s a perk! It should benefit you throughout the game not just once. Killer perks last the whole match. You as a killer get infinite POP charges don’t you? Maaaaaan, Survivor perks suck! 😂😂 if anything they need better ones!
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