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How does everyone feel about this small system?
I've created a small system that would bring a bit of variety but not change the meta and force people to use other characters. However certain characters are slightly better at certain things. It needs a few tweaks (maybe making it so there's not a 3% difference) and EVERYTHING will be balanced out. So if you have higher movement you have worse stealth. Better healing then you may be slightly worse at doing gens. Just small changes that shouldn't be significant enough to make or break a character and make people single out a specific character. Also 100% would be what every survivor in the game currently have. Give me any suggestions and I'll happily look over them! I'll be making one of each survivor soon so you can kinda get a feel for what it may be like if its implemented! Have a good day!!
Comments
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This could be cool! It is a bit strange to me that all survivors are exactly the same now that teachable perks are a thing. I mean at lower ranks you can assume a survivor has their own perks but past like green/purple every survivor may as well be interchangeable with every other.
My only slight worry is that people would (and by people I mean like the top 2 or 3 players) would decide what the 'best' combination is and people would be bullied for not using it, or certain survivors would just never be used. But I guess thats how it is now and the variation would make it more interesting.
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