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Why Dev still not give killers some huge buff?

bgbomb
bgbomb Member Posts: 434
edited December 2020 in Feedback and Suggestions

For seriously?

Why?

The truth is already put on the table.

no body want to play killer.

We can find a lobby in 3SEC as killer even a new killer is release.

no body want to play killer.

So why DEV still not doing anything to make people want to play killer?

I really can't understand.

Even if Dev really love survivors much much more than killer.

It is still a big problem for waiting 10MINs to find a lobby as survivor.

So why Dev still not doing anything about that?

Post edited by Gay Myers (Luzi) on

Comments

  • bgbomb
    bgbomb Member Posts: 434

    Yes i know that.

    But right now the problem about too few killers is already too big to ignore.

    Even survivor player can feel it by the lobby waiting time.

    I mean some of my friends don't want to play DBD now because they don't want to wait 10+mins for 1 game.

  • Crowman
    Crowman Member Posts: 9,514

    I wouldn't say killers in general need huge buffs. There are plenty of strong killers as it stands now and with maps slowly getting rework to be more fair for both sides that already acts a buff to all killers.

    Specific killers that need bigger changes like how Clown is getting changes this upcoming mid-chapter still take dev time and at least with how the devs have done recent patches, they don't like making multiple huge changes at once so it'll take awhile before all killers receive changes that they need.

  • Felnex
    Felnex Member Posts: 334
    edited December 2020

    Bandaid Solution: Killers BP cap per game is 64k instead of the usual 32k.

    Since they keep adding new perks to the game, they need to alleviate the grind anyways

    Also, you're right op. I don't play survivor in the evenings anymore because the queue time is too long to be worth it. Killer is instant, but Survivor takes too long to bother with, especially when I'm tunneled/mori'd almost instantly after starting.

  • Piwatte
    Piwatte Member Posts: 162
    edited December 2020

    They have so many things to do : buff some killers, remove mori and keys, do something against hard tunnelers, remove basement, etc. But no, they won't... Instead we have more perks, more survivors, more killers, so more difficult to balance the game.. I don't understand what they are doing since the beginning.


    One day, people will play another game, except toxic players. Oh gosh, it's already done.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    Why would you make a killer sided game more killer sided?

  • FrostySeal
    FrostySeal Member Posts: 631
    edited December 2020

    How does no one want to play Killer? I always find extremely fast queues as survivor and the longest I'll ever have to wait is a minute. There are some killers (Clown, Twins) that need buffs but killer as a whole doesn't need a "huge" buff. There is no evidence that no one wants to play killer, it just sounds like you want an excuse to get a massive buff for no reason.

  • Hyd
    Hyd Member Posts: 379
    edited December 2020

    Last night I played a few survivor games (Xbox, crossplay on), all of them took about 6-7 minutes or so to find, never less than 5. That's not terrible, but, not good. Eventually I get tired of the accumulating waste of time waiting for games and I switch to killer to cap off my night but I wanted one last Survivor game before switching and I waited - I am not kidding - 15 minutes for a game.

    "There is no evidence?" Okay, I didn't exactly record it, but it exists, and it is a problem. I'd expect this with crossplay turned off but, even when turned on? It's true evidence of just how small the playerbase has become (which, given the game's age is understandable).

    On Killer, I've never waited longer than about 15 seconds.

  • Tsulan
    Tsulan Member Posts: 15,095

    I mean... right know i´m waiting in a queue, again... in the hope to finally face the new killer. 3 matches so far, with a longer queue than the matches, but still no new killer.

  • Huntar
    Huntar Member Posts: 848

    I'd give it a week, at least. Twins are an absolute mess right now. I doubt even the people that bought them will bother playing them until the hotfix is out.

  • bgbomb
    bgbomb Member Posts: 434

    1:4 player per match

    10secs vs 3mins+

    1:18 waiting time.

    And remember.

    Today is the first day of new killer release.

    And because i didn't play after last rank reset.

    This test is testing in purple rank.

    So the survivor's waiting time should be longer than the video in red rank and in normal days.

  • xenotimebong
    xenotimebong Member Posts: 2,803

    The last chapter brought a meta-changing killer perk and this chapter reworked one of the most unfairly survivor-sided maps in the game. If you think the devs do nothing to improve killer players’ experience, you’re mistaken. They may not be going as fast as you would like, but they’re improving the game a bit at a time.

  • Tsulan
    Tsulan Member Posts: 15,095

    The meta changing perk was also more of a bandaid, but sure.

  • xenotimebong
    xenotimebong Member Posts: 2,803

    Does it matter? It’s the strongest perk they’ve released in a long time and it’s gone unchanged for months, even with tons of survivor complaints. If the devs released a strong survivor perk do you think the forum wouldn’t be filled with posts of “devs are survivor sided!!!!!”? Hell you could see it during the PTB with people screaming about the pallet perk.

    Killer players need to stop acting like they’re actively victimised by Behaviour. The devs have made tons of killer-favoured changes this year alone.

  • DoritoHead
    DoritoHead Member Posts: 3,546

    because it isn't killer sided

    I don't agree with OP either tho.

  • notstarboard
    notstarboard Member Posts: 3,903

    The devs have a big economic incentive to make the game balanced, because tilting the balance results in poor experiences for that side, and that hurts player retention and queue times. Not every balance change has been perfect, of course, but I think the game has gotten steadily more balanced since it came out.

    Kill rate is at ~68% at red ranks right now iirc. You can blame this on Moris, hook suicides, sandbagging, etc., but the fact of the matter is that killers are not underperforming right now. That's why they're not getting a massive buff.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,247

    Basically this.

    You can win with every Killer at Rank 1 against the normal bunch of Survivors you get. Against good Survivors, you need a good Killer, but there is a decent seleciton currently.

    When it comes to Buffs, some Killers need bigger Buffs (looking at Clown or Legion), other some minor Tweaks (like Trapper, Wraith, Myers or Plague, for example) and others are fine when it comes to their strength (aka while a Deathslinger is not really the pinnacle of gamedesign, he is more than solid to win at Red Ranks).

  • FrostySeal
    FrostySeal Member Posts: 631

    Well my queue times for survivor have never gone above a minute, its different for everybody which means that queue time isn't really a proper way to measure how much people play one side.

    Once again, there isn't any evidence suggesting that no one wants to play killer, its just a lie told by people who want an excuse to get a massive buff when they clearly don't need it.

  • dezzmont
    dezzmont Member Posts: 481
    edited December 2020

    Killers as a whole don't need a huge buff. The game is in a relatively balanced state now that they balance the game pretty hard around SWF.

    The reason a lot of people don't play killer is because of a lot of NPE in some survivor design, and major QOL issues for killers. The game is pretty balanced outside of scenarios like keys or BNPS (Yes, they are still an issue, just not as comically terrible as they used to be), and its actually possible for killers to be oppressive in some map-killer matchups. Its just that playing killer feels really bad, the ergonomics and gameplay loop can be very frustrating in a way that discourages its play.

    The biggest example is the fact that killers are the first person role and yet have an endless amount of camera lock and visual interface screwery that REALLY can make killer downright nauseating to play. This is understood to be pretty bad by most modern game design texts, and is a huge reason Deathgarden 1.0 flopped hard.

    Some things that could be explored to make killer more attractive without really buffing them, or by giving them 'hyper targeted' buffs that make them more powerful in very specific situations:

    Yellow moris as basekit.

    More control over the trial, such as giving killers two offering slots.

    Giving more functionality and flair to non-hex perks that are mostly 'invisible power' so that killers feel like their perks are as 'razzle dazzle' as survivor perks. No one is excited to bring brutal strength to a game. At the very least give more feedback these are helping, such as with an alternate animation for 'fast breaks.'

    Fewer camera lock scenarios. Let the killer look about a bit (and protect their flashlight hitbox) while vaulting, picking up, or breaking stuff.

    A better surrender system so that once the game is over you can end it rather than having a full minute of survivor 'BM time.' (Both sides could honestly use this).

    Removing the ability to 'pre-blind' killers on pickup (yes, this is a killer buff but I sincerely don't think insta rescues are good for the game and they are emotionally devistating even if they have counterplay and contribute a LOT to killer burnout, and survivors do not need this tool, it isn't like insta-rescues are important to survivor winrates its just a way to bully the killer when they SHOULD feel good about winning a chase).

    Fixing grabs.

    Giving old designs of killers more of the secondary functionality of more 'modern' killers, giving secondary powers to killers like wraith, trapper, ect to 'round out' their kit so they aren't just one note gimmicks.

    Reworking keys so that they can't be used to force the killer to trigger end game collapse, or to let the entire team escape.

    Creating more tools for killers to punish survivors for careless play, or otherwise forcing survivors to care that the killer is around despite having 'safety tools' around. For example, a 'stalking' perk to make survivors not super comfortable just standing still in front of the killer just because they aren't able to be hit. The killer shouldn't feel like survivors have 'safezones' they can endlessly camp just because some areas are in fact safe from hits.

    More immediate feedback for excellent play. For example, making the first level of Devour Hope base kit to encourage killers to try to chase to snowball, rather than to camp to snowball. Giving a big BP event bonus for stopping an unsafe hook AND for starting a new chase while someone is hooked to make killers feel good for correctly playing the hook. Maybe make a new perk or rework rework monstrous shrine to work on all hooks and give killers bloodlust 1 on starting a chase with someone on the hook, or making hook progress go faster if your in a chase so the killer feels really rewarded for finding new chases quickly. The biggest problem with killer in my mind: When your doing well the game doesn't try to make you feel good about that at all. The only visceral 'you did good' reward is managing to down and kill survivors, the moment to moment play that makes a good killer good is totally obfuscated.


    The biggest issue facing killers isn't how strong they are or their winrates, its how many scenarios take control away from the killer or how many situations survivors have no reason to actually be worried about a killer, and how often killers can just be shut down. The role isn't powerless, it FEELS powerless, which is in reality way worse but also requires more subtle fixes.

    Would killer be stronger if base movement was 117 or something like that? Sure, the killer winrate would SPIKE HARD. Would that make killer FEEL better? No. Not really. You still would have pretty much everything about killer that is enraging, nauseating, frustrating, or humiliating in the game. The core issue is more scenarios that just don't feel good and don't serve the gameplay that well. Stuff like 'Hey if a survivor is behind a safe pallet they can just stare at you until you break it because you have no power in that scenario despite the survivor being right there' or 'The game is over and the gates are open, I literally cannot down anyone but the survivors refuse to leave and are actively hiding around the exit gates meaning I can't even just run them out but have to go for 4 more stupid searches into chases to end the match.'

  • bgbomb
    bgbomb Member Posts: 434

    yeah.

    just like global warming is a lie right?

    you can fking find a lobby instantly as killer in the first day of a new killer release.

    N O B O D Y W A N T T O P L A Y K I L L E R

  • Munqaxus
    Munqaxus Member Posts: 2,752

    I'm sorry killers actually need nerfed. You literally have someone that is making 50 4k kill streaks in a row, over and over again, with every killer, then there is a serious problem.

    Otzdarva (These are all 4ks or 3ks with a hatch escape)

    • 50 Kill Streak - Hag - Aug 26
    • 50 Kill Streak - Pyramid Head - Oct 1
    • 45 Kill Streak - Plague - Sept 21
    • 35 Kill Streak - Clown - Oct 22
    • 50 Kill Streak - Legion - Sept 17
    • 50 Kill Streak - Michael Myers - Nov 17
    • 50 Kill Streak - Leatherface - Nov 17
    • 50 Kill Streak - Freddy - Oct 1

    Otzdarva is a great player, but nobody should be consistently beating everyone, including SWFs, 50 times in a row. Sure tournament survivors are different but everyone else, including SWFs are getting slaughtered. This isn't a one off thing, he's doing it with every single killer and he's doing it with days of each other.

  • Tsulan
    Tsulan Member Posts: 15,095

    Depip Squad anyone, no?

    But sure, nerf killers. Survivors already have long queues despite a new killer release.

    What could possibly go wrong?

  • burt0r
    burt0r Member Posts: 4,160

    Taking full time job player vs normal players as a metric really doesn't serve any comparable purpose.

    Setting him against full squad (comms and/or no comms) of other streamers/players of his caliber would give a correct power comparison.

    A full squad of streamers like him will probably never truly lose more than one member in a trial even against scummy killer.

  • FrostySeal
    FrostySeal Member Posts: 631

    Did you not take the time to read my post? Queue time =/= Player count.

    Whenever I play DBD in the afternoon my killer queue will take forever but my survivor queue will almost always be instant, but according to you I can then go on to say that not a single person wants to play survivor ever and that the dev's need to give the survivor role a massive buff. See how dumb that sounds?

    And I'm going to say this once again, QUEUE TIMES ARE DIFFERENT FOR EVERYONE. How do you explain someone having no queue time for a role while someone else at that exact same time could have a larger queue time for that same exact role?

  • CLAUDETTEINABUSH
    CLAUDETTEINABUSH Member Posts: 2,210
    edited December 2020

    This game is really really hard to balance. I get your frustration, but please hear me out.

    Imagine nerfing gen speed. This would buff clown and trapper, but would also buff nurse, freddy and spirit. If they proceed in buffing all of em,they will buff the s tier killas